All it took to do a 6 man climb pre-nerf was patience and awareness. Players had the former by default, but someone always managed to get too close to the true mobs or facepull something. I don't really remember having any derpy issues up until the paths split. Usually at that point you'd end up grouping with people who somehow managed to skip talking to an NPC so you made your way across the world and sat there for an hour while that person retraced their steps. Aside from that I didn't think it really got all that challenging until I hit moblin fight.
I honestly don't feel that the content was that difficult, but the experience loss penalty was still harsh back then. PUGs generally weren't willing to step outside the cookie cutter setups because most of them didn't want to bother with forming groups later on to gain any lost experience back. BCNM and KSNM I can understand the logic because seals were rare, but you can farm a few levels back in a matter of hours. Getting people to make attempts with alternate group compositions was almost like pulling teeth back then
Hyanmen wrote:
Not "CoP" but merely the expansion patch that unlocked the expansion. Areas with little to do in them, with a few missions and quests to go.
When CoP was released the game was still extremely reliant on RoTZ.
That was kinda my point. The release of CoP didn't obsolete the content of RotZ. Not merely for the fact that it took so long to flesh out the missions, but because it was actually additional content. FFXIV along with many of the more modern MMOs are inserting content that essentially takes the place of content that was already there.
So essentially while you had to wait for a little while, you ended up getting additional content to go along with content you already had in FFXI. You didn't just drop what you were doing in RotZ at the time and move to CoP content. I honestly though that ToAU was going to award some sort of godlike neck piece or back piece to support AF and other class based armor sets(think sea torque +1), but it didn't happen. If it had, you probably would have seem multitudes more people actually clearing it.
The current meta is almost a zero-sum kind of thing though. Developers going the vertical progression route essentially nullify old content. Though there may be new zones, new crafting patterns and new styles of gear, it's all just replacing stuff you already had. So instead of having the old content along with additional content, they just remove old and replace it with new old... if that makes sense.
Edited, Aug 15th 2015 5:43am by FilthMcNasty