Karlina wrote:
Seriha wrote:
Why can not all housing data be saved until the player can replenish it onto an open lot, or even sell if they really want to? Why are there not overflow wards specifically for people who time out?
My money is on server limitations here. IIRC they said a while back that they couldn't just add more wards. If adding more wards was so easy they probably would have done it already and this would be a complete non-issue.
My take is that their Ward system here simply isn't working.
Let's say there are 25 houses in a Ward. Each house reserves 5mb of data. Since these are non-instanced zones, this is 125mb of data being accessed 24/7 regardless of whether or not any player is nearby to interact with it. This strikes me as a grossly inefficient use of resources, but their path has basically been to clone wards X number of times until finally they said, "Whoa, we're throwing too much money and hardware at this!"
Now, let's look at this from the perspective of the instance model. Your house could still take that same 5mb, but you're obviously going to need a bit more data relative to the location you chose to build on. Let's say that's an additional 3mb, but it also always fixed, can not be edited, and the same 3mb anyone else on the same type of plot would load. Your 8mb would only be active as long as you or someone authorized to be in your house is present. When not in use, the RAM is cleared and someone else's stuff could load. Depending on the time of day, this could actually translate to portions of housing servers being outright idle. Worst case, enough people could theoretically exceed the Ward system's data use if they blitzed the system all at once. But hey, this is what queues are for, right?
Personally, I don't think XI's BC-style pseudo-instancing can work here. For those not in the know, SE basically cloned a bunch of landscapes within the same zone that people can't normally see or interact with until the game puts them there. This is different than Wards in that the Wards are effectively their own unique zones, even if structural clones of another. Then again, maybe they could work some magic with Z-Axis shenanigans.
Overall, I just can't help but feel this a slimy move. Maybe 6 months from now I can be all, "I told you so!" like with raid stuffs. Of course, if this is only Step 1 of a more complicated plan (not including promised Ishgard wards), SE hasn't done a good job of conveying that.