'This only would he say, that Imladris was of old the name among the Elves of a far northern dale, where Elrond the Halfelven dwelt, greatest of lore-masters.' - The Lord of the Rings: The Fellowship of the Ring, "The Council of Elrond"

A keeper of ancient lore and otherwise lost knowledge, the Lore-master uses his knowledge of the natural and magical powers of the world around her to stave off the advances of the shadow for a time, and to treat the wounds and suffering of his companions. In dire need he can use this knowledge to hurt his foes; but this task being extremely difficult, a wise Lore-master would rarely attempt it.

The Lore-master will be the class of choice for player that enjoys using the power of ancient lore to aid their allies and hinder their foes. Steeped in the histories of Middle-earth Lore-masters are able to aid their fellows in recovering from maladies caused by the forces of the Dark Lord. They can also use their knowledge to daze, harm, or hinder their enemies, as well as give of themselves to strengthen another. Some Lore-masters are even said to be able to communicate with animals and request their aid. A Lore-master's combat style is anchored in the power of knowledge and using it intelligently to defeat evil.


  • Raven-lore: An understanding of the speech of ravens allows the Lore-master to call upon one.
  • Beacon of Hope: Transfers morale to an ally or pet.
  • Blinding Flash: A blinding flash accompanied by a loud crack and the smell of gunpowder causes the target to stop all action. Any damage caused to the target will break its stupor.
  • Cracked Earth: The ground cracks beneath a target's feet, doing damage and hampering their movement.
  • Burning Embers: Red-hot embers swirl around the target, causing damage over time.
  • Gust of Wind: Air swirls around the target, kicking up debris and other objects that can cause damage to enemies.
  • Ancient Wisdom: Increases the Lore-master's will.
  • Power of Knowledge: Steals the power of the target, slowly increasing the Lore-master's own.
  • Tend the Sick: Cures disease.
  • Cracked Earth: AoE for about 100 damage (around level 30) and does NOT root immediately, although it can after the damage has been done.


  • Dúnadan-learning: The Lore-master's knowledge of the lore of the Dúnedain grants bonuses to his Signs of Vigilance and Righteousness.
  • Master of Beasts: The Lore-master's knowledge of the Signs of Animals gives him greater control over them.
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# Aug 01 2008 at 6:49 PM Rating: Decent
Im downloading the free trial now i play WoW right now and am wondering if the Lore-master will be anything like a magical damage class (warlock/mage) i dont mind healing a little bit but i dont plan on rolling a main healing class i like pvp so im kinda looking for that aspect anyone have any idea?
# Apr 23 2008 at 8:26 PM Rating: Decent
702 posts
I am trying to get info on what it takes to rezz a fallen friend. I was told it takes Sweet Leaf and unsure if it is the same player farmed Shire Sweet Leaf.

Thanks for any info
# Apr 27 2008 at 7:41 PM Rating: Decent
sweet leaf is crafted....the loremaster uses it as fuel to enable "back from the brink" it is a component that makes that spell work !
# Jul 17 2007 at 5:42 AM Rating: Decent
great tnx
# Jul 16 2007 at 3:30 PM Rating: Decent
what stats should lore masters look for?
# Jul 16 2007 at 3:45 PM Rating: Decent
Fate for tactical crits, and Will for power, if you group a lot, otherwise try to get them well-rounded.
Pet pathing
# Jun 27 2007 at 12:39 PM Rating: Decent
Similar to mob pathing, the pet pathing really needs improvement. It is quite easy to lose you pet. Ravens can be out-run (bears seem to keep up better for some reason). And sometimes the path the pet takes will ensure that it arrives well after you've lost the fight.
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