Contents [hide] |
The secret craft of chocobo digging can either be a daunting task or a pleasurable pastime. Adventurers with gysahl greens in their inventory mount a chocobo and use the dig command in an attempt to uncover buried treasures. Similar to other crafts there are 11 ranks to climb. Much like Fishing achieving a high rank does not count towards the 40 levels of crafting buffer. Which means that adventurers may have chocobo digging, fishing and one other craft at the maximum level of 100.
Chocobo digging is fairly easy to begin, one only needs two prerequisites.
Chocobo Gear increases the duration one can remain on their chocobo, this gear does not improve digging skill-ups or accuracy. With the alterations to chocobo digging, specifically the limit of items dug per real life day, it is unlikely that this gear will help diggers. The item cap per day is 100 items dug, give or take a few, if your chocobo runs away before you have dug up 100 items chocobo ridding gear will help.
A general rule of thumb is that you may dig in any area where a chocobo can enter. Generally the areas close to starting cities will yield a new digger more items. The starter areas have less profitable items hidden which might sound bad, but as a result higher level diggers usually stay away from these areas. The following is a list of locations you can dig:
Area | Profit |
Eastern Altepa Desert | Good |
Western Altepa Desert | Good |
Batallia Downs | Decent |
Bhuflau Thickets | Good |
Buburimu Peninsula | Decent |
Carpenter's Landing | Decent |
North Gustaberg | Poor |
South Gustaberg | Poor |
Jugnar Forest | Decent |
Konschat Highlands | Decent |
La Theine Plateau | Poor |
Meriphataud Mountains | Good |
Pashlow Marshlands | Decent |
Rolanberry Fields | Good |
East Ronfaure | Poor |
West Ronfaure | Poor |
Sauromugue Champaign | Good |
Tahrongi Canyon | Good |
Valkurm Dunes | Poor |
Wajaom Woodlands | Good |
Yhoator Jungle | Good |
Yuhtunga Jungle | Good |
There are 4 different types of possible outcomes after you press Dig.
Just like other crafts, diggers level up as well. Since it is a hidden craft you will need to use macros or a stop watch to determine what rank you have achieved. There are two timers that will decrease as you level up. The dig timer will decrese by 5 seconds until it is zero, and the area timer will decrease by 5 seconds until it is 10. The area timer is the amount of time you must wait, after entering a new zone, before you can begin digging. Novice Rank is by far the easiest to identify. No matter how quickly you press dig, you will no long receive the red message "You must wait longer to perform that action" in between digs.
Playing the chocobo game, Hot and Cold also adds to chocobo digging skill.
Rank | Dig Delay (s) | Area Dealy (s) |
Amateur | 16 | 60 |
Recruit | 11 | 55 |
Initiate | 6 | 50 |
Novice | 0 | 45 |
Apprentice | 0 | 40 |
Journeyman | 0 | 35 |
Craftsman | 0 | 30 |
Artisan | 0 | 25 |
Adept | 0 | 20 |
Veteran | 0 | 15 |
Expert | 0 | 10 |
Amateur Dig Macro | /dig /wait 16 /dig /wait 16 /echo Dig Ready! |
Recruit Dig Macro | /dig /wait 11 /dig /wait 11 /echo Dig Ready! |
Apprentice Area Time Macro | /clock /wait 40 /Dig /clock |
Once you reach Novice rank it becomes more difficult to notice when you gain rank. To test the area time, press your area time macro as soon as the game allows you, after zoning into a new area. If you suspect you have gained a rank change your area macro /wait time. For example, if you are a novice you can change your area time to wait 40, if your chocobo digs at wait 40 (after entering a new zone) you have gained a rank!
Be the first to add a guide for Chocobo Racing!