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Feedback | Status | Comment |
There are still hairstyles where there is a gap between the head and hair, like in the Miqo'te short hair options. Please address this. | Beta Phase 4 | We've made adjustments to Miqo'te short hairstyles and other things we've found so that there is no longer a gap between the head and the hair. | Make it so we can set the camera to a zoomed out position. | After Launch | After launch, we plan on making adjustments so that this can be addressed by using the Legacy camera setting found under Character Configuration. | It'd be nice to have different colors for starting equipment as well as other variations in race specific equipment depending on the guardian deity chosen. | Continuing to Discuss | We will be looking into this after launch. | Make it possible to move the location of the legacy mark on our backs. | Working as Intended | No plans to change this. The current location is where the mark is intended to be displayed. We appreciate your understanding. | Please allow us to add tattoos to our character's body. | Working as Intended | Options like that rely on memory, and at this current point in time we will only have what has been implemented. We appreciate your understanding. | Make it possible to change the color of our character's eyebrows. | Working as Intended | We will be looking into this after launch. | Please make it possible for us to adjust the size of our character's buttocks when creating a character. | Working as Intended | With the current graphics structure, it is not possible to adjust the size of a character's buttocks. We appreciate your understanding. | It feels like a lot of the options look similar to one another, so please make them more unique. | Working as Intended | We have no plans to address this at launch, but we would like to make it possible to make yourself more unique when we implement the beauty salon. | When you select your starting class, it would be nice to see some kind of explanation of that class's role. | Working as Intended | In order to offer a better understanding of the role of each class in a party, and to enable players to better function as that role, we will continue to make adjustments by enhancing guildhests and adjusting class quests. | Increase the number of hair highlight options. | Working as Intended | We've performed various tests by changing the highlight positioning while looking to see if we could increase the number, but we would like to provide satisfactory quality for everyone and as such we will not be implementing this. We appreciate your understanding. | Please let us set and display a nickname for our character, instead of showcasing our last name. | No Plans to Address | While it is technically possible to address this, there are many other things that need to be prioritized first, so we will look into whether or not we address this after launch. | Lips appear to be gray on characters with dark hair or skin, so please adjust this. | No plans to Address | There are times when they will appear like this depending on the lighting and other conditions. We apologize, but we have no plans to address this currently. | Allow us to jump in the character creator. | No plans to Address | After looking into this, we have decided that we will not be addressing this. We appreciate your understanding. |
Feedback | Status | Comment |
While it's understood there are limitations due to DirectX 9, please improve the graphics of shadows, foliage, and the geography. | Beta Phase 4 | We made adjustments to the plant shadows in Phase 4! While we will look into seeing if we can improve on the shadows, we won't be able to improve the geography until we make the game compatible with DirectX 11. | Add even more minute detail to water such as bubbles rising, etc. | Beta Phase 4 | Actually, if you pay close attention to the edge of the water, you will see some bubbles! Please see for yourself! | There are a lot of cases where the character and monster feet appear to be hovering in the air, so please fix this. | Beta Phase 4 | While it may not be as precise as we'd like, starting from Phase 4 (Windows only), monsters placed on a slope will be tilted according to the angle of the slope! | Adjust the unnatural shadows that are created by Miqo'te hair. | Beta Phase 4 | We've addressed this in Beta Phase 4, so please be sure to check it out! | Sometimes on my graphics card, the game seems to lose color and shifts to grayscale. Please address this. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Implement a graphical setting for low-spec PCs. | Beta Phase 4 | The development team has been continuing to make adjustments as much as possible, and they have optimzed both Beta Test Phase 4 and the retail version. Please check this out in Phase 4. The current optimization is set at the limit for low-spec options, so we appreciate your understanding. | On the PS3 version, the text in the speech bubbles is too small, so please adjust this. | After Launch | As this occurs during battles as well, making it too large would affect battles, so we will look into this as well as a setting where you can adjust the size after launch. | Please add cosmetic town gear as well. | After Launch | We showed this off during Letter from the Producer LIVE, but we are planning on adding cosmetic town gear in a future update. | Make it so when walking in sandy areas like Costa del Sol, footprints will gradually disappear. | Will Continue to Discuss | Footprints will require a dedicated set of adjustments, so we'd like to ask you to please wait patiently while we discuss the matter. | It's difficult to see Ifrit's ability "Eruption" so please use a warning circle design that differs from the ground color/texture. | Working as Intended | We've made minute visual adjustments, but the design that is currently implemented is working as intended. We appreciate your understanding. | There is pixelation in some parts of equipment, so please adjust this. | Working as Intended | Unfortunately, the resolution of all the usable textures are already in place. Even if we were to make it even all-around, the graphics will end up looking duller than they are now. We intentionally increased the resolution of the parts that stand out and lowered the resolution of the parts that people may not notice as much. The end product looks much better this way as a whole. | Increase the percentage of fair weather while in towns. | No Plans to Address | We have finely tuned the weather for every city and region. The weather is set with the thought of players adventuring throughout the world over a long period instead of changing the weather drastically over a short period. With that in mind, please check out the weather settings in Phase 4 and let us know what you think! |
Feedback | Status | Comment | Implement an emote that makes your mouth move so it looks like you are talking. | Beta Phase 4 | While this isn't really tied to emotes, starting from Phase 4, you will be able to make the mouth of your character move when you speak in chat. Check it out and let us know what you think! | Increase the number of emotes that can be performed while seated. | Beta Phase 4 | Starting from Phase 4, you will be able to use additional emotes while seated. | Make it so players can also sit in beach chairs and take naps. | Will Continue to Discuss | While the dev. team would love to implement this, there are tasks with higher priority that we must attend to first. Unfortunately, we are currently unable to provide a rough estimate of when we can implement this feature. | Make it so the /dance emote will keep going continuously until another emote is used. | Will Continue to Discuss | We are currently planning to implement this feature after launch. Please stay tuned! | There are a lot of rocks and ledges that you cannot jump off of, so please increase the range of things you can jump over and off of. | Will Continue to Discuss | We would like to increase the range of things you can jump over and off of especially if the location has a huge impact on your game play. Please provide details on the location so we could investigate it further. | When enemies are stunned, express this through a frozen-type of animation. | Will Continue to Discuss | To make this possible, we will have to implement a unique animation for each and every monster. Please give us more time to consider this request. | Some guard NPCs don't move at all and it feels a bit odd. Please make it so these NPCs move around. | Working as Intended | We intentionally made the guards not move to make them look more guard-like. However, we do have plans to implement guards that move that we can use for certain situations. | The final frame of the teleport animation is very pixelated, so please fix this. | Working as Intended | Unfortunately, the current design is finalized. | Make it so players have more facial expressions while in cutscenes. | Working as Intended | We intentionally toned down the number of facial expressions that take place in cutscenes because you have no control over the character during the scene. | Make limit breaks flashier and more dramatic than other actions. | Working as Intended | The limit breaks become flashier as they increase in level (1 > 2 > 3). You will be able to use the level 3 limit breaks once the game is launched. Please stay tuned! |
Feedback | Status | Comment | Add an Active Help for dungeons, Duty Finder, and how to set up a party. | Beta Phase 4 | We have added an Active Help for dungeons and the duty finder in Phase 4. Please check it out and let us know what you think! | Text explanations on their own are difficult to understand, so please make them visually understandable. | Will Continue to Discuss | While it's difficult to implement something like a video, we will try to make it easier to understand by adding highlights that appear on the windows. | Add a very detailed Active Help for how to meld materia. | Working as Intended | We have added an Active Help for melding materia! We intentionally did not create an overly complex Active Help because we knew the amount of text we would have to prepare would be too much. We apologize for the inconvenience this may cause. | Add an Active Help for enmity gauges. Colors, numbers, and other gauges would be helpful for beginners. | No Plans to Address | There are currently no plans to implement this feature. |
