Bult-kar: Sharp Company  

Series Name: Moria Central Halls
Start Zone: Zelem-melek
Start Area: Zelem-melek
Start Location: Mezer-serej
Start Mob: Burkni
Flags: Solo, Repeatable
Items Needed:Items Rewarded:Reputation Increased: 900 Iron Garrison Miners
Cash Granted: 27s 65c
Item Exp Granted: 4492
Quest Level: 58
Min Level: 53
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    Burkni
    Bult-kar

Bestowal

'We of the Iron Garrison are not just simple guards or miners. We are, to an extent, scholars of our professions.

'We know of weapons and armour that bear great lineages. Our records show that there may even be other tools and implements that bear a high lineage as well.

'Reading these records, I am most interested in learning of these implements. I do not know if such things exist within Bult-kar, but I would be interested in studying any tools you may find.'

Background

Weapons are not the only implement with a lineage. The Dwarves of Moria know that every job has the right tool and it is because of that they bent so much effort upon crafting the finest hand-axes. The intruders within Bult-kar stand to ruin or steal these fine axes.

Objectives

Objective 1
Collect dwarf hand-axes (0/8)
The entrance to Bult-kar lies within Mezer-serej.

Burkni is investigating rumours of implements of high lineage within the storehouse of Bult-kar. To that end, he has tasked you with entering the storehouse and gathering dwarf hand-axes for him to study.

Objective 2
Bring the dwarf hand-axes to Burni at Mezer-serej


The entrance to Bult-kar lies within Mezer-serej.

Burkni is investigating rumours of implements of high lineage within the storehouse of Bult-kar. To that end, he has tasked you with entering the storehouse and gathering dwarf hand-axes for him to study.

Notes

This quest can only be aquired when you are doing the quest:
Bult-kar: Cut at the Root





Also note, that all mobs inside these instances are random...
You could have a dungeon full of Orcs, or Goblins, or Cave-claws, or Gredbyg.