Does anyone else feel like the percentages given for successfully completing a step, whether it's crafting or gathering, are not actually representative of your results over a long term? I can understand some incidental deviations, like striking HQ consecutively while gathering, or hitting every Touch step without missing, but some abilities just don't feel like they're hitting as often as they should be. Those Hasty Touch + Steady hand 2 steps sure as hell don't feel like 80% to me. If I could run a simulator, I bet I would consistently miss more than 20 times in 100 attempts. I almost would prefer if instead of percentages, our chances of success were gauged as Poor-Low-Medium-Fair-High.
Anyone else feel like the math is inaccurate?