Feedback | Status | Comment | Adjust the difficulty on certain quests as they cannot be completed solo. | Beta Phase 4 | We have adjusted the difficulty of some of the quests in Phase 4. In addition, there's a new feature where if you fail the quest numerous times, you will be provided with a powerful buff to assist you with the quest. | Due to the fact entrance NPCs were removed from instanced dungeon entrances, it's difficult to understand how to enter when visiting these areas for the first time, so please bring them back. | Beta Phase 4 | We plan to bring back the entrance NPCs in Phase 4. In addition, when you complete the quest that unlocks a dungeon, an access point will appear. The access point can be used to activate the duty finder UI and enter the dungeon accordingly. | As we will need to level up multiple classes from level 1, please increase the amount of class-specific quests to help with this. | Will Continue to Discuss | While we have no plans to implement additional class-specific quests, we do have plans to add more sub quests and repeatable daily quests to help players level multiple classes. | Implement a feature that allows you to share quests with friends. | Will Continue to Discuss | While we will continue to discuss the matter, we are currently unable to say when the feature will be implemented. | Make it possible to hide nearby quests based on the recommended level of the quest. | No Plans to Address | While we do have plans to implement this feature in the future, our current focus is making sure the players know that a quest is available at that location. | The marauder class quests are lacking aspects that teach you about the tank role, so please supplement this content somehow. | No Plans to Address | There are currently no plans to do so. |
Feedback | Status | Comment | Make it so that any buffs applied before entering content are no longer removed once you enter the instance. | Beta Phase 4 | Starting from Phase 4, if you are under the level cap, buffs will not be removed. However, if you are above the cap and are level synced, the buffs will be removed accordingly. | Compared to other classes, instanced quest battles are more difficult for thaumaturge, so please adjust the quest balance on a class to class basis. | Beta Phase 4 | We have adjusted the difficulty of the quests in Phase 4 (including the thaumaturge class quests), so please test it out and let us know what you think! | Release special hints when you continue to fail main quest instanced battles. | Beta Phase 4 | Actually, there are hints that appear during the battle, but you may be too focused on the battle to see them. There's a new feature where if you fail the quest numerous times, you will be provided with a powerful buff to assist you with the quest. It may help you pay attention to the hints that appear during battle. With that said, we are currently displaying additional hints that appear when a player fails a quest. | Make the poison effect display more prominent in the level 15 class quest, and at the start of the battle display a hint that you can avoid the mage. | Beta Phase 4 | We received numerous feedback regarding the difficulty of the level 15 class quest, so we have adjusted the difficulty. In addition, a hint will be included during the conversation that takes place before the battle. | Make it possible to enter solo instanced quest battles even when you are still in a party. | Will Continue to Discuss | We believe one of the biggest reasons that players are requesting this is because of the difficulty of the quests. We have adjusted the difficulty of the quests in Phase 4. In addition, there's a new feature where if you fail the quest numerous times, you will be provided with a powerful buff to assist you with the quest. With that said, if you would still like the ability to enter as a party, please let us know and we will consider it accordingly. | Remove aggressive monsters from locations where instanced quest battles begin. | Will Continue to Discuss | While we did our best to remove aggressive monsters from those locations, if there are still locations that you would like to see adjusted, please let us know and we will look into it accordingly. | Automatically adjust the difficulty depending on the number of participants. | Will Continue to Discuss | We will consider this feature when we make adjustments to party content. |
Feedback | Status | Comment | Remove monsters found only in instanced dungeons and bounty monsters from the Hunting Log. | Beta Phase 4 | We have removed the bounty monsters from the hunting logs based on your feedback. As for the monsters that appear in the instanced dungeons, we have removed them from the standard hunting log and also added some of them to the grand company section category. | Display Hunting Log monsters' weaknesses and resistances. | Will Continue to Discuss | We are currently thinking of implementing a new encyclopedia-like feature to the game. | Add elements where specific monster information will be shown when completing objectives. | Will Continue to Discuss | We are currently thinking of implementing a new encyclopedia-like feature to the game. | Add daily changing Hunting Log content. | Working as Intended | While we have no plans to add this feature to the hunting log, we are currently considering some battle content that can be done daily. | Make it so monsters defeated in dungeons while you are K.O.ed still count towards Hunting Log objectives. | Working as Intended | The purpose of the hunting logs are to count the monsters that were defeated by your hand, so we have no plans to implement that request. |
Feedback | Status | Comment | Buffs keep wearing off in FATEs that happen in succession, so please make it so they buffs do not wear in these situations. | Beta Phase 4 | Starting from Phase 4, the buffs will not wear in these situations. | The Lazy Laurence FATE is too long. Please adjust this. | Beta Phase 4 | Actually, there was a bug that extended the length of that FATE. The reported matter is most likely due to this bug. | FATEs often appear in areas where levequests take place and it often results in death. Please make adjustments so they do not overlap. | Beta Phase 4 | While we did our best to make sure they don't overlap with each other, if there are any that you would like to see changed, please let us know and we'll take a look at it accordingly. | There are a lot of times that high level players will join and destroy low level FATEs, causing them to end instantly, so please add benefits for joining FATEs of the appropriate level. | Beta Phase 4 | Starting from Phase 4, high level players will be unable to attack FATE targets unless they level sync. Also, players can earn much more experience by participating in the higher level FATEs, so there shouldn't be any reason for them to participate in a low level FATE. | Add hidden FATEs that do not appear on the map. | Launch | Though they are extremely small in number, there are some. Please try and find them! We can't guarantee your safety though... | Contribution points awarded for curing are too low. Please adjust this. | Will Continue to Discuss | We've made as much adjustments as possible, but we will continue to make adjustments to the amount of contribution points you can earn via curing after checking out the conditions after launch. | When moving away from an area, level sync is removed, but it's hard to tell that it was removed. Please make this more prominent. | Will Continue to Discuss | If level sync is getting removed, it means that you're moving outside of the FATE range. However, if we receive enough feedback about making the range easier to understand, we will discuss it accordingly. | Please make it so FATE times vary depending on conditions or have them disappear if no one engages them within five minutes. | Will Continue to Discuss | We will look into ways to deal with NMs that are being left untouched. | Add methods that make it easy to form parties and target other players in FATE. | Will Continue to Discuss | The whole purpose of the FATE is to provide content where players can join and leave at will. By making it easier to form parties, we believe it will go against the idea behind FATE. As for the targeting, we will continue to look into improving the matter. | Add FATEs where you can fight alongside key NPCs. | Will Continue to Discuss | While it's difficult to implement an NPC that changes their behavior depending on the progression of a FATE, we do have plans to introduce interesting NPCs via FATEs! | Add boss monsters to low-level FATEs. | Working as Intended | If you consider an NM as a boss monster, there are boss monsters that appear in FATEs under level 10. If you are talking about powerful NMs, they will start appearing after level 20. We will continue to make adjustments even after launch so please continue to provide feedback on the matter! | For FATEs that involve delivering items, defeating monsters does not award contribution points, and there are players who only hold back monsters from people. Please adjust this. | Working as Intended | You can turn in items that are dropped by monsters to earn contribution points. As for being attacked by monsters that are not related to the FATE, we will continue to make adjustments to locations so it doesn't bother the players participating in the FATEs. | Make a log display that shows which FATEs you have participated in. | Working as Intended | While there are no plans to record the number of times you have participated in FATE or the amount of contribution points you've earned, certain FATE monsters will be recorded as an achievement. | For FATEs that involve delivering items, instead of ending the battle immediately once the monsters stop appearing, make it so the players who were busy fighting off the monsters have time to deliver items. | Working as Intended | You have a minute to turn in the items that you gathered after the cap has been reached. Please use that time to turn in your items. | Make it so FATEs do not get in the way of main quests and other quests. | Working as Intended | While we did our best to make sure they don't overlap with each other, if there are any that you would like to see changed, please let us know and we'll take a look at it accordingly. | There is a trend where players change classes just before a FATE ends to get experience points for a different class. If this isn't working as intended, please make adjustments. | Working as Intended | As long as they're within the recommended level range, we have no problems with that sort of behavior. | In Phase 3 the difficulty would change depending on the number of participants, but even with this when there were a ton of people the FATE would finish instantly. Please adjust the range of difficulty. | No Plans to Address | We intentionally designed it this way because the players won't be as focused in one area after launch. | Implement a list of players participating in a FATE. | No Plans to Address | FATE was designed around the concept of being extremely casual content, and we have no plans to implement a participant list right now. We appreciate your understanding. | Add large-scale FATEs that take up the entire map. | No Plans to Address | As public fields are shared by various players who have various objectives with quests, gathering, and other activities, we do not plan on having extremely large-scale FATEs like this. We appreciate your understanding. | Please add a mark next to the name of characters who have been level synced. | No Plans to Address | Unfortunately, there are currently no plans to implement this feature. |
