Tbh, for most of my WoW career, I've been extremely light with addons. Usually used the default UI, for instance. Only thing really standard was a threat meter.
Raolan wrote:
I don't know if it was an addon, but I do know mouse turning and keyboard turning here hugely different when jousting. Mouse turning would move your camera and the horse would follow, which came across as heavy lag. Although if you turned with the keyboard you would turn normally, just slower.
I did notice this, as well.
Honestly, though, I just think jousting was just at the intersection of a bunch of problems.
For one, vehicles have always had an input lag (at least for me). That's not limited to jousting. There's a noticeable delay between using a vehicle action and using a character ability. I just always figured it was a design problem (or choice).
If some people aren't having this, then it's definitely a design problem. And it's
definitely a widespread one. Maybe it's not a majority of players (though before this thread I thought it was everyone), but it's definitely a really, really big minority.
But jousting itself is also just poorly designed. The shield-throw-charge thing just doesn't work out like it's supposed to. It's vastly more effective to cheat against he UI and the vehicle lag so you can chain charges together, plus playing fast and loose with the range detection. I'm not sure I know how to explain this, but I have finished the 4 champ fights without needing to heal, because you can exploit the mechanics against them.
On the other hand, if you DON'T exploit the mechanics, it's just painful. And it's just horribly inefficient to play as they designed it (if you're using 1, ever, you're doing it wrong).
/shrug
I wasn't a fan when they implemented it. I'm really not a fan now that the input lag has gotten much worse.