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Nostalgia overload (FFXI event)Follow

#102 Dec 06 2015 at 11:56 AM Rating: Decent
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Theonehio wrote:
I never really liked VII before and that basically confirms what I knew they'd do with the gameplay. As long as Yoshi stays away from the materia system hopefully it'll add a bit of depth to it. They did mention they're building off of XV essentially, and those that they outsourced the development to are making good progress it seems. (Think it's the same team who did X/X-2 HD remasters fairly quickly.)

Best thing they can do for that remake is actually make sure everything works Smiley: lol

I liked VII, my favorite is VI followed by VII,IV,XIII, then XII. VII retained most of what made the 2D ones great but brought us into the 3d realm and beautiful cgi cutscenes which FF is known for today. I do not like the voice actor for Barret, they made him into more of a Wesley Snipes Blade(the websites point this out and it is spot on imo). I always pictured Barret as more of a Samuel Jackson type personality, maybe a tad less dirty.

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Customization will, of course, also help in allowing no single person to be the same as the other unless they really want to be. Hard-locking classes to specific ability sets, while good for entry level, hurts later game flexibility and ingenuity. Games like XI or XIV are good because one character can technically be everything, but I still think that line needs to be broken down further where abilities can be mastered and shared, influenced then by gear choices and tactics. I wouldn't even expect such a game to be balanced, but you know what? I wouldn't care as long as the process is fun.

tl;dr version: We need less of devs telling us how to play and instead just letting us play.

True, these games are good because one character can be everything. But if they could literally be everything one at once that wouldn't be good. The armoury system was too open ended in the beginning with the way it was structured. Now it has flowed to the opposite extreme, you can equip some sub abilities from certain different classes but they really don't change the playstyle drastically only color the flow. I really feel the same way on the bolded part of your comment.
#103 Dec 06 2015 at 11:57 AM Rating: Good
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Hope it's more XV and less Crisis Core. I hated the combat in that game. Felt way too constricted and tunnel visioned.
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#104 Dec 06 2015 at 1:29 PM Rating: Good
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sandpark wrote:
True, these games are good because one character can be everything. But if they could literally be everything one at once that wouldn't be good. The armoury system was too open ended in the beginning with the way it was structured. Now it has flowed to the opposite extreme, you can equip some sub abilities from certain different classes but they really don't change the playstyle drastically only color the flow. I really feel the same way on the bolded part of your comment.


Well, as I envision it, you literally couldn't learn the best of every discipline and be best at it all 100% of the time. That's where gear investment, resource costs, potential cooldowns, and all that do their own thing to narrow your focus for a specific encounter or your general play style. Abilities themselves could also have a degree of customization as your perfect them, allowing things like modifying costs, increasing damage, widening AoE range, adding secondary effects, prolonging durations, cutting cooldowns, and so on.

Realistically, I'd acknowledge such system would be a bit grind heavy, but that's more where varied and variable content alongside stronger emphasis on crafting can help distract and/or keep things fresher longer. In terms of how combat would flow, I'd liken it to Tales of Vesperia more than what we'd seen in XI or XIV. More action-y than the former, but maybe not as twitchy as the latter, not to mention being more controller friendly.
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#105 Dec 06 2015 at 1:47 PM Rating: Decent
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Theonehio wrote:
I never really liked VII before and that basically confirms what I knew they'd do with the gameplay.

I liked VII(though it barely makes my top 5 list of FF titles), but I think resigned myself to the fact that 'remake' would mean that it wasn't going to model the original mechanics. Not really a disappointment for me since I expected it, but it does worry me. If this does well they will probably do the same for future projects. If IX happens to be one of those I will devote my remaining life force to summoning Gojira and unleashing it on SE headquarters.


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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#106 Dec 06 2015 at 8:36 PM Rating: Good
What really impressed me is how the battle areas feel almost identical to the cutscene areas, probably because they're all being rendered by the Luminous engine.