Feedback | Status | Comment | Remove the issuance limitations for grand company bounties as they run out immediatley. | Beta Phase 4 | We have listened to your feedback and removed the limitations for Phase 4. | The amount of grand company seals received for completing grand company leves is too low. Please adjust this. | Beta Phase 4 | We have adjusted the amount of seals you receive through grand company leves and also implemented a bonus that you can earn by meeting a specific requirement. | Increase the issuance allowance per day. | Beta Phase 4 | We have adjusted the number of allowances and how often you receive them in Phase 4. Please test the balance between the guildleves and the other content and let us know what you think! | The reward for the first time is too high, so please raise the reward amount for the second time on. | Beta Phase 4 | Starting from Phase 4, players that complete a guildhest without being KO'd will receive bonus EXP. With that said, we will continue to look into adjusting the EXP obtained through guildhests. | There are not many participating in guildhests and matching takes a while, so please add elements so people continue to play this content. | Will Continue to Discuss | We will continue to look into ways for players to engage in party play. | There are a lot of times that brand-new players participate that don't understand their role, which can lead to repeated wipes. Please add a bit more guildhest tutorials. | Will Continue to Discuss | We will continue to look into ways to make it easier for new players to understand the roles. | Please incorporate guildhests into the main quest line. | Working as Intended | We do not want players to have to party together as a requirement at level 10. Therefore, instead of incorporating it into the main quest line, we have decided to implement it as a type of sidequest. | The quest that unlocks levequests can only be done by battle classes, so please make it so that crafters and gatherers can unlock their leves separately. | No Plans to Address | The quest that unlocks levequests is meant to test an adventurer's strength using a disciple of war or magic. | Please have individual issuance counts for each type of leve. | No Plans to Address | We did not want to create a point of frustration for players when it comes to keeping track of the individual issuance counts. Therefore, we decided to keep it as simple as possible. | Implement a level sync feature for levequests as well. | No Plans to Address | Players have the freedom of selecting the levequest they would like to do. If they don't think they can do a certain levequest, they can lower the difficulty. On the other hand, FATEs are something you can do on the spot and content tied to the duty finder is heavily focused on maintaining party balance and having fun in a party situation. Therefore, we do not have any plans to implement the level sync future for levequests. | When levequests are unlocked for each camp, you have to fulfill the level requirements with battle classes, but please unlock them when gathering and crafting classes fulfill the level requirement. | No Plans to Address | The quest that unlocks levequests is meant to test an adventurer's strength using a disciple of war or magic. | Make it so you each class can receive a first-time guildhest bonus. | No Plans to Address | Unfortunately, there are currently no plans to implement this feature. | Make it possible to undertake grand company leves with a party. | No Plans to Address | Guildleves are generally considered solo content. The grand company leves have even more focus on having to complete them without receiving help from other players. Therefore, we have no plans to change how they work. | Make it possible to undertake levequests, including grand company leves, as a party. | No Plans to Address | While the guildleves are generally considered solo content, the regional battlecraft leves can be done as a party. |
Feedback | Status | Comment |
I don't understand the whole idea of using the Duty Finder to enter instanced dungeons, so think of ways to make this easier to understand. | Beta Phase 4 | In Beta Phase 4 we will be bringing back the NPCs located at dungeon entrances. After clearing the quests that open up dungeons, these NPCs can be used as an access point that will pull up the Duty Finder user interface and allow you to enter the dungeon. | Make it so equipment durability cannot go below 1% while in instanced dungeons. | Beta Phase 4 | The hit to your equipment durability is set as the only penalty for being knocked out; however, in Beta Phase 4 we will be significantly easing up on this. | For certain levels after level 20 it is more efficient to get experience points from FATE and it's difficult to make parties for dungeons. Please boost the experience points gained while in instanced dungeons. | Beta Phase 4 | We've made adjustments to the amount of experience points gained. Also, since the effects of the rest bonus work very well in dungeons, please be sure to check this out as well. | Separate the ability to roll "Need" on accessories between Disciples of War and Magic. | Beta Phase 4 | We've changed this so that players can only select NEED for gear that suits their class or job, as well as their role. | Please make content more difficult. | Early Access/Launch | Please look forward to the high-level instanced dungeons and battles that await you later in the game! | Please do something about not being able to use /tell while in dungeons. | Working as Intended | As we would like the players that are matched in instanced dungeons to be able to communicate casually, we've purposefully disabled outside tells. After launch we will monitor the community and look into whether we unlock this feature. | Increase the drop rates of equipment in instanced dungeons. | Working as Intended | After considering the amount of crafted items in circulation and other elements, we've set the drop rate to what it is currently. With that said, we have no plans to address this at the moment. | Make the treasure chests that appear after a boss is defeated be individual rewards. | Working as Intended | No plans to address this. We appreciate your understanding. |
Feedback | Status | Comment |
Make it possible to use emotes while riding on chocobos. | Beta Phase 4 | It's now possible to use emotes while riding on chocobos. Also, there are emotes that can be used while on other mounts. Please be sure to try them out. | Make it possible to know which command has been given to your companion. | Early Access/Launch | We will address this in the official launch. | Make it possible to extended the time your companion stays out by feeding it, etc. | Early Access/Launch | Once a companion is called forth, it is designed to withdraw after 30 minutes. At launch we will add an icon which will display the remaining time until your companion leaves. | Make it possible to change the color of chocobo wings and feather tips. | Will Address in the Future | This is planned to be included in the future chocobo raising content, so please look forward to the update. | Make it possible to set whether or not your companion uses the AoE attacks it learned. | Continuing to Discuss | We have no plans to make it possible to separately set actions used by companions. However, the development team realizes it is difficult to use your companion's AOE attacks, and as there are times when this is useful, we will continue to look into this. | Chocobo HP is low and it cannot hold hate very well, making it difficult to act as a tank. Please adjust this. | Continuing to Discuss | We will continue to make adjustments. | Cures from my companion are often late when in Healer Stance and it makes things a bit dangerous. Please make the cure timing quicker. | Continuing to Discuss | We plan on revamping the timing in which this is used, but cannot guarantee that it will definitely be changed. | Add flying mounts. | Continuing to Discuss | We are thinking about having flying mounts that actually fly in the sky be a part of a large expansion in the future. We can't promise a time period, but this is something quite important to us, so please look forward to a future announcement. | Make it so your companion sits when you use /sit. | Continuing to Discuss | This is a great idea and we will proactively look into it! | When obtaining chocobo barding that you already possess from grand company seal exchange you cannot sell it or throw it away. Please adjust this. | Continuing to Discuss | While we can't promise a time period, we will be adding a system where you can trade these in. | Increase movement speed while mounted. | Continuing to Discuss | We plan on increasing movement speed with updates, but we'd like to look into this carefully as we monitor latency. | Make it possible to talk to NPCs while riding on chocobos. | Continuing to Discuss | We're currently placing emphasis on the world and how the characters inhabit it, and talking while on chocobo is prohibited. This is because there is a possibility that the atmosphere of events and such will be destroyed. While this is possible system-wise, we'd like to look into this carefully while taking these conditions into consideration. | Implement a command that makes your companion evade monster AoE attacks. | Continuing to Discuss | We'd like to continue to look into improving companion battle AI; however, we do not want to make it so partying with your companion is more beneficial than partying with your fellow adventurers. | When beginning a fight, add a command that will make your chocobo preemptively attack the monster it is targeting. | Working as Intended | If we were to make it so companions could act automatically it would result in a lot of problems for players, so we've made it so they cannot act without the player's order. | Make it possible to give more specific commands such as do not attack sleeping enemies, etc. | Working as Intended | We've designed the commands given to companions to be extremely simple. We have no plans to make the commands more specific. | Implement a simpler way of mounting/dismounting from personal chocobos as the current method takes up a slot on the hotbar. | Working as Intended | Since mounting is similar to other actions, we have no plans to change this. | Eliminate the casting timers when calling out a companion. | No plans to Address | No plans to address this. We appreciate your understanding. |
