Belcrono wrote:
I think most people quit when the game isn't for them, but that doesn't mean the game is necessarily a perfect fit for everyone that decides to stick around. This is even more true when the game might not go in the direction they thought it would or moves too slowly in that direction.
Most people do, some actually stick around to whine about it and complain about all the new content. Mugs for them though because they are paying for something they clearly don’t enjoy.
Keysofgaruda wrote:
ok this really needs to end now.
FFXI is NOT still there. anyone, and everyone, who talks about FFXI, is talking about the level 75 era. I don't like what they have done since then, and neither do most people, which is why that game is dead, and why square is halting progress on it at the end of the year.
We will gladly go play ffxi again...if you people would build us a god **** time machine so we can go back in time and play ff11 before it got "modernized" into garbage.
The popularity of XI arguably improved after the release of 99, there was a severe influx of returning players. Although there is no denying that there was a small influx of quitters but this was also a period when XIV had been announced and people were happy to quit and wait for that. I know a few that did quit specifically just for XIV not because of the 99 content. The 75 era as you call it, was certainly the consistent era where people were not quitting (instead they would take extended breaks) if that’s what you mean. I know some people that were furious over the 99 (strangely enough these were the ones that did relics or something close) yet again I knew plenty of returning players who had previously quit.
Transmigration wrote:
I think open world bosses are really ****** cool and would love to have them return. Unfortunately the response would be a thousand "No thanks. I don't want to camp Nidhogg again at 3am." or "This isn't FFXI man, get over it."
I think people are against anything they don't want to do if there is something to gain from it. They want to be able to obtain EVERYTHING that anyone else can, but only on their terms. The thing is, they don't have to do it and they don't have to have every item in the game. They're narcissists though (most people are these days), so they will never gain the perspective to see it from any other point of view. Prestige and exclusivity are unfortunately no longer valued in today's mainstream gaming culture.
Correction, it’s because the game isn’t built for that purpose. SE took the flaws of XI (most of them) and got rid, they didn’t want to create a monopoly system. With Fates, it’s easy for everyone to share the spoils and if you back to open world NMs/HNM what do you do about lotting? Is it reverting to XI’s ridiculous system of LS’s fighting over an NM? As I’ve mentioned before I don’t mind them doing this as an “OPTION†but what I don’t want is XI style where you had to do it for certain pieces otherwise you would miss out. Something XIV is doing right is I don’t feel like I am missing out because I play an average of 4/5 hours (okay sometimes all evening) a day instead of all day every day (I work , I have a other half etc). It’s also why I can’t do a static.
And no I didn’t enjoy camping HNMs, spending ages fighting over one mob and do not get me started on “Spawn time Window between X and XX hoursâ€â€¦â€¦â€¦ okay I will just sit here for a couple of hours and pray it pops…… and let me remember the sleepless nights where I would set my alarm when the pop time was coming…. Plus think about the 1% drop rate………..
SE can by all means add a few NMs like this, make the drops as minions so the rest of us who are not fussed won’t make any effort at all for them. Will they be popular? I will be surprised. There will always be that one or two players who stand around showing off their rare item but that’s not me.
Also as mentioned before we already have hunts/treasure/fates.
Theonehio wrote:
Being blunt:
This is 2 years later in XIV ARR, this is ignoring the 3 years of XIV 1.x. - XIV is nothing but gear grinding and what proves this is:
I don’t agree – being blunt back.
Nothing was mass populated in XI yet you talk as if it did it well? There were three areas always populated in XI (Alz/Jeuno) take your pick of the major city and <insert popular HNM> plus the popular EXP spots – that’s it. You mention the Gold Saucer as being quiet, most areas in XI were relatively quiet so what’s your point. You are comparing a game that had many years behind it and plenty of expansion packs. Not forgetting they forced you to take your time on the story – insert random wait game day/RL day and of course no DF to progress. Shall we get started on the “Gathering†get to point A with a group of people who can’t avoid agro and die…
The only thing you have correct is there isn’t really a choice of gear. It’s primarily based on iLVL. Would be nice if we had multiple choices of the type of gear we get from ESO as e.g. a healer. Perhaps I want more MP stats on the entire set instead of worrying about Det/Crit. That’s the only thing really missing. If SE added that would that fix your issue? Probably not.
You say it’s all about gear, yet I know plenty of people who spend ages earning mounts, minions and glamour items – something that has zero beneficial status at all. There are achievements too (something I enjoy working on).
I completely disagree on everything just being about Alex/Tomb spam – if that’s how you play the game I guess you are not enjoying it at all? And considering there is a weekly limit on all that too, you must get bored after one night? Because it doesn’t take long to cap the weekly drops and weekly tombs.
My average week and I class my self as an average player:
Alex drops weekly
Tombs weekly
Exp for another job to 60 (currently SMN, will be my 5th when it gets 60)
Working on a crafting job (currently Fish)
Logs
Dailies (including gold saucer)
TT (Tournament and getting cards because I still don’t have them all)
Looking at XI – my weekly usually involved in half as much as the above if I was lucky.
Events were the only thing I ever did that was enjoyable and again there were limits on how much of them we could do every week. Required gathering time and hoping for full attendance…
Theonehio wrote:
Obviously it could be a cash grab, but I give the benefit of the doubt because of actually working in the field.
So yeah, unless you're being sarcastic, the servers are a factor in content design as well.
Although again I see the point you are making, you are not the only one that works in that kind of field (assuming IT). One of my responsibilities is user data and yes the capacity does make a difference but not that kind of a major difference.
If their servers truly crash as a result of it more data, I would severely question their technical team and their server capacity.
It’s garb – I use it all the time. We have an availability of 40-50% on our system (won’t go in to details) but we never pass to users that they can use another 20-30%% before I would raise an eye brow. Instead we push to keep users from maxing out their data by keeping it minimal. We could easily increase capacity of that server with a bit of funding, as for data transmitted assuming their servers would be on a better networking than ours – this wouldn’t be an issue.
The fact they allow additional retainers for a cost says it all. As we keep comparing XI, they added a lot more as time went by because the demand was high. Even though they constantly told us it wasn’t easy due to “Server complicationsâ€â€¦â€¦
If you really are from the “field†you wouldn’t give them the benefit of the doubt because you would have used similar words your self. The average user is clueless (sad but true).