'You can say Expert Treasure-hunter instead of Burglar if you like. . . .' - The Hobbit, "An Unexpected Party"

A stealthy trickster, the Burglar can dart in and out of the shadows to befuddle, weaken, or damage foes. An unexpected strike from behind by a burglar can stun or trip enemies, allowing others in their party to combine their efforts for a devastating attack. Unassuming on their own, a burglar is a class to be reckoned with when fellowed.

The Burglar will be the class of choice for players that enjoy using cunning, stealth and trickery to defeat their opponents. Using concealment, a Burglar can strike from the shadows, taking their opponents unawares. With their wit, a Burglar can show their allies where a foe's weakness lies -- or trap someone in a riddle. A Burglar's combat style hinges on their ability to outmaneuver and outwit their opponents while hitting them where it hurts. Some of their skills are listed here to show a taste of the mayhem available to the Burglar class.


  • Sneak: Allows the Burglar to move about unseen, though there is a chance of detection.
  • Surprise Strike: An atack in which the Burglar inflicts more damage when attacking from behind or while sneaking.
  • Burglar's Advantage: Execute another attack after a critical hit, inflicting more damage when the Burglar attacks from behind.
  • Diversion: When in stealth, the Burglar can divert an enemy's attention away from himself for a short time.
  • Trip: Knock an opponent down, opening up a conjunction opportunity if the Burglar is in a fellowship. Only useable while sneaking.
  • Cunning Attack: The Burglar's formidable cunning allows a darting attack which continues to deal damage after he strikes, dealing even more damage if the attack is made while sneaking.
  • Aim: The Burglar's careful aim ensures the next damage-dealing attack skill will critical and has much lower chance of missing.
  • Subtle Stab: Make a quick, sharp attack against a foe.
  • Double-edged Strike: After using Burglar's Advantage, make two attacks against the target.
  • Clever Retort: Usable on an enemy with an active Trick on them, it does one of four different things from healing yourself to harming your target.
  • Contact Pedlar: At camps scattered across the world, you can call on your contacts to find a Pedlar to whom you and others may sell items in your possession.
  • Mischief: Instead of sneaking, you set your mind straightaway to Mischief.


  • Hidden Danger: The Burglar's attacks while using Stealth are far more accurate, reducing the chances that he may miss or that his enemy may somehow avoid them.
  • Footpad: The Burglar's ability to move about with Stealth has developed beyond his natural aptitude.
Post Comment
Chain attack ouchies
# Jan 29 2008 at 1:54 PM Rating: Decent
I'm thinking of giving this game another try (Started on the beta, which finished 1 day after I started >_<) and this class looks very interesting.

Would Stealth > Aim > Surprise Attack > Burglar's Advantage > Double-edge Strike = Pwnage?
Riddle/Stun then HIPS
# Sep 04 2007 at 11:29 AM Rating: Good
Anyone ever notice this:

You get overwelmed by adds. You riddle one mob, then Hide in Plain Sight to escape. The rest of the mobs will forget you but as soon as riddled mob 'wakes up' it makes a bee-line for you (or shoots you with an arrow). Is this a bug? Seems to me the riddled mob should have even less idea where you are. Or is this 'working as intended'?

Just a word to the wise then, if you riddle a mob, then decide to HIPS, be sure to wake up the riddled mob first if you cannot get sufficiantly far away from it.

Not sure if it works like this when you stun a mob, then HIPS, but I would say at the moment a fair strategy is to not HIPS when you are still on the mezzed/stunned mobs' hate list unless you can get away before they wake.

Riddle/Stun then HIPS
# Nov 10 2008 at 3:57 PM Rating: Decent
Keep in mind that bugs have this awesome tendency to become exploits as well. Especially in this case.

Picture it this way, you have to kill a particular mob, but he's surrounded by 3-4 other mobs. You can't pull him away with enrage otherwise the adds will follow as well and you can't remove the adds first, because all of them would aggro no matter what you do. Normally at this point, you would have to go find a group, but wait! Keeping in mind that bug, there is hope! Simply riddle your target, hit HIPS and move outside of aggro range. Your target will make a beeline for you as soon as Riddle wears off, and you can easily take care of him without the other mobs aggroing.
Important Burglar Stats
# Aug 14 2007 at 11:02 AM Rating: Decent
21 posts
I've looked around the site, but I don't see any discussion on Burglar's preferred stats. Obviously Agility is important, but what about Fate, or Might...is it better to have items with Fate, over items with Might? I'm assuming the order of importance would be something like Agility > Fate > Might. If this has already been covered somewhere I apologize, but please link it 'cause I couldn't find it.


Youseph _ 18 Burglar
# Sep 04 2007 at 11:27 AM Rating: Good
I try to keep those stats more or less balanced. If I find my AGI getting way above the others I may look to bring Fate/Might up at the cost of AGI.