Feedback | Status | Comment |
It's hard to distinguish whether a DoT effect applied to a monster is your own or another adventurer's. Please make it easier to understand. | Beta Phase 4 | In Beta Phase 4 we've adjusted the icons so you can now distinguish between your debuffs and DoTs and other players' debuffs and DoTs. | Display the distance between a target and the character. | Beta Phase 4 | In Beta Phase 4 we've made each action icon have a red border when you are out of range which helps improve the visibility, so please check it out. | There are times where even though you are out of the monster's AoE circle you will still be damaged. Please adjust this. | Beta Phase 4 | In Beta Phase 4 we've made adjustments to the animations as well as when damage is registered for each monster. | When attacking as an archer, it's strange that you can attack without facing towards an enemy, so please fix this. | Continuing to Discuss | We plan to continuously adjust this. | Make it so you can set target filters to "players only" or "NPCs only" for tab key targeting during battle. | Continuing to Discuss | We will continuously look into even easier to use targeting controls. | It's difficult to tell if Cleric Stance is active or not, so please add an effect similar to what thaumaturge has. | Continuing to Discuss | As we are not able to just increase the design of effects that are displayed full-time without considering the consequences, we would like to look into this carefully. | The recast timers applied to actions when changing classes are too long. Please adjust this. | Continuing to Discuss | We'd like to carefully look into this and see whether or not balance issues would arise from shortening the recast timer. We'll check out the balance conditions after launch as we look into easing up on this. | It's hard to determine if you successfully attacked from the monster's rear or flank, so please display this with an effect or in the flying text. | Continuing to Discuss | Displaying additional effects for successful attacks would affect drawing performance as well as the system in general, so once we determine the official release version's stability, we would like to look into this carefully. | It feels like dragoon only has jumps to utilize and their tactics are rather monotonous. Increase the amount of abilities with additional effects and open up their range of tactics. | Working as Intended | Dragoon was intentionally designed to be simple, but we do not feel that they have a lack of battle tactics, so please try out various approaches. | When level synced, your main class/job actions are restricted while other class actions and spells that are higher level can still be used. Is this working as intended? | Working as Intended | Actions that are set from the "Additional Actions" menu can be used regardless of the fact that your level is lower than the level in which it is learned. This was designed like this to help out when leveling up your second class onward. | Increase the effect duration for buffs gained through pugilist and monk actions. | No Plans to Address | If we were to increase the effect duration any more, it would become too easy to control and it would off-set the balance between other classes/jobs. With that said, the current duration is working as intended. | Add elements such as skillchains from FFXI to the limit break system. | No Plans to Address | The FFXIV: ARR battles are very fast paced, and limit breaks are a special party ability to break free from dangerous situations. Adding combos or skill chains would result in not being able to use them when you want to use them, and would make them difficult to be a game-changer for high level content, so we do not plan on addressing this. We appreciate your understanding. | Make it so conjurer's Medica is not based around yourself, but around your target. | No Plans to Address | There are other healing spells that focus around the target, and we have no plans to change the AOE effect of Medica. We appreciate your understanding. | It's more efficient to let status ailments heal naturally than using Esuna since the recast timer is too long. Please adjust Esuna's recast timer. | No Plans to Address | In high-level dungeons, the need for Esuna will become tremendously higher. You won't be able to wait for ailments to heal naturally, and in Beta Phase 4 we've reduced the recast timer, so it's usability has been improved quite a bit. Be sure to check it out! | There are not enough MP recovery abilities and there is no choice but to sit and wait for MP to recover naturally. Please revamp MP recovery abilities. | No Plans to Address | We've prepared some kind of MP recovery method for each class and job that uses MP, so look forward to the full list of actions for launch. Also, try using ethers and other medicines too. |
Feedback | Status | Comment |
Make it possible to throw away chocobo barding that you already possess. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Tell us where we can obtain almonds. | Beta Phase 4 | In Beta Phase 3, it was not possible to obtain almonds, but we've implemented this for Beta Phase 4. | There are no sub-tools for weaver at certain levels, so please add these. | Beta Phase 4 | We've addressed this in Beta Phase 4! | it feels like only Cobalt Gauntlets are difficult to make, so please adjust this. | Beta Phase 4 | In Beta Phase 3, Cobalt Gauntlets were an elemental recipe. This was only temporary for the Beta Test, but we've changed it to a regular recipe in Beta Phase 4. | The process for making materials for cooking recipes is extremely lengthly, so please adjust the balance. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Once all crafters get to around level 50 they will be able to make HQ items at an extremely high rate, so HQs will be the norm in the market. Please make adjustments for this. | Beta Phase 4 | We'd like to avoid having to reduce the stats of actions to limit the range of what is possible while crafting, but considering the adjustments for the in-game economic balance, we've determined this was necessary and made adjustments. | There are a lot of culinary recipes that have a lengthy process, so please adjust this. | Beta Phase 4 | We've addressed this in Beta Phase 4! | It seems like there is no use for Enchanted Mythril Ink, so please fix this. | Beta Phase 4 | In Beta Phase 3, a portion of the recipes were still being adjusted and were not available, but after level 36 there are recipes that require Enchanted Mythril Ink. Please check it out. | There are some nodes that Disciples of the Land cannot gather from, so please adjust this. | Beta Phase 4 | We've addressed this in Beta Phase 4! | The Cotton Robe recipe is strange, please adjust this. | Beta Phase 4 | We've addressed this in Beta Phase 4! | It's difficult to obtain the materials requested in the culinarian class quest. Please adjust this. | Beta Phase 4 | We've addressed this in Beta Phase 4! | I can't seem to find recipes for new equipment such as Avengers, so please add them. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Some of the crafting actions have effects that are difficult to understand, CP costs that don't match their effects, and also some where the effect is too strong. Please adjust these. | Beta Phase 4 | We've made adjustments to the scope of these in Beta Phase 4! | Make it possible to adjust where item information is displayed. | Beta Phase 4 | We've added a mode in Beta Phase 4 that will allow you to fix the position of the item and action details display. | I find it too difficult to gather the carbonized matter to meld a materia. Would it be possible to receive one for testing purposes? | Beta Phase 4 | We've addressed this in Beta Phase 4! | Can you change the initial gladiator weapon (weathered gladius) to a longsword? | Beta Phase 4 | We've changed the design into a different sword in Beta Phase 4! | Currently, most of the unique gear have similar stats. Would it be possible to add unique qualities to them? | Beta Phase 4 | In Beta Phase 4 we've made adjustments to the parameters of unique items, and the weight of the values will change when combining similar stats. Once we've established balance with the base parameters we will look into special bonuses. | I would like to be able to gather more useful items from the start. | Beta Phase 4 | In Beta Phase 4 we've adjusted the growth speed of the beginning of the game where there are a lot of items that are sold by NPCs. | Add an option that allows you to craft multiple recipes at once. | Beta Phase 4 | In Beta Phase 4 we've added a feature that will allow you to craft NQ items continuously. The feature will be unlocked once one of your crafting classes reaches level 10, and then it can be used on all your other classes. | Make it possible to decide whether or not to use a dye to dye equipment after seeing what it would look like with the color added. | After launch | We are planning to add a preview feature after launch. | I would like to see bonuses to certain abilities added to the job-specific armor similar to the stats in 1.0. | Continuing to Discuss | For special bonus stats on job-specific armor, once the base parameter balance has been firmly established we would like to look into this. At launch, there will only be base parameter bonuses. | I find the current repair process to be too complicated (i.e. first change classes and then locate the item in the Armoury Chest). Is there something you could add to make the process easier? | Continuing to Discuss | As a feature only it would be possible; however, there are issues with animations and such so we will continue to look into this. | I would like to be able to dye shields. | Continuing to Discuss | If there are a lot of requests for this we would like to look into it. | I don't see much of a difference between low-end food and the high-end food. | Continuing to Discuss | As this has been designed carefully around calculating battle balance, it's very difficult to increase the effects of food more than what they are currently, and the difference would be marginal. We will continue to look into adjustments as well as other elements. | I would like to be able to cook food that can be eaten by the whole party. | Continuing to Discuss | This has been brought up as an idea. We'll look into this as it sounds like a fun feature. | Please add an explanation about how crafting requires shards and crystals. | Continuing