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Do you think FFXIV will bring back old school endgame?Follow

#1 Jul 26 2015 at 10:54 PM Rating: Default
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i.e endgame thats not locked behind instances. but rather takes place in the open world with pop items and farming? it doesnt have to completely replace current endgame that could just be used as yet ANOTHER endgame option

Since XIV lilkes reusing FF franchise elements they could do a CoP remake (or sequel) for FFXIV (lorewise what would stop the God of Destruction from paying Eorzea a visit?) which would lead to a new Sea where endgame like that stated above could take place. For those who haVE PLAYED wOw SINCE THIS GAME SEEMS TO BORROW A lot FROM IT, IS ALL of WoWs endgame instanced or dos it has traditional endgame (kind alike FFXI had) that takes place on the open world too? If so that gives me some hope that XIV might adopt it
#2 Jul 27 2015 at 1:35 AM Rating: Decent
DuoMaxwellxx wrote:
i.e endgame thats not locked behind instances. but rather takes place in the open world with pop items and farming? it doesnt have to completely replace current endgame that could just be used as yet ANOTHER endgame option


No, this is not XI it's XIV.

DuoMaxwellxx wrote:

Since XIV lilkes reusing FF franchise elements they could do a CoP remake (or sequel) for FFXIV (lorewise what would stop the God of Destruction from paying Eorzea a visit?) which would lead to a new Sea where endgame like that stated above could take place. For those who haVE PLAYED wOw SINCE THIS GAME SEEMS TO BORROW A lot FROM IT, IS ALL of WoWs endgame instanced or dos it has traditional endgame (kind alike FFXI had) that takes place on the open world too? If so that gives me some hope that XIV might adopt it


I don't see how the god from XI is going to return for a "sequel" from one story to another. Might as well bring Jenova along for kicks. There is a difference between using "Old content ideas and adapting them to XIV" to continuing a story from another game.

You really need to get over this XI thinking, this is not XI.

Edited, Jul 27th 2015 3:38am by Lonix
#3 Jul 27 2015 at 1:58 AM Rating: Excellent
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While I do wish there was more open world content, do you seriously want to go back to the days of camping HNMs and farming pop sets? There are many things I miss about FFXI. That is not one of them.

(Feel free to bring back Nyzul Isle though. I'd be all over that.)
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#4 Jul 27 2015 at 5:02 AM Rating: Default
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I would not hold my breath for it to happen. I mean they just got an expansion and the game basically went backwards 1.5 years to 2.0 in terms of content. If anything though they have spoken about making it possible to fly with your airship and explore with it so maybe that will be something like what you want, but what the rewards will be for doing it has not been said afaik so not sure either way.

I love classical WoW-style raiding, but quite frankly the raids in this game are just not very well made. I don't know how many here played WoW back in TBC, but there was a middle tier raid there called Karazhan and it was so awesome. The raids here are for the most part very short with no variation/options, just like dungeons, and honestly pretty poorly tuned imo. This is just made worse by the extremely convoluted ilvl progression system/order they have decided to use. So yeah I definitely think this game could use something different. I love open world content so it would be great and while I agree I think they should do something like Nyzul I think there is room for both. Then again since the game does not build and expand but rather replaces its content maybe there just aren't enough resources for both.

As for statements like Lonix's "this is XIV not XI" I am sure I have no idea what that means when it comes to introducing new content. Yoshi has even gone out and said he is not here to innovate and most of XIV is "borrowed" from other games so there is no reason it could not borrow from XI as well if there is something there Yoshi thinks would fit his idea of a good game.
#5 Jul 27 2015 at 6:48 AM Rating: Good
The way they game is setup, it'd be really difficult for them to do any sort of open world Sky/Sea type of content. I really don't think they want people competing for pops, items, etc. Hunts is as close as you're going to get, and already that is a giant cluster#$%.

They seem to be more than happy with the way they're releasing content right now, even if it means losing subscribers for a couple months and having them re-sub with every major patch. Also, as long as they keep this vertical progression up, it makes it tough to introduce any type of long term end game. You could do a massive instanced Dynamis type thing where you accumulate gear pieces/currency to upgrade items. Problem with it, unless you make those items constantly upgradable, the content will die.

A low man Nyzul style thing might work with 4-6 players, again though, would have to somehow be relevant for a long time. I've only really dabbled in other MMOs beyond FFXI and XIV, so I don't really have that much to compare to. No one ever really has many suggestions either. Relic upgrade was really the longest going thing they had, but that was by re-hashing old content and felt a whole lot like Trial of the Magians. They could of kept it going in 3.0, but instead they chose to give a slight start bonus to a new one and that's it. As long as XIV keeps a successful trajectory, I don't see them changing up too much.
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#6 Jul 27 2015 at 7:03 AM Rating: Excellent
I think Treasure Hunts are pretty much what we're going to get in terms of open world. You acquire or purchase a pop item, go to the specified location, monsters appear, and you get loot. They even introduced a two tier with RNG with the Unhidden maps.

