How have the extensions to the Job storylines from Levels 50-60 affected your overall perceptions of the lore of the Jobs?
For me, the second half of the SCH questline confirmed my doubts that it would be a good class for my Miranda character to RP as. Alka Zolka and the Tonberry guy seem nice enough but my character lacks the mentality required to become a Nymian Marine. =P
But more importantly, it helped me decide on SMN as my Job of choice for RPing. I was intially doubtful that Arcanist in general woud be a good fit, seeing as how Miranda is more emotionally-tuned than logically-tuned, and went for Conjury. But the thing is, the people of the Arcanists' Guild just happen to be among the few genuinely humble people in all of Eorzea, and the cargo inspector job would provide her with an alternative to adventuring (and consequently being subjected to contempt and assumptive behavior by 80% of the questgivers).
I just really like the whole "semi-rebel researcher" schtick of SMN's storyline, and feels like it fits in well with the Player Character's story in general (fighting the Primals and the Ascians). In my character's case, having it made very clear for her entire time as an adventurer in Eorzea that she is one slip up away from the stake meant that when a neutral order taught her that her ability to recieve these strange telepathic messages from a giant crystal is in fact holy, she was very much on board with that - meaning that she decided to ditch the religious teachings of Gridania and Ul'dah in favor of the newly-discovered formulaic branch of magic instead, and then go on to join the Scions and fight the Primals and eventually learn the lost art of summoning.
Edited, Sep 26th 2015 4:17pm by JFrombaugh