to Discuss | We believe explanations for shards and crystals are necessary, so we will look into adding these. | Can you add an option to repair a bulk of items in the Armoury Chest? | Continuing to Discuss | We will be looking into ways to improve this which includes easing up the requirements for repair classes. | Please add more monsters that drop dew thread and fleece. | Continuing to Discuss | While we do not have any plans of adjusting the distribution, we will continue to look at the supply of these materials and make adjustments as necessary if the game is lacking these. Important materials can be obtained from crafting leves, so please try out some leves if you are lacking materials. | The stats for White Raven are way too low considering the difficulty of obtaining them in version 1.0, so please revamp this. | Working as Intended | We want to keep the White Ravens as a commemorative item and as such we have no plans to adjust the stats. | I would like to be able to open the crafting log and the selling window at the same time. | Working as Intended | As there is a possibility that this becomes too systematic and results in requests for other windows to be open at the same time as well, we do not have any plans to address this. We appreciate your understanding. | I would like to be able to equip the Vanya gear as a conjurer. | Working as Intended | Vanya equipment, as well as some other high level equipment, has been separated into roles. The original Vanya equipment will be for DPS magic. We will be introducing a healer (that includes conjurer) version of the Vanya series, so we'd like you to use this. | I find the current stat limit for materia too low. I would like the materia to have more of an impact. | Working as Intended | From a battle balance perspective, the stat caps are based on item level, and except for very few exceptions this cap cannot be surpassed. Due to this, it's not that certain parameters are low on materia, the system has been set so you can supplement equipment with parameters that were not originally on them. | I would like to be able to search the item I want to craft from the crafting log. | Working as Intended | Because we will continue to add many more recipes in the future, we will continue looking into this as the game develops. | The current recovery rate of the GP is too slow. Would it be possible to increase it? | Working as Intended | There are a lot of gathering actions with high stats, so we've adjusted the speed of GP recovery. The rate in which you can use these actions are different than other classes. We appreciate your understanding. | Is it possible to add a critical hit feature for the gatherers (i.e. obtain additional items)? | Working as Intended | We believe gathering an HQ item is a critical hit. | Can you add an option to filter classes in the Armoury Chest? | Working as Intended | While we do not have plans to address a feature that filters equipment by class and job, we will look into other methods to improve usability and visibility. In Beta Phase 4, we added icons that show whether or not you can equip items, and this has made it easier to tell if you can equip items as a particular class. | I would like to be able to equip any item when I'm on a class. | Working as Intended | We've made it so that you can pretty much determine roles at a glance. Also, since battle balance would be destroyed if roles other than tanks were able to wear heavy armor, this is a necessary limitation. We are planning to implement a system that changes only the design of your equipment in an update. | I would like to receive a starter kit when I first change my class to either a Disciple of the Land or Hand. | No Plans to Address | No plans to address this. We appreciate your understanding. |
Feedback | Status | Comment |
I find it too difficult to see which items I can and cannot equip. Could you make it easier to see (i.e. change the text to red)? | Beta Phase 4 | In Beta Phase 4, we've added a display to indicate whether equipment can or cannot be equipped. | Currently, I find that crafters aren't as useful because decent items can be purchased from an NPC. Could you look into increasing the stats and adjusting the cost of crafted items? | Beta Phase 4 | In Beta Phase 4, we've made adjustments to the amount of gil that is obtained. | Please streamline the process in which we retrieve items from our retainers. | Beta Phase 4 | We've reduced the steps for this in Beta Phase 4. | Please give us the option to change the personality of our existing retainers. | Early Access/Launch | You will be able to set your retainer's personality whether they are new or when you re-hire them. We plan on making it possible to change the way they talk depending on the personality you choose. You will also be able to check this out ahead of time. | When you select an item, the L1 button is used to increase the number of items and R1 is used to decrease the number of items. Can we have this reversed? | After Launch | Based on feedback received in Beta Phase 2, we've made it the way it is currently, but if there is a lot of feedback requesting the opposite, we will look into adjusting this. | When I sell an item in the markets, could you set the default selling value to what it would be if I was going to sell the item to an NPC. | Continuing to Discuss | When putting an item up on the market, the item might not always be sold at a shop, so this is not possible. However, we understand the requests asking to see the shop prices, so we would like to look into this. | Please add an item sort option for the retainers. | Continuing to Discuss | We will be looking into an inventory window sort feature after launch, but the one for retainers would be addressed separately. We will first be addressing the inventory feature and will look into how to address retainers after. | I would like to be able to hide the text "You are no longer selling items in the markets" that appears every time I call my retainer. | Continuing to Discuss | If you were to log out for some reason while you called your retainer, your retainer would no longer be selling items at the market. Text is displayed to emphasize this. As we've seen feedback that this is emphasized too much, we will continue to look into it moving forward. | The market board is difficult to use on the PS3 version. | Continuing to Discuss | We will continue to make adjustments so that it can be used easier. | I would like to craft an item using materials that are currently on my retainer. | No Plans to Address | Player's inventory data and retainer inventory data have different sizes and are separate. Due to this, it's not possible to directly access it. While it would be possible if we were to reduce the size of retainer's inventory space, we feel that this would not be a good idea. We appreciate your understanding. | I would like to be able to hire a retainer sooner than the current timing. | No Plans to Address | No plans to address this. We appreciate your understanding. |
Feedback | Status | Comment |
Can the initial behavior of "Alt + L" be "Last Opened LS"? | Beta Phase 3 | We've addressed this in Beta Phase 3! | I would like to be able to increase the font size of the UI text. | Beta Phase 4 | In Beta Phase 4, you can now select from three different window sizes: 80%, 100%, 120%. | Can you add a grid in the HUD layout mode? | Beta Phase 4 | We've addressed this in Beta Phase 4! Also, we've change the response times when changing window positioning making it easier to do, so please check it out! | I would like to be able to view my surroundings in first person camera mode while my character is sitting down. | Beta Phase 4 | This has been implemented in Beta Phase 4. However, it is difficult to implement these camera controls using only a gamepad. We will continue to work to address this issue. | I would like to be able to toggle my helmet display on/off through the character window. | Beta Phase 4 | We've made it possible to toggle your helmet and main/off-hand weapon on and off via the character window. | The materia melding screen is cutoff when I open it. Are there any plans to fix this? | Beta Phase 4 | In Beta Phase 4, we've made adjustments so the screen is no longer cutoff. | If I don't have an action set in a certain slot of my hotbar, can it be invisible? | Beta Phase 4 | We've addressed this in Beta Phase 4! | Certain monster names are being caught by the chat filter. Are there any plans to fix this? | Beta Phase 4 | We've made adjustments, but there is a possibility that this may still happen, so if similar problems occur, please report it on the forum! | The position of my windows does not match the position of the windows that I have selected in the HUD layout mode. | Beta Phase 4 | We've addressed this in Beta Phase 4! | If I place hotbar 1 and 2 too close to eachother in the HUD layout mode, the mouse doesn't seem to respond properly around the border of the 2 bars. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Please add a text command to turn on/off your helmet similar to 1.0. | Beta Phase 4 | We've addressed this in Beta Phase 4! | I would like to be able to use the cross hotbar in the Windows version. | Beta Phase 4 | We've addressed this in Beta Phase 4! | I would like to be able to copy & paste the text from the log window. | Beta Phase 4 | By selecting the text you want to copy from the log window with your mouse, you can press Ctrl+C to copy it and then enter it in a chat box with Ctrl+V. | I would like to see the alphabet letter assigned to enemies be displayed in the target bar as well. | Beta Phase 4 | We've addressed this in Beta Phase 4! | I would like an "Update Gear Set" button on the character window. | Beta Phase 4 | We've addressed this in Beta Phase 4! | I would like to be able to choose which icons to display and which to hide on my cross hotbar. | Beta Phase 4 | We've addressed this in Beta Phase 4! | When I enter a text in Cyrillic alphabet, there's an unusual amount of space between each character. Are there any plans to fix this? | Beta Phase 4 | In Beta Phase 4 we've addressed the character width data. | It's difficult to tell if a monster is passive or aggressive because I have difficulty with certain colors in my vision. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Make it so emotes from players who are on your blacklist are not shown in the log. | Beta Phase 4 | We've addressed this in Beta Phase 4! | For LS members that are online, make it so those that are on your friend list appear on the top. | Beta Phase 4 | We've added a setting in Beta Phase 4 that makes it so that online members will appear on the top of the list. | Please implement a feature that toggles each UI window display on and off. | Beta Phase 4 | In Beta Phase 4 we've added a display toggle for many UI elements. In addition to this, we plan on adding another feature that will let you display or hide windows while in battle depending on specific circumstances. | When an action's details are displayed, it often covers up other actions, so please make it possible to toggle this on and off or have it display away from the mouse pointer. | Beta Phase 4 | In Beta Phase 4 we've made it possible to change the display method for item help text and action help text in the configuration. | Make it so Alt+L functions while in instanced content. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Make it possible to use map features such as scrolling and zooming in and out while auto-running. | Beta Phase 4 | In both gamepad mode and mouse mode, we've made it possible to scroll and zoom in and out of the 2D map window while auto-running. | It's annoying that the player search level goes back to 1 with every search, so please make it so it is remembered. | Beta Phase 4 | In Beta Phase 4 we've made adjustments so that the previous search criteria are remembered. | There are times where the "Item Help" and "Action Help" windows stop appearing. Are there any plans to fix this? | Beta Phase 4 | We've addressed this in Beta Phase 4! | Enable shortcut keys for shops and the aetheryte screen within city-states. | Beta Phase 4 | In Beta Phase 4 we've made it so shortcuts are enabled. | The "Item Help" appears on the left/right depending on the position of the window. Can you add an option that prevents it from displaying to the right/left? | Beta Phase 4 | Originally this feature was created in response to the display covering up aspects of the default screen resolution. In Beta Phase 4, we've added the "Detailed information display type" configuration setting that will make the display position static. | I would like to be able to take a screenshot on the PS3 version. | Beta Phase 4 | We've addressed this in Beta Phase 4! | When the map goes semi-transparent, make it so the text does not do the same. | After Launch | We are currently looking into adjusting the text and icon displays. | When a cutscene finishes, the finger cursor comes down to the log window. Please fix this. | After Launch | While it will be after launch, we are looking into whether or not we can fix this. We apologize for the inconvenience, but appreciate your understanding. | Would it be possible to remember the service account that I logged into previously so I don't have to select it every time I log into my account? | After Launch | While this will be addressed after launch, we would like to look into this carefully. | Make it easier to see the battle log. | After Launch | We've made adjustments in Beta Phase 4, but under certain circumstances it's still difficult to see the log, so we will be continuing to make adjustments. | Make it easier to push the level sync button for FATE for the PS3 version. | After Launch | We are looking into adjusting the HUD selection operation when using gamepad mode. To accompany this, we plan plan on making it quicker to access the level sync button. | Organize the emote list alphabetically. | After Launch | This would be hard to use if you were not used to the command names in English. We plan on separating them by category to improve the visibility. | Once the limit break gauge is full, make the limit break icon that is set to the hot bar flash. | After Launch | We plan on addressing this after launch in order to improve visibility. | The maximum number of gear sets is 22, so please add more. | After Launch | After launch we will be adding gear sets as a reward for job quests. | When changing gear sets, the equipment in the Armoury Chest gets rearranged, so please make it so that it doesn't change. | After Launch | We are looking into displaying the items you have equipped in the Armoury Chest. With this, we plan to eliminate the varying positions of equipment when switching gear sets. | I would like the background of the chat window to be transparent. | After Launch | We would like to look into this after launch. | I would like to be able to change the location of where screenshots are saved. | Continuing to Discuss | We are currently looking into make it possible to change the directory where you save screenshots. Please wait a bit longer for implementation. | I would like to be able to sort my friend list in groups like LS or free company. | Continuing to Discuss | The development team is aware of the desire for making it easier to read the friends list. However, other implementation items are being prioritized and we will look into this after launch. | I would like to be able to take a screenshot while I'm watching a cut scene. | Continuing to Discuss | As posted on the Beta Test Forum on 6/20, we are looking into addressing this after launch. We are looking into this for not only during cutscenes, but for the character selection screen and almost all other areas. However, we are at the point where we need to clear the technical hurdles for each screen so we ask that you please wait a little while longer. | Please increase the usability of the cross hotbar. | Continuing to Discuss | In Beta Phase 4 we implemented a variety of cross hot bar options to help facilitate this. | I would like to be able to sort my inventory. | Continuing to Discuss | We plan on addressing this in an update after launch. | Set the PT disband/leave button to an easier to see location. | Continuing to Discuss | We are currently looking into whether we can add a leave/disband feature to the sub-command list that is displayed when right-clicking on the party list. | Make it so hitting the escape key once deletes all the text input in the chat box, and hitting it a second time will exit out of chat mode. | Continuing to Discuss | This is the system that was in 1.0, but we received a lot of feedback requesting to make it so what was input into it couldn't be deleted mid-way. Following this, after launch we will look into a config setting that will let you delete text when you cancel out of log window input mode. In regards to getting out of chat mode, by using key binds it will be possible to exit out of chat mode quickly, so please try and use them. | Could you implement an Armoury Chest dedicated to gathering/crafting classes? | Continuing to discuss | We've been considering this, but the time period in which we address this has not been decided. | I would like to be able to cycle through my targets with the mouse wheel (up/down). | Working as Intended | The functions of the right and left mouse buttons, as well as the mouse wheel, have been implemented in a way that is systematically different from other in game functions. Therefore, there are no plans to allow different actions to be assigned to these buttons. | I would like to see a button in the character window where it automatically equips the best gear you currently possess. | Working as Intended | As we are currently at the stage where we are making adjustments for whether or not to implement the feature that compares items to what you are currently wearing, we do not have any plans to address this at the moment. | Since I can use a keyboard and mouse on PS3, I would like to be able to use the default Windows UI there as well. | Working as Intended | Using the keyboard and mouse as controls is currently possible. It's not possible to use the same UI, however, due to display lag and resolution issues. Though, we do support the mouse controls, so please try it out. | When pushing the Scroll Lock key, make it so the targeting ring displayed is hidden as well. | Working as Intended | The ring displayed when targeting something is a result of a graphical effect and not the UI, and we currently have no plans to address this. We appreciate your understanding. | When pressing Alt+R, all of the names of the people you have exchanged tells with will cycle. Please make it so only the ones from that day are retained. | Working as Intended | While there are difficult aspects to this, it's possible to limit the tells to only those received while you were logged in that day, so we will look into this. However, in 1.0 when this feature did not exist we received requests asking to preserve the tell history from previous log ins and made the system the way it is. We will look into making it possible to toggle this in the configuration. | Make it possible to use keyboard controls on the PS3 version as well. | Working as Intended | Currently it's possible to use the keyboard, but if the request is to be able to use only the keyboard without using the gamepad and keyboard, then we do not have plans to address this. | When level synced, add some kind of marking to the actions set on the hot bar to make it easier to know if actions can be used or not. | Working as Intended | Though we do not have plans of displaying the level sync mark on the hot bar, we will blacken out the icons set to the hot bar which will show you cannot use them due to level sync. | Make it possible to see the adjacent map, but grayed out. | Working as Intended | We currently have no plans to address this. We appreciate your understanding. | Display not only color for enmity, but other visual indicators as well. | Working as Intended | We've made a couple of changes to the enmity list display in Beta Phase 4. We are continuing to look into adjustments for the enmity list. | Add name plates to the blue dots representing party members on the map. | Working as Intended | Currently you can display the character's name by hovering with the cursor, but we do not have any plans of making this so it is displayed constantly. | Make it so there is a notification in the chat log when a player who is on your friends list logs in. | No Plans to Address | Considering server lag, addressing this at the current point in time is extremely difficult. We appreciate your understanding. |
Feedback | Status | Comment |