I could see them elaborating on this system even further, but not making anything else that radically departs from it.
#7 Jul 27 2015 at 9:29 AM Rating: Good
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Lonix wrote:
DuoMaxwellxx wrote:
i.e endgame thats not locked behind instances. but rather takes place in the open world with pop items and farming? it doesnt have to completely replace current endgame that could just be used as yet ANOTHER endgame option


No, this is not XI it's XIV.

DuoMaxwellxx wrote:

Since XIV lilkes reusing FF franchise elements they could do a CoP remake (or sequel) for FFXIV (lorewise what would stop the God of Destruction from paying Eorzea a visit?) which would lead to a new Sea where endgame like that stated above could take place. For those who haVE PLAYED wOw SINCE THIS GAME SEEMS TO BORROW A lot FROM IT, IS ALL of WoWs endgame instanced or dos it has traditional endgame (kind alike FFXI had) that takes place on the open world too? If so that gives me some hope that XIV might adopt it


I don't see how the god from XI is going to return for a "sequel" from one story to another. Might as well bring Jenova along for kicks. There is a difference between using "Old content ideas and adapting them to XIV" to continuing a story from another game.

You really need to get over this XI thinking, this is not XI.

Edited, Jul 27th 2015 3:38am by Lonix



I did say sequel OR remake/reboot.... as for bringing in Jenova for kicks.... why wouldnt they... lets see do the name Lightning, Shanttoto, Cloud of Darkness and Xande (just to name a few) sound familiar to you?
#8 Jul 27 2015 at 9:30 AM Rating: Decent
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Karlina wrote:
While I do wish there was more open world content, do you seriously want to go back to the days of camping HNMs and farming pop sets? There are many things I miss about FFXI. That is not one of them.

(Feel free to bring back Nyzul Isle though. I'd be all over that.)



that why it old be an OPTION those who dont wanna do that would stick to instanced content wheras those who do would do it.... like Hunts thats completely optional ppl definitely do it... but I dont.
#9 Jul 27 2015 at 9:36 AM Rating: Default
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Belcrono wrote:


As for statements like Lonix's "this is XIV not XI" I am sure I have no idea what that means when it comes to introducing new content. Yoshi has even gone out and said he is not here to innovate and most of XIV is "borrowed" from other games so there is no reason it could not borrow from XI as well if there is something there Yoshi thinks would fit his idea of a good game.


Precisely, which is the basis for me asking the question to begin with, this game borrows from WoW and ideas/enemies from other FF games so much, me asking a question like the one I asked isnt 100% far fetched, I mean can anyone name one thing ORIGINAL this game has done so far?

Also to the other poster no one said they had to bring HNMs back... those can stay gone, but heck as far as Im concerned we already have them considering we have Hunt marks that have 24+ hour spawn times soooooo yeah... thats been done already on my eyes
#10 Jul 27 2015 at 9:41 AM Rating: Excellent
No, I do not want FFXI to be ninja'd into FFXIV.

FFXI is still there, though! And you can try Wildstar (f2p now) for that kind of hardcore experience.
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#11 Jul 27 2015 at 9:54 AM Rating: Default
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Thayos wrote:
No, I do not want FFXI to be ninja'd into FFXIV.

FFXI is still there, though! And you can try Wildstar (f2p now) for that kind of hardcore experience.



I doubt Wildstar actually has a story (like most MMOs that dont have Final Fantasy in the title) also theres usually a reason games that had a sub go free to play..... Just because it has what I want doesnt mean its implemented in a way that make sit fun instead of being an extremely boring game.... I learned that lesson with Elder scrolls Online... that game is terrible and it shouldn't even be BUY to play it should be completely free to download AND play

DC Universe online had the same problem except at least I didnt have to waste my money on it, and unlike ESO it was "good enough" that it held my attention for a full 8 weeks... ESO couldnt hold my attention past level 10. So Ive never even seen a Dungeon or PVP aspect of the game yet. Sure with FFXIV you dont see a dungeon til like level 15-16 but a) it doenst take long to get there and be the story is interesting enough that youll continue playing it for that reason alone until you finally DO get to the GOOD stuff.
#12 Jul 27 2015 at 9:59 AM Rating: Excellent
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DuoMaxwellxx wrote:
that why it old be an OPTION those who dont wanna do that would stick to instanced content wheras those who do would do it.... like Hunts thats completely optional ppl definitely do it... but I dont.

No such thing in a game like this.

