Callinon wrote:
DuoMaxwellxx wrote:
No I can play jyst fine on my days off. But in my work days? Nope. I dont pay a monthly fee to only be able to access a game 2 days a week. I should be able to play 7 days a week aside from maintainence times or I should be playing for free until they can get their stuff together
Ok maybe I'm not understanding the problem then. The servers are working properly. Depending on the server you're on, you may have a login queue, but once you're through it you're through it and you can just play the game.
Well, if you're in a world with a queue, there's a slightly higher chance you might get disconnected or might experience minor lag. I can understand people not wanting to play with 500+ queues because if you get DC'd, that's another 5-10 min of you dinking around doing nothing waiting to get back in.
One thing I will agree on is that there are a few things SE could do better, such as DC forgiveness, where if you get disconnected, the server saves your spot and you can log back in (as long as you do so within 10 minutes) without having to wait for the queue. If you "Exit Game", though, your spot does not get saved.
WoW has a system like this, where you can log out, or even get DC'd, and the server remembers and doesn't make you sit through the queue to get back in, as long as you do it soon enough.
I think during a couple of those nights in the Early Access and the first couple days of Regular Launch, a large portion of the Queue was comprised of players logging in, getting booted and then ending right back up in the queue, rinse repeat, rinse repeat. How else would you have 100+ players logging off every 15-20 seconds? They aren't logging off; they're booting each other trying to get a stable connection. It's a circle-jerk that could have been handled better with a slight tweak.