Every time the game launches, the gamepad settings reset. Please fix this. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Make it so the cross hot bar is hidden when it is not used. | Beta Phase 4 | In Beta Phase 4, we've added a config option where the cross hot bar will not be displayed when it is not in use. The default setting is set to display the cross hot bar, so please change the settings according to your preference. | Make it possible to draw and sheathe weapons with a single button with gamepads as well. | Beta Phase 4 | In Beta Phase 4, we've made it possible to draw and sheathe weapons with the L3 button (pushing the left stick in). | Make it so you can choose to arrange the layout of the cross hot bar so that both sets of directional keys are on one side and both sets of the 4-buttons are on the other. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Make it possible to switch the Start and Select button functions in the PS3 version configuration. | Beta Phase 4 | In Beta Phase 4 we've implemented a customizabale button allocation feature for gamepads. | The compatiblity for gamepads, mice, and keyboards I want to use is rather poor and problems often arise, so please add support for more of these. | Beta Phase 4 | We've expanded the amount of supported gamepads, but it's extremely difficult to support every single one, so we'd appreciate it if you could look into switching to Xinput standard gamepads. | Please revamp the PS3 controller and gamepad button layout so you can operate the hot bar menu with L1 and R1. | Beta Phase 4 | We've implemented a button customization feature that will allow you to switch out grouped features. With this, you will be able to switch out the input buttons for the hot bar. | There are times when you cannot target an enemy right in front of you, so please adjust this. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Please implement an L2+R2 palette in addition to the L2 and R2 palettes. | After Launch | While it will be after launch, we will be making adjustments for implementation. | There are some features that can't be used if you don't know how to set them, so please have explanations of what does what. | After Launch | We are looking into posting information on the Lodestone related to players' game progress and recommended settings depending on each class. | Make the XHB a system where you can automatically link combos together by continuously pressing one button. | After Launch | We've addressed this through text macros, but we are currently looking into an even easier to use method. | Even when using target filters, it's really hard to target in FATEs with the gamepad, so please make it easier to target. | After Launch | We are currently looking into implementing filters and target circles for characters who are targeted that have a special icon next to their name plate. We are also looking into adding circles for monsters that have the "Q" mark for quests and FATES as well as the card mark for leves. | There is lag when executing actions using the toggle mode for gamepad. Please adjust this as it is difficult to use and it's not possible to play efficiently. | After Launch | As it's easy to affect the controls of hold mode when making changes to toggle mode, we are considering the removal of the toggle mode. Although adjustments have been made to controls when navigating the Main Menu and editing the cross hotbar, we will continue to work to improve gamepad functionality. | Please implement a 1.0 action bar setting for the PS3 version and gamepad mode. | Continuing to Discuss | As we've made large adjustments to the battle pace, we feel just transplating the hot bar from 1.0 as is would be problematic for playing comfortably. We will continue to look into this, but currently we do not have an implementation period in mind. We appreciate your understanding. |
Feedback | Status | Comment |
Megalocrabs make dinosaur like noises when they move and it's unnatural. Please adjust this. | Beta Phase 4 | We've adjusted this in Beta Phase 4! | There are times when sound will stop playing in-game when playing for long periods of time. Please adjust this. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Make a setting where you can loop the BGM. | Continuing to Discuss | In response to requests to allow BGMs to loop continuously, we are currently looking into creating a BGM system to play them. | Gladiator, lancer, marauder, pugilist and other physical attack sound effects lack power, so please make the sounds much deeper. | Continuing to Discuss | In Beta Phase 4, we've largely revamped all the sound effects for weapons, weapon skills, and abilities. We’ve also touched up the limit break sound effects, so be sure to check it out! Gladiator: Fast Blade / Savage Blade / Riot Blade / Rage of Halone / Circle of Scorn Pugilist: Bootshine / True Strike / Snap Punch / Haymaker / Touch of Death / Twin Snakes / Arm of the Destroyer / Steel Peak / Demolish / Howling Fist Marauder: Heavy Swing / Fracture / Skull Sunder / Maim / Brutal Swing / Overpower / Storm's Path / Storm's Eye / Tomahawk / Butcher's Block Archer: Heavy Shot / Straight Shot / Venomous Bite / Flaming Arrow / Misery’s End / Swiftsong / Quick Nock / Shadowbind / Blunt Arrow / Bloodletter / Wide Volley / Repelling Shot / Windbite Lancer: True Thrust / Feint / Vorpal Thrust / Heavy Thrust / Impulse Drive / Leg Sweep / Full Thrust / Doom Spike / Disembowel / Ring of Thorns / Piercing Talon Conjurer: Stone II / Medica Thaumaturge: Blizzard II / Blizzard III / Fire II / Fire III / Thunder III Paladin: Spirits Within Monk: Rockbreaker / Dragon Kick Warrior: Inner Beast / Steel Cyclone Dragoon: Jump / Spineshatter Dive / Elusive Jump / Dragonfire Dive Bard: Foe Requiem / Army’s Paeon / Mage's Ballad / Rain of Death White mage: Holy Black mage: Freeze / Flare | The default BGM setting is too low and the sound effects and tell noises are too loud. Please adjust this. | No Plans to Address | The game's sound drivers constantly control the volume control in-game, and the feature was made so there would not be any volume differences. | Create various sound settings, such as an option to turn off battle sound effects, if you only want to listen to the area sound effects. | No Plans to Address | We will take this into consideration in the event we make a sound system update after launch. |
Feedback | Status | Comment |
The exit of the Ul'dah aetheryte plaza can be frustrating to find. Please adjust this. | Beta Phase 4 | In Beta Phase 4, we've made it so you are facing the plaza entrance when you teleport to Ul'dah. | When logging out in an inn, add a cutscene where you go to sleep in your bed. | Beta Phase 4 | We've addressed this in Beta Phase 4! | Make it possible to set the game language and cutscene voice languages separately. | Beta Phase 4 | In Beta 4 a portion of cutscenes will have voice overs. To accompany this, we've added a setting where you can freely select the cutscene audio language. Please be sure to check it out! As subtitles reflect the language options selected before launching the game, it will be possible to make it so the audio is in Japanese and the subtitles are in English. | The boat fee is way too expensive. Please adjust this. | Beta Phase 4 | As we would like you all to test out the quest continuity during the Beta Test, we purposefully set the boat cost to a high price and imposed limitations on riding. In Beta Phase 4, the price will be changed to that for the retail version. | The behavior of the /wait macro when adding in small numbers is off. Please adjust this. | Beta Phase 4 | In Beta Phase 4 we've fixed the issue where inputting small numbers resulted is macros not functioning properly. | There are too many cutscenes at the beginning of the game that cannot be skipped. Please adjust this. | After Launch | The items that you receive in the opening cutscene will differ depending on the options you select, so we've made it so you cannot skip the cutscene at the moment. However, we are looking into making adjustments after the next update. | Implement an option that doesn't even show the cutscene when riding on the boat and airship. Also create routes that you can fight or fish while riding. | Continuing to Discuss | We would like to carefully look into the pros and cons of implementing a skip setting for the cutscenes for the airship and ferry. We will look into the open water routes separately. | Even if you can't swim, make it so you can at least enter the water a bit. | Continuing to Discuss | The development team has had ideas for using the geography such as diving into water to proceed etc., and they are looking into this proactively. | Add an auto-sort feature for the Armoury Chest. | Continuing to Discuss | While we do not have plans to have an auto-sort feature, we are looking into ways to improve the system. We are also looking into whether we can implement a manual sort feature. | Allow us to send mog letters to people who are not on our friend list. | Working as Intended | We've limited this feature to friends only in order to prevent harassment, spam, and other problematic behavior. | Make it possible to add people you meet from other worlds via the Duty Finder to your friend list. Also, make it possible to add offline players to your friend list. | Working as Intended | We currently have no plans to address this. We are looking into a feature where you can interact with other worlds, but we have not finalized any implementation period. | Add an aetheryte to Vesper Bay. | No Plans to Address | Due to how the main scenario story progresses, we've purposefully avoided placing one here and have no plans to address this. We appreciate your understanding. | At least make it so speech bubbles pop up when talking to characters in close proximity to your character. | No Plans to Address | We've received a lot of requests for this and have been looking into it; however, we've determined it would be difficult to use this for chat as there are latency display issues. Even if NPC speech bubbles don't show sometimes, there are not any quotes that would stop you from playing, and using this system for chatting would require constant system memory; thus making it difficult. Considering future feature expansions, it's difficult for us to allocate this memory, and we will not be addressing this currently. We appreciate your understanding. | Make it so you appear as offline to people who you've added to your black list. | No Plans to Address | As checking each of the blacklists to determine if the player is displayed would cause potential lag, we do not have any plans to address this at the moment. We appreciate your understanding. | Add voice chat support for PS3. | No Plans to Address | If we were to officially support voice chat, there is a possibility that gamers that are new to online games would feel forced to use it, so we've adopted the policy of not officially supporting this. Of course, third-party voice chat programs are not prohibited, so please discuss using them within your group of friends, linkshell, etc.. |
Feedback | Status | Comment |
