Thayos wrote:
You're incredibly fortunate that Yoshi is so willing to dedicate so many resources to your kind of content.
Yoshida said back during Coil 1 that the content they develop first isn't the version that gets released until after they make tweaks and changes to the content is THEN when they release it and in 3.0 they'll start releasing the original and an edited version (normal/story mode as people call it.) So in all actuality,
you're lucky they decided to actually spend more time, money and resources developing an additional version of the content (story mode) instead of tuning one set of content to be reasonable which would then free up the valuable time and resources they need to create even more content since dropping story mode would free up quite a bit of resources and dev time to create something else, it's not just copy/paste/delete a move or two like you seem to think.
"Nah, the game would have failed, lots of people would have quit, blah blah blah!"
XIV did fine before Heavenswards was a thing and seems to be doing fine (even though most of it is just people on Balmung and Gilgamesh realistically), so I'm fairly sure them focus firing on making a well tuned raid content like they did back during 2.x era would have done so much better than now, since literally no one asked to make Savage a standard, people just wanted them to go back to Binding Coil difficulty.
Also, there was no Savage Coil 1 as optional content, there was Savage Coil 2 as optional content though which contradicts:
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And yes, the raiding community was complaining to the high heavens about the difficulty of coil 2
As you're not a raider maybe you're just not understanding the concept but, if raiders were complaining about the difficulty of Coil 2...why did Yoshida allow them to release the initial version of Coil that normally goes unreleased because it's significantly harder with far less indicators ..? Raiders were the ones who asked to see what the "harder coil" was like because actual progression raiders were already working on Turn 9 by that point and wanted additional challenge, not the playerbase that actually complained because the only people who were openly complaining were the ones going:
"I WANT TO EXPERIENCE THE COIL STORY. GIVE US A STORY MODE VERSION OF COIL."
So...maybe it's a cultural thing, but I just don't see how a group of people complain about something being too hard gets met with "here have an even harder version for no rewards other than a title!" by the director. I know Yoshida is weird about his decisions..but he's played DAoC..he knows that makes no sense lol.
Turn 4 was the make or break of Coil 1. Turn 5 had actual designs problems, so it's hard to comment on its difficulty, but Twintania was actually the easiest of all final bosses in Coil since it was just mechanics. Much like Titan Ex is extremely easy but was the hardest for so many people because..mechanics.
Turn 8 was the make or break of Coil 2 because it was a tight DPS check with a lot of interesting mechanics. Turn 7 was impossible for the casual crowd because it had 2 very specific mechanics people seem to just not comprehend:
Voice/Shriek and Renauld staggering.
Not necessarily hard, but definitely content that requires players on their game. Something XI really did prepare you for quite well.
Turn 11 was the make or break of coil 3 despite being on the easier side because again, it had very specific mechanics people just couldn't comprehend for some reason. (Tethers.)
You do realize:
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Heck, complaints by the raiding community even influenced extreme primals to do be designed more for hardcore groups than midcore players (I'm looking at you, Thordan Ex, with your nine different phases of mechanics to memorize).
Pure mechanic based fights were requested overall because even the "Filthy Casuals" IN YOUR WORDS (stop saying I've ever said this) were tired of the song & dance battles purely based on DPS checks and instant wipe mechanics and wanted things to be more based on thoughtful mechanics rather than scripted to the point if you're TOO good at the game you can actually wipe yourself ala Ifrit, Leviathan and Ramuh Ex or if your DPS is too terrible you'll enrage (Shiva Ex) as we're talking about coil era. Hey here's a fun fact:
Coil was supposed to be the stepping stone into entering alliance based content as Crystal Tower was supposed to be the actual hard raid but they chose to swap their positions due to delaying Crystal Tower and ever since the difficulties of Raid/Alliance content has been thrown off. So realistically, difficulty of this game has been in a weird position ever since 2.1.