SE resisted remaking VII for a long time because, according to legend, they were idiots and lost all the pre-gold assets from game development. All the backgrounds, all the raw scripts and dialog forks, all the uncompressed renders - gone, to make room for FFXIII. I suspect that they only decided to remake it when there was no point in salvaging any of those assets any more anyway, aside from the dialogue forks which were the easiest to recover.

You know what I want to see? In the scene when Cloud goes in drag, I want him to dress like Lightning. Smiley: nod
#107 Dec 09 2015 at 9:06 AM Rating: Excellent
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Since you guys seem to be dead, I'll just repost what I did in the other similar thread in the general forums.
lolgaxe wrote:
The people responsible for those Naruto fighting games, CyberConnect2, have been confirmed to be assisting in making the remake. Which isn't such a bad thing, since those games seem to be polished and the control is pretty good. I mean, if you ignore the source material they're not so bad.
Press Release wrote:
LOS ANGELES (Dec. 6, 2015) - During this past weekend’s PlayStation Experience in San Francisco, SQUARE ENIX® debuted a new trailer for FINAL FANTASY® VII REMAKE, the full remake of the award-winning role-playing game, FINAL FANTASY VII. The new trailer features the first CG scenes as well as gameplay footage. FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience.
Yoshinori Kitase told Dengeki Online "From the beginning, we thought a Final Fantasy VII remake would be bigger than a single release." Tetsuya Nomura, FFVII’s character designer, added "If you did get it into a single release, there would be things we’d have to put into a shortened compilation. Since we thought there would be stuff we would probably have to pare down and supplemental things we probably couldn’t add, we decided to divide it up, concluding that we have to do a remake that’s fully packed with content."
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#108 Dec 10 2015 at 2:13 AM Rating: Decent
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Too much content for a single release? I don't think so. If they couldn't pack it all into a multiple disc release like the original because it's too big, it would take longer to play through it than it has for them to actually commit to remaking it.

Poor VII fans. Just when you though the trolling was over.. POW! Right in the kisser. I think even Cloud himself did a Smiley: rolleyes
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#109 Dec 10 2015 at 4:07 AM Rating: Decent
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FilthMcNasty wrote:
Too much content for a single release? I don't think so. If they couldn't pack it all into a multiple disc release like the original because it's too big, it would take longer to play through it than it has for them to actually commit to remaking it.

Poor VII fans. Just when you though the trolling was over.. POW! Right in the kisser. I think even Cloud himself did a Smiley: rolleyes

Not only that, some rpgs like WItcher 3 and DAI boast 200 hours of playtime and sold for 60 on one blue ray at launch. If this series is a three part series each costing over 20 bucks, no one will buy it. Is the game going to be 600 hours lol?

Is the game going to get different reviews for each installment? What if one gets a 90 on review scores but the others get a sub par score? Does that mean the game is poorly executed and received.

I was looking forward to this remake big time, now I am sparingly pessimistic. Hope they know what they are doing...

Edited, Dec 10th 2015 5:07am by sandpark
#110 Dec 10 2015 at 5:49 AM Rating: Decent
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I mean, VII was "big"..but if you look at other communities, every time VII is brought up you're not allowed to tell the reality of the situation lol. SE is clearly trying to money grab because they know people will buy it. The biggest BluRay disk available commercially is 128GB.

Unreal Engine 4 can cause some bloat, that is true..but so big that it can't be a single release? Hey whatever makes money. It's like all the promises with XIV that never pans out.

The only way it can have "so much content" is if every FFVII episode encompases the entire story - FFVII - FFVII Crisis Core - FFVII Advent Children - FFVII Dirge of Cerberus - FFVII Before Crisis optional DLC.

Otherwise...they just solidified their gold mine since FFXI. Nomura and Kitase said it will be "full releases each" I mean, the standard full release game only has 4-5 hours of actual gameplay and story these days not counting multiplayer and replayability...so.....



Edited, Dec 10th 2015 3:51am by Theonehio
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#111 Dec 10 2015 at 7:04 AM Rating: Good
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If this series is a three part series each costing over 20 bucks, no one will buy it.


