'His prowess was such that none in Gondor could stand against him in those weapon-sports in which he delighted, seeming rather a champion than a captain or king. . . .' - The Lord of the Rings: The Return of the King, Appendix A
A true master of arms, the Champion excels at combat, focusing on little other than destroying his foes. The Champion's whirling blades can strike fear into the heart of even the foulest orc, cutting down swaths of their numbers at once. While a Champion's training and armor grants him some survivability, it is not his focus, and a Champion can quickly find himself in trouble when facing several foes on his own.
The Champion will be the class of choice for players that enjoy fast-paced combat with multiple options available at any given moment. Champions can use various weapon styles, but focus on using two weapons simultaneously. With their active play-style Champions are able to consistently cause large amounts of damage to both single and multiple opponents in combat. Their style of combat revolves around the idea that the best defense is a good offense.
Skills
Accuracy: Reduces Miss by a medium amount. Multiple ranks.
Battle Frenzy: Your fervour is instantly increased.
Blade Storm: A full 360-degree area-of-effect attack.
Blade Wall: A full frontal area-of-effect attack.
Block: Adds to Block chance when using a shield. Multiple ranks.
Boast: Tales of your heroic acts draw cheers from the crowd.
Bracing Attack: You make an attack which allows you to brace yourself against counterattack, increasing your Morale by a small amount.
Brutal Strikes: A triple attack, 2 main hand attacks followed by an offhand attack.
Champion's Challenge: A taunting cry that forces the target to face and attack the Champion.
Cleave: You make a full area-of-effect attack, which can cause light damage over time.
Clobber: You make a swift melee attack, which interrupts any time-delayed actions your opponent is attempting.
Critical: Adds critical chance to strikes. Multiple ranks.
Dire Need: Half of your Power is transferred to Morale.
Ebbing Ire: This skill takes threat away from the Champion and gives it to a fellowship member.
Evade: Adds to Evade chances in combat. Multiple ranks.
Exchange of Blows: You respond to some of your opponents attacks with swift counter attacks.
Fervour: Your damage and Power regeneration are increased at the expense of avoidance.
Fighting Dirty: You make a cunning attack that catches your opponents off guard. Your next area-of-effect attack will cause more damage. It can only be used on opponents below 25% health.
Flurry: An attack that increases the Champion's attack speed and fervor.
Hamstring: You make an attack which snares your oppoinent, reducing run speed by 30% for 20s.
Heavy Armor: Allows the use of Heavy Armors.
Hedge: A de-taunt that will maintain the Champion's current Fervour state.
Heroics: Your heroic actions inspire your fellows, restoring their Power while sapping yours.
Horn Use: Allows the use of horns for making music.
Horns of Valor: Allows the use of Champion specific horns.
Light Armor: Allows the use of Light Armor.
Lute Use: Allows the use of Lutes to make music.
Medium Armor: Allows the use of Medium Armor.
Merciful Strike: You make a powerful attack that can only be used on opponents under 20% health.
Parry: Increased parry chance in combat. Multiple ranks.
Relentless Strike: You use all of your Fervour to deal a devastating attack and a quick offhand swipe. The primary attack can only be evaded, it will never miss and cannot be parried or blocked.
Rising Ire: This skill takes threat away from a fellowship member and gives it to the Champion.
Runic Use: Allows the use of Champion specific Runes.
Savage Strikes: A pair of savage attacks followed by a quick off-hand swipe.
Shields: Allows the use of Shields.
Shoot: You attack with your ranged weapon.
Sound the Attack: You make a full area-of-effect attack, which stuns your opponents for several seconds.
Sprint: Your run speed is increased 25% for 15s.
Sudden Defense: You lose all Fervour and enter a defensive stance, which increases your parry and evade rates.
Swift Strike: You make a swift melee attack.
Wild Attack: A damaging attack. This increases fervor, allowing the use of other Champion skills.
Traits
Call of the Wild: The Champion's Wild Attack generates additional threat and she gains a small amount of natural armour.
At the Ready: The Champion's base block rate is increased and she gains a small amount of natural armour.
I'm wondering if there is a rotation that does the most damage, hard to find anything about the characters, gear, lvls general info to help newbies like me. ive been soloing to lvl 20, realy have no idea whats goin on in the game. like skirmish points, got 6 in tutorial 1. need 36 to finish, uh where/how do i get em.been searching the web for stuff and found this place.thanks any help is appreciated. my kinship peeps dont chat to anyone, guess i will fire em if they dont help.
There is no Leveling guide for a champion on this web site does any have one or has anyone put one together them selves? Needing some help with Lvling up my Champion. Like best Armor, Weapons, Areas to Lvl and one that can help please email me at jadin666_2000@live.com
New to the game and made a dwarf champion. GO DWARFS!! Anyway I was just wondering once stats become very viable, which should I look for, I know in other games the warrior like class needs str/agi/stam... but wht do the champions need in this game, any info will help. :)