You just hate raiders, that's fine, but stop blaming them because of the decisions you make with no gun to your head. If raiders are such a small part of the community, it is virtually impossible for them to shape anything yoshida decides when overall the game is on the easy side because of not listening to them. Were raiders the reason they released ilvl235 weapon in content accessible as early as level 17? Are raiders the reason in patch 3.38 you can get the item to upgrade your lore weapon to 240 without having to enter Midas Savage? Were raiders the reason they released Diadem which incidentally offered BiS pieces thus completely negating all raid content in a half patch? I mean..surely raiders complained so much that they obsoleted raid content for casual content........I mean, it's either/or. It can't be "yoshida listens to raiders which is why ex primals is designed for hardcore groups now" then suddenly "yoshida doesn't listen to raiders or else we wouldn't have such and such content at all if so"..like what is it? Lol. Ex primals are not hardcore, just because your hand won't be held through it and you have to actually ..dare I say be good at the game to get through it doesn't make it hardcore, this is kind of why other MMO communities usually mock the XIV playerbase when you bring the game up because the first thing they tend to comment on is how it's so glamour focused because players are scared to do content.
Then again...you're probably talking about people who actually do raid content and not "RAIDERS" specifically, as in progression raiders, but just tagging them as raiders because they set foot in raids, because if you were to say that in any raid community..honestly, THEN you'd get the behavior and attitude people talk about with "elitism", because that's akin to saying Dark Knight in XI makes viable healers when subbing WHM.
You do realize Thordan Ex dropped ilvl215 weapons, right? Why would you ever think that fight should have been a cake walk for just anyone to go through? That was basically stepping on the toes of raiders at the time because in terms of how this game is designed, there was no point in clearing A4S once Thordan came out since in yoshida's own words he said the weapons would help greatly in getting people through A3S, which as you probably don't know or have forgotten, even casual players were able to get through A1S and A2S and A3S is what was stonewalling everyone but the absolute best progression groups (world first runners.)
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Again, do you even read the OFs? Where are you seeing this? Or is this just you making another loaded statement that's only loosely based on reality?
When the guy in charge says the formula won't change, why would that be? If something isn't working, you change it. "If it ain't broke don't fix it", the fact he says it's too risky to change the formula means people find XIV perfectly fine as is or else he would be far more willing to change it.
So..I ask again, which group of players complained? I spent last night looking through a lot of 2014 early 2015 posts and the most I see are people wanting a story mode for coil so they can experience the story and people actually upset over the nerf to Turn 7. However when you look at the forums and groups where actual progression raiders post, you'll see that people were largely upset over Coil 3 being extremely easy and that people found Coil 2's difficulty somewhere in the middle of being good and bad for raiding since it was a mix of DPS check and Mechanics, but you also see a lot of people upset over Turn 2's enrage method to the point yoshida had to make a post saying it can be seen as a strategy instead of exploit. Are you really going to tell me raiders are the ones that created that strategy and largely used it during first coil spams..? The way you constantly blame raiders makes it seem it's not that they're a 'small part of the community' but the biggest and most important part since, i mean you even went as far to say thordan ex came about because of it.
Which again, fyi, is the actual fight and he's stated openly Thordan Story/Ex was pre-nerfed before launch.
You say raiders were complaining to the high heavens..you're definitely talking about the group of people who actually bothered to attempt the content, rather than sit around and say "ew raiding content get that out of my game, get rid of that content and those players make XIV great again."
I mean reading NA/EU OF side you see people complain about the difficulty of even leveling dungeons and people who constantly leave Steps/Final Steps/Seph (normal)/Chrysalis, are you really trying to get me to believe that they're the raiders you're talking about? Everyone complains about XIV, there's no denying that, but it's extremely hard to believe progression raiders have ever taken to the forums where you get can banned at the drop of a hat if you so much as post a screenshot with someone's name in it to complain about a game people so lovingly defend. You read the OFs, don't even try to deny that. I seen literally one person from a progression group I know of on Excal post about the game's state and he got torn apart to the point the topic got deleted because, well, the "filthy casuals" as you call them doesn't take too kindly to questioning the game's direction.
While it doesn't bother me, I find it hilarious some of the first things people say when SE posts new pictures "I hope it's in the mog station" "they should add this to mog station"..like, when you have so many players willing to toss money at your cash shop instead of doing content..can you really sit around and blame anyone for feeling a certain way about the state of the game? Instead of just calling them hardcore/raider and saying they don't belong in the game?