Edited, Sep 4th 2007 3:31pm by Dottiel
The origins of the Rogue?
# May 17 2007 at 9:07 AM Rating: Decent
as we all know WoW is the original game in which to introduce a rogue

  • Oh come on... I would agree that D&D maybe the first gamming intorduction of the rogue class. I would agree that the advent of the whole genre of fantasy lore would not be here if it were not for Tolkein. However, I have played a rogue class in EQ {65}- EQ2{70} - DAoC{50} - and now LoTR {28th} and I know for the fact WoW was a comic book excuse and certainly not a leader to introduce anything... much less the class of the rogue.
  • Rogue / Scout
    # May 04 2007 at 4:30 AM Rating: Decent
    I'm still waiting for my key, so all should be taken with a grain of salt ;-)
    From what I've read so far, the Burglar class would be a very interesting one. I've played them on WoW, EverQuest (I/II) and NWN and the main attraction for me in that class is still retained in LotRO, a suuporting class, that when played wisely, can actually turn the tide for the entire group.
    As least, that's what I hope :-P
    Rogue / Scout
    # May 08 2007 at 9:27 AM Rating: Decent
    'played them on WoW, EQ, NWN'

    I'll take a second to post about rogues in the games you've listed before I go on to describe my experiences as a Burglar in LoTRO.

    (WoW) - Rogues are specialized warriors. That's it. They're not 'burglars', they're just a different kind of warrior. There's certainly some benefit to the whole stealth aspect of rogues, but only dedicated 'sneaking types' put many points into subtlety, and usually end up getting respec'd for end game raiding anyhow. *shrugs* There's not all that much 'roguing' you really get quested to do - though, there's a bit. (mind you, I've only gotten a rogue into the mid levels before becoming disgusted and bored with WoW. I've got 2 60's already - that's enough. In end game, rogues are just to annoy other players with)

    (EQ) - I found that rogues in EQ really stank. Mobs could see you *through* things, so cover was ineffectual. I also found one 'trap'. Ever. It was somewhere in a dungeon that I couldn't even get to it. Secret doors? Pfft. Just 'false walls'. Whatever. Another 'different kind of warrior'. Worse than the WoW rogue. (again. only mid range rogue - I levelled a monk loads higher than I ever got a rogue; mostly for lack of good, roguey things to do)

    (NWN) - fun stuff. I'm a table top gamer, so NWN let me sneak around and be as much of a roguish pest as I could stomach. Bags of special tools, potions, etc. Mmmm... delicious.

    SO. I'm a 22nd level Burglar. What does that mean? Well, it means I burgle the *crap* out of anything with pockets. It also means I'm patient. I've snuck into some really bad, bad places - and I have to say, stealth in LoTRO is *fun* (for me). It helps that I really enjoy the lore, and will get a wild hair sometimes. "Hey! The Witch King! I wonder what he's got in his pockets?!"

    It means that in a fellowship, I will riddle things, sneak/scout, murder what I can while I'm scouting, etc. But it requires 'time'. Most fellowships aren't into 'down time'. So, I tend to play pretty reserved. That's fine, honestly - I'm not in any hurry.

    I am *also* a scholar (slowest spoony crafting skill ever) - so again, you'll often find me skulking around ruins, looking for things. It's fun, and ultimately, that's why I'm playing LoTRO. For the fun of it. As MMOs go, it's pretty decent - and as an *environment* goes, I'm loving it.

    History is the key
    # Apr 30 2007 at 12:20 PM Rating: Decent
    Everything comes from History... so stop this little argument :D
    Another WoW whiney baby.
    # Apr 09 2007 at 8:01 AM Rating: Decent
    "This screams rogue"......(PFFFFTTT....)

    Oh you big baby....whineing, sniveling, and complaining about WoW, makes me ill. Go back to WoW, as we all know WoW is the original game in which to introduce a rogue. Listen dorkweed....ALL of these RPG's (online or no) ALL are here BECAUSE of Tolkien..ya silly dogpile!

    Edited, Apr 9th 2007 1:13pm by Adinofourty
    So only WoW can have theif'esque classes?
    # Apr 06 2007 at 8:28 AM Rating: Decent
    Point being? Unless you play D&D I don't see any reason to complain and not to mention WoW wasn't so novel when "they came up with the idea" of creating having a rogue class.

    Edited, Apr 6th 2007 12:34pm by BadlyGrammar
    So only WoW can have theif'esque classes?
    # Apr 13 2007 at 9:56 PM Rating: Decent
    11,563 posts
    BadlyGrammar wrote:
    Point being? Unless you play D&D I don't see any reason to complain and not to mention WoW wasn't so novel when "they came up with the idea" of creating having a rogue class.

    Edited, Apr 6th 2007 12:34pm by BadlyGrammar
    D&D came up with rouge for RPG style, but Rouge's have been around in teh dark ages, idiots. As far as MMO's they've been around forever. I remember as far as my first MMO, EQ
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    Originality be damned...
    # Apr 04 2007 at 7:55 PM Rating: Default
    3,011 posts
    This screams Rogue.

    Diversion: When in stealth, the Burglar can divert an enemy's attention away from himself for a short time.

    Enough said.
    Originality be damned...
    # Apr 24 2007 at 1:32 PM Rating: Decent
    burglar's are not rogues. We actually can steal armor and weapons from humanoid enemies. We are not a main dps class, we have a debuff, a group ability starter (key draw for burglars in group play), a dot, and humanoid CC ability. We are more a jack of all trades like I'd imagine a rogue would be.

    oh ya, and we can't chain stun.^^

    Edited, Apr 24th 2007 5:33pm by cindero
    Originality be damned...
    # Apr 25 2007 at 8:20 PM Rating: Decent
    Rogues have a debuff, a dot and a humnanoid CC ability as well...
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