Add a field where you can add comments to individual members. | After Launch | We've finished listing out all the items to be implemented, so please wait until the update after launch. | Make it possible to invite people to your Free Company even if they are offline. | Continuing to Discuss | We've finished listing out all the items to be implemented, so please wait until the update after launch. | Make it possible to set log in/log out notifications on an individual basis. | Continuing to Discuss | We are proceeding to look into making it so you can set this via the log filter. Also, we'll be looking into whether it will be possible to set this notification as a Free Company setting. | Ease up on the character limitations for the rank names you can set. | Working as Intended | We don't have any plans to increase the number of characters available for rank names. We appreciate your understanding. | Add a recruitment board for Free Companies, LS, and parties. | Working as Intended | We are looking into a Free Company search system and also expanding the company profiles, and are proceeding to make adjustments so you can recruit members through this. In Beta Phase 4, you can set profile introduction text for players that do not belong to companies. However, we have no plans to address linkshells and parties. We appreciate your understanding. |
Feedback | Status | Comment |
Please allow players matched with the Duty Finder to retry the Ifrit battle without disbanding. | Beta Phase 4 | In Beta phase 4 it will be possible to re-try primal fights. | Make it so players doing content for the first time are matched together. | Beta Phase 4 | In Beta phase 4, players taking on content for the first time or those that have not cleared content yet will be announced to the party and will grant the party reward bonuses for clearing the content with them present. | Please allow players matched with the Duty Finder to retry a dungeon without disbanding. | After Launch | We are currently looking into a system where you can take on other content once matched with a party via Duty Finder. | There are often times the matching confirmation window will suddenly pop up while waiting for the Duty Finder and you accidentally select cancel. Please adjust this. | After Launch | We are looking into adding a configuration setting in an update after launch so that when you are invited to a party from a sub-command they are only displayed in the notification widget in the bottom-right of the screen. | In order to make it easier to form parties, make it so it's known what class is the most needed. | After Launch | We plan on looking into the implementation of a UI that allows you to know the participation requests for each content. | Besides the Duty Finder, please add a party recruitment feature for the same server. | After Launch | At launch we are focusing a lot on speedy matching through the Duty Finder. In the event multiple party recruitment systems exist, matching speed would begin to fall. Once everyone gets used to the Duty Finder, we will look into implementing a different party recruitment feature in an update after launch. | Please add a kick feature to the Duty Finder. | After Launch | We are looking into implementing a feature where party members can vote to kick members in an update after launch. | Make it so the party list name order is fixed in order of roles when matched with the Duty Finder: yourself / tank / healer /DPS. | After Launch | We are looking into implementing a feature after launch that automatically lines up the roles that were matched, but it will take a bit of time. We appreciate your understanding. | There are players that leave the group after causing problems or MPKing, so please make it so these players cannot press the leave button when they have hate. | After Launch | After launch, we are planning to make adjustments so that players cannot leave content after getting hate. Also, in Beta 4 we are making it so a time penalty is given to players who leave mid-way through content, so it won't be possible to repeat this behavior. | When using the Duty Finder as a party of 2 DPS, the matching window often shows DPS 1/2, so please make it reflect this properly so I can tell if we are being matched or not. | Continuing to Adjust | We will investigate the conditions and continue to make adjustments so that the display is shown as quickly as possible. | Make it possible for marauders to switch between tank and DPS roles. | Continuing to Discuss | For the future we are looking into multi-roles for a class or job. Currently, the implemented system is prioritizing role clarity and matching speed, but we plan on expanding this in the future. | Add a period of time where you can meet and talk before beginning content. | Working as Intended | There already is a period of safe time before battles in all content, so please use that time to speak with your party. | Make it possible to freely select roles when a leader initiates the Duty Finder after making a party. | Working as Intended | When forming a party outside of the Duty Finder, you can challenge content with the role combinations of your choice. | Please allow players to select a specific server rather than all servers when queueing the duty finder. | Working as Intended | The Duty Finder matches players from worlds in the same data center. When matched, an instance is created within that data center. In the event that you were to connect to an instance in a distant data center, there would be additional latency. To ensure everyone can play comfortably, we've created the system so matching takes place within the same data center. | Make it so the same class/job are not matched for the DPS role when being matched. | Working as Intended | For the DPS role, the current system matches melee DPS and ranged DPS, but as an algorithm is used to prioritize matching speed, if it takes time to find matches it will pair up the same DPS classes and jobs. We appreciate your understanding. | Simply changing areas all of a sudden in dungeons is kind of boring, so please add some cool teleport animation. | Working as Intended | Implementing animations and cutscenes would affect the time in which players gather, and there is a risk for connection problems during that time, so this is working as intended. We appreciate your understanding. | Please add other combinations of roles instead of 1 tank, 2 DPS, and 1 healer. | Working as Intended | Currently no plans to address this. For other combinations, please form a party and then use the Duty Finder. |
Feedback | Status | Comment |
Please add a "Like" button. | Early Access/Launch | We are planning to implement a social networking feature to share with external sites, like, and tweet. The like button for the Lodestone journal articles are being planned separately post-launch. | Stop using pop-ups for logging into the PC version site since it is connected to phishing. | Early Access/Launch | For launch, we will be transitioning everything to the main screen when logging in. | The character equipment and appearance displayed on my character page does not match, please reflect this properly. | Early Access/Launch | In order to reduce the time lag, we are beefing up our servers for launch. However, even with server enhancements, the time lag won't completely disappear, and you won't be able to immediately change out pictures. We appreciate your understanding. | Fix the silouette displayed for the profile image and avatar equipment. | Early Access/Launch | We will be making adjustments to the image display for launch. | Add a field where we can write a free company profile. | Early Access/Launch | We are planning to make it so the profile you write for free companies in-game is displayed on The Lodestone. | Add a "Race" field for the character search. | Early Access/Launch | We will be adding a "race" field for launch. | Make it possible to send players in-game and offline messages from Lodestone. | After Launch | We are looking into linking this to Mog Letters. | Display a counter of how many people have viewed your journal. | After Launch | While it will be after launch, we are looking into implementing a feature that displays the number of views. Once the implementation period has been finalized we will let you know. | The image of my character's face is too small when I post a comment. Please make it bigger. | After Launch | As there are some face types that are hard to see the expression differences, instead of that image, we are looking to change it out with a different image for launch. | Make it possible to filter the latest blog posts displayed on the top page by language. | After Launch | We are looking into whether we can make adjustments as part of a community wall feature expansion. | When deleting a comment, the message "The message has been deleted by the user." is displayed in its place. Please make it possible to select to whether to display these notices or not, or make it so you can edit it. | After Launch | We are looking into addressing this so that this message does not appear when a comment has been deleted. However, there is a possibility that the context of the discussion could be lost in a journal entry and Free Company forums, so we are proceeding to look into this with the plan of leaving the display. We appreciate your understanding. | Add a notification that shows when a mog letter has arrived. | After launch | We are looking into linking this to Mog Letters. | I don't need my login information displayed on my wall, so please don't put it up. | After launch | We plan on implementing a filtering feature for walls. We are currently looking into making it possible to freely select what items you would like displayed. | Add a place where only I can see who and when I followed someone as well as what entries I've commented on. | After launch | First we are looking into having this displayed on your wall. After this, we are looking to add a filter feature to My Wall and then making it possible to show only your own activity. | Please make the background a brighter color. | Continuing to Discuss | As this involves the overal design of the Lodestone and the concept behind it, we would like to look into this carefully when we make another update to it. | Similar to the 1.0 Lodestone journal feature, make it more like a blog where you can decorate the text and write on the images. | Continuing to Discuss | First we plan to implement a feature allowing players to write blog entries from within the game. Once implemented, we will begin looking into the addition of text decorations and the use of images. | Increase the number of images you can add to a single journal entry. | Continuing to Discuss | We would like to carefully look into whether we can increase the number of uploadable images. | Implement a page that makes it easy to see members' classes, jobs, and levels. | Continuing to Discuss | We will continue to look into this! | Instead of the character image having what you last equipped when you logged out, make it possible to freely choose what equipment is displayed. | Continuing to Discuss | We are continuing to look into this. |