Options worked in FFXI because there were no real gear tiers. You level 75 had a hundred different ways of getting a thousand different pairs of pants but they were mostly situational or sidegrades. In FFXIV there's a dedicated tier system. If Y is better than X pretty much every time then why bother with X at all? Just look at hunts now compared to a few weeks ago. Even if you made the "open world raid" and "instanced raid" gear the same ilevel people would just do whichever is faster and/or more efficient because that's how human beings operate.
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#13 Jul 27 2015 at 10:49 AM Rating: Good
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Karlina wrote:
While I do wish there was more open world content, do you seriously want to go back to the days of camping HNMs and farming pop sets? There are many things I miss about FFXI. That is not one of them.

(Feel free to bring back Nyzul Isle though. I'd be all over that.)


Yeah um... spoiler alert (not really, but still), but Nyzul Isle took place inside Alexander. We have that now as a raid.

But i understand you meant the random floors and the diving deeper into them. I'd like that.

Still, i miss a lot of things about FFXI too. But there's also a LOT of things i dont like about it. It's good to be nostalgic about it, but endgame in XI was HORRIBLE. If you didnt have X or Y, you were out of luck to ever get invited for anything. And you had to grind 4-5 months religiously, 2 hours a day to get anywhere near half-decent gear. I dont mind a bit of dedication, but i dont want anything quite like that ever again.
#14 Jul 27 2015 at 11:06 AM Rating: Default
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KojiroSoma wrote:
[quote=Karlina] If you didnt have X or Y, you were out of luck to ever get invited for anything.


Sounds a whole lot like "Must have experience, or clears, no tome bonus" to me. when HW was still "nerw" I seen normal Ravana EX parties.. by normal meaning any and everyone was accepted no "requirements" I dont see that anymore in PF
#15 Jul 27 2015 at 11:29 AM Rating: Good
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Quote:
I dont see that anymore in PF


I see it all the time.

It becomes less common as the content gets older, but it never really goes away.

Hell, at the end of ARR I was still seeing T5 learning parties in PF.
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#16 Jul 27 2015 at 12:14 PM Rating: Decent
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Quote:
Do you think FFXIV will bring back old school endgame?


What little they have is already ignored or flooded to being broken. I don't believe this is the correct course for FFXIV. It is built as a theme-park MMO for good reasons.

What field-endgame they could produce would have to be force-pop only or risk running into the exact same problems event Fates and A/S rank Hunts are running into.

Could work under that premise, but it's still an 'instance' per se. Otherwise it's just contrasting the category of MMO this game is. This is a Themepark MMO, was declared such back in Alpha/Beta - it was even discussed then to. That makes conversations like these bordering on redundant, depending on the individual who raises the subject.
#17 Jul 27 2015 at 3:40 PM Rating: Decent
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Well i did mention "farm for pop item" so that kinda equates to force pop only does it not?
#18 Jul 28 2015 at 2:29 AM Rating: Default
KojiroSoma wrote:
[quote=Karlina]

But i understand you meant the random floors and the diving deeper into them. I'd like that.

Still, i miss a lot of things about FFXI too. But there's also a LOT of things i dont like about it. It's good to be nostalgic about it, but endgame in XI was HORRIBLE. If you didnt have X or Y, you were out of luck to ever get invited for anything. And you had to grind 4-5 months religiously, 2 hours a day to get anywhere near half-decent gear. I dont mind a bit of dedication, but i dont want anything quite like that ever again.


I wouldn't mind that, the random floors isn't a bad idea and I could see it coming but it will still be instanced.

I must admit, I do miss XI but not for a lot of things. I did enjoy the end game as a healer it was simply doing my job and not dodging. I found learning the new content was very simple (when to para etc). Still I do NOT miss spending months for a single piece of gear and as mentioned before, If you wasn't doing the standard 3 End Game (pre TOAU) you essentially was screwed. And yes half the time you had to really KNOW your job and be geared. Not forgetting if you had multiple jobs like I did, you would end up being stuck on the one 24/7 that was in need.
Being a WHM, you can guess I was that most of the time and it was RARE I was a job I enjoyed. BLM was my break job which I had to pester a lot to be.

Not forgetting earning the fake point system (depending how your LS did it) and even with the points you still had to /random and hope for the best. That's IF the item even.. dropped..

The above sums up XI for me, I think about the nice things I enjoyed but then I remember the nightmare and how long it took to simply get 2-3 pieces of gear. It took me forever to get the Hecate pieces and don't get me started on TH pieces.... on the job I again really enjoyed (THF).

No. For the love of god I don't want a return of XI. If SE is to use Ideas from XI and change them to suit XIV - I will continue to love the game. Otherwise I will grow tired of it and lose my love for XIV. Unlike these whiners I would actually quit like I quit XI and every other MMO that I didn't enjoy or lost interest in instead of sticking around complaining about a game that isn't for me...
#19 Jul 28 2015 at 3:52 AM Rating: Good