Well let's not kid ourselves here... I've already seen a couple hundred people who CAN'T WAIT to shell out $60x3 for this and are even champing at the bit for DLC. And I have no reason to believe these people are alone in that assertion. I actually got shot down pretty quickly when I suggested that this sounded more like a cash grab to me since the original FFVII seemed to fit all its content into a single release without any problems.

As with all things we'll have to wait and see what they do, but yeah.. my enthusiasm for this remake has been severely reduced, and I wasn't the biggest FFVII fan in the first place.
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#112 Dec 10 2015 at 7:41 AM Rating: Good
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Honestly, fanbois exist everywhere. It would hardly be surprising if the same people saying this is the best solution now did a complete 180 if SE decided to make it one game after all. In the end they will probably make a boat load of cash regardless of what they decide to do, the question is just if they decide to go for people who might not be that big fans of the game or just hope the fanbois are willing to make up for the loss of players by paying more.
#113 Dec 10 2015 at 8:25 AM Rating: Good
If it's going to be fully voiced, then yes, it may actually top the 25 GB size of a single Blu-Ray. Compressed MP3 voice tracks still take up a meg a minute, so a 100+ hour game can easily hit a gigabyte for each vocal track. If they include multiple languages (likely JP/EN/GE/FR as they do for XIV), that's 4 gigs just for for the voice tracks. Not including the full rendered CG movies.

All I can say is they better ******* let me switch to Japanese voices if that's the reason for the bloat.

But when they said the game was "big" I wasn't thinking in terms of sheer disc space, I was thinking in terms of content. Since they're remaking it from scratch, that's a heck of a lot of rendering they've got to do.

I'd be totally fine with 30 hours of very high quality content for $60.

Edited, Dec 10th 2015 9:31am by Catwho
#114 Dec 10 2015 at 9:38 AM Rating: Decent
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Actually, most BLURays are around 50GB standard now, only GTAV thus far has come close to maxing out a BD. Not even MGSV capped out the capacity and that's with cut content.

SE is notorious for bloat though, so I really wouldn't be surprised if VII is actually 32 GB with 75 GB bloat. As much as I'd want to believe them, this IS STILL SE after all - they use lofty words and love to hype things up. Only FFXV could live up to the word "big" but still could end up falling flat. XV is also larger than VII has ever been and it's a single disk release unless things changed.
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#115 Dec 10 2015 at 3:22 PM Rating: Decent
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I don't even really know that it's worth talking about VII. It's going to earn it's way back into the top spot in FF's highest grossing games, but it's also going to make many of us remember why we don't really care as much for these titles lately. Nothing against anyone who's all about the melodramatic cutscenes and cosplay, but the main draw to games for most of the rest of us... interaction.

The reason why I haven't really been able to get into recent FF titles is the lack of interaction. I'm more about games that are fun to play rather than games that are fun to watch. I used to believe SE when they said the fate of their franchise rested on the shoulders of FFXIV, but the more I think about it the more I find myself looking at how well XV is received as being far more important.

We can look back at past consoles and easily name the titles that made them iconic. With the recent lack of quality releases across the industry(coupled with the meteoric rise of mobile gaming), someone needs to step up and give people a reason to even own a console, much less remember one. I think that's what set me off the most about the 'too big for a single release' comment. Given the popularity of mobile games, they are thriving despite their limitations because people enjoy playing them and not because they're packed with voice-overs and glorious cutscenes.

Wasn't FFXV(or some iteration of it) announced to be in development nearly a decade ago? With a development cycle like that, I'm not convinced that it's not already too late...
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Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#116 Dec 10 2015 at 5:05 PM Rating: Decent
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Yep, Versus XIII was slated to be the "Open world/traditional FF game with airship travel like you remember!" and even had a few tech demo/trailers out eventually (Like 1 or 2). But it got scrapped and reworked as FFXV.

As I said before, all a VII remake will do is show just how bad the game actually was. The main driving force behind VII's popularity is it being many fans first FF game and RPG. It was also the first 3D game, so it wasn't developed optimally and has a lot of unnecessary assets used and lots unused but still on the disk.

FFXIII had a **** ton of bloat and pre-rendered cinematics for Japanese and English (easily made up most of the disk data) and XIII-2 was a bit better but still a lot of bloat. FFXII has a lot of bloat as well and FFIX was by far SE's only clean FF game with no excess data, no unused assets outside of debug/test elements that's usually always there, no "hidden" data..literally their cleanest FF game ever.

So even if they say each episode will be like a full game..full games these days vary from 2-7 hours excluding extras and multiplayer components. Either way, SE found how to make the most money on this remake, so I can't fault them for bleeding people dry when they see the chance to. VII was a big game..but it was also mostly pre-rendered with geometry for the actual walking paths. So honestly, I see no reason to make a singular release unless they just NOW started development instead of all those years ago when Wada said it could take up to 10 years and only if a FF surpasses VII (which XI did and even XIII/XIII-2 combined did.)

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#117 Dec 10 2015 at 5:34 PM Rating: Decent
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XI was niche and XIII/XIII-2 are still trashed by many. VII has a huge rep with a lot of people. Even gamers that have long ditched RPGs are coming out of the woodwork like "Damn, I'll come back for this!"

If the game turns out to be 60 hours three ways, I'll gladly wait 2 years and buy it on some Steam sale. But if it's as massive as they say it is I'll gladly shell out the cash for 3 installments.


Edited, Dec 10th 2015 6:39pm by BrokenFox
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#118 Dec 10 2015 at 5:44 PM Rating: Decent
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BrokenFox wrote:
XI was niche and XIII/XIII-2 are still trashed by many. VII has a huge rep with a lot of people. Even gamers that have long ditched RPGs are coming out of the woodwork like **********, I'll come back for this!"

If the game turns out to be 60 hours three ways, I'll gladly wait 2 years and buy it on some Steam sale. But if it's as massive as they say it is I'll gladly shell out the cash for 3 installments.


Edited, Dec 10th 2015 6:39pm by BrokenFox


Yep - Nothing will beat VII in terms of "this was my game!" which is why Wada said it, to make an excuse not to do the remake. But XI made SE the most money and XIII/XIII-2 still sold just as well if not better than VII did (since XIII was crazily hyped and anticipated.)

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#119 Dec 10 2015 at 6:13 PM Rating: Decent
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Theonehio wrote:
BrokenFox wrote:
XI was niche and XIII/XIII-2 are still trashed by many. VII has a huge rep with a lot of people. Even gamers that have long ditched RPGs are coming out of the woodwork like **********, I'll come back for this!"

If the game turns out to be 60 hours three ways, I'll gladly wait 2 years and buy it on some Steam sale. But if it's as massive as they say it is I'll gladly shell out the cash for 3 installments.


Edited, Dec 10th 2015 6:39pm by BrokenFox


Yep - Nothing will beat VII in terms of "this was my game!" which is why Wada said it, to make an excuse not to do the remake. But XI made SE the most money and XIII/XIII-2 still sold just as well if not better than VII did (since XIII was crazily hyped and anticipated.)



I know, point is a VII remake will make the cash from that crowd plus the old school players that have long left, PLUS people that have never even touched an RPG and are just jumping in off the rep of VII.

Edited, Dec 10th 2015 9:14pm by BrokenFox
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#120 Dec 10 2015 at 6:57 PM Rating: Good
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BrokenFox wrote:
I know, point is a VII remake will make the cash from that crowd plus the old school players that have long left, PLUS people that have never even touched an RPG are just jumping in off the rep of VII.

I don't think I'm alone in the boat of old school players who aren't looking forward to this. I'd go so far as to say that most old school RPG fans are wishing that games these days would return to the roots.

At the core, these are role playing games. Games meant to present you with choices to make and apply those choices in a way that makes you feel like your decision had an impact. That's also why I was hoping that at least the ATB portion of the battle system would remain in VII. It was a huge part of what made the game enjoyable to players who liked having to make choices. It was also one of the few things that gave the game any sort of replay value since the random encounters weren't actually random.


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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#121 Dec 10 2015 at 7:42 PM Rating: Good
FilthMcNasty wrote:
BrokenFox wrote:
I know, point is a VII remake will make the cash from that crowd plus the old school players that have long left, PLUS people that have never even touched an RPG are just jumping in off the rep of VII.

I don't think I'm alone in the boat of old school players who aren't looking forward to this. I'd go so far as to say that most old school RPG fans are wishing that games these days would return to the roots.

At the core, these are role playing games. Games meant to present you with choices to make and apply those choices in a way that makes you feel like your decision had an impact. That's also why I was hoping that at least the ATB portion of the battle system would remain in VII. It was a huge part of what made the game enjoyable to players who liked having to make choices. It was also one of the few things that gave the game any sort of replay value since the random encounters weren't actually random.


I'm an old school player, but I'm looking forward to this. There's ways to do this properly, Xenoblade Chronicles, Crisis Core, FF Type 0 HD, etc. For me personally, there's 0 reason to re-make this if the battle system is going to be similar, I might as well just go play the initial version. There's definitely a right way to do this, let's just hope SE can pull it off.

If they can make the world feel absolutely huge, I think this is going to be a success (even beyond sales from the hype).
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#122 Dec 11 2015 at 2:39 AM Rating: Good
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For me personally, there's 0 reason to re-make this if the battle system is going to be similar, I might as well just go play the initial version.

If you're old school then you'll remember that turn based combat pretty much defined the genre back then.

"Hey we made this wildly popular game that people want updated to next gen. Let's make arbitrary changes and see how it goes!" Yeah, that doesn't sound like a great idea to me but I guess we'll see. I'm not saying we won't be pleasantly surprised by something that offers the same freedom the original did, but even if that's the case I'd rather have seen it executed in a new game.

We have to remember that the reason this is being done is for the fans. I don't scour the internet for every piece of feedback on VII, but I'm sure I've never seen anyone complain about turn-based battles. Ain't broke, don't fix. If anything I've heard the most complaints about the game's story and I'm inclined to agree. It stands out as the weakest part of the game and I'd probably have higher regard for VII if the story was better.



Edited, Dec 11th 2015 3:42am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#123 Dec 11 2015 at 5:50 AM Rating: Good
I personally didn't play through VII on the first round (never had a PS1) but I got into X when I had access to a PS2, so X was that extra special magical "first RPG" for me (well, at least since the SNES era.) I went back and played through many of the old FF games after that.

I was very pleasantly surprised with the X/X-2 HD rerelease. They changed all the low quality character models from the open world to the higher quality version, completely redid the menu system but kept the actual mechanics identical, and basically redid everything they could to improve the quality but not change the core game at all.

They didn't have that option with VII. Different era, completely different game architecture (pre-rendered 2D backgrounds with 3D sprites in a lot of places) and none of the original assets to just reprocess. So full remake it is, and try to modernize.

Honestly, what I want them to do is release another Conditional Turn Battle game, or another strategy game like Tactics.
#124 Dec 11 2015 at 6:57 AM Rating: Good
Eh, guess it's a difference of opinion then. I've never picked up any of the HD remakes, I'll just go replay the original since that's what tickled my fancy in the first place. I do enjoy the time based combat, but like I say, if you're just going to re-do the graphics and keep everything else the same, I don't see the point of releasing this at all.

I've played through VII, VI and Chrono Trigger at least 5 times each (probably more) and they never lose their magic for me. So I guess it's whatever you enjoy.
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#125 Dec 11 2015 at 9:39 PM Rating: Good
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Much **** as turn-based (J)RPGs seem to get these days, sometimes I don't want some fast-paced action romp. Even the FFRK mobile game can be an asskicker since its ATB system won't pause when you want to input an action.
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#126 Dec 12 2015 at 4:05 AM Rating: Good
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One of my favorite games as of late is Divinity Original Sin which has a turn based battle system. The strategic battles are great and I can take as much time as I want figuring out what to do. Fast/action is absolutely not always a good thing for me, it just depends on what I feel like playing atm. It is too bad I see less and less of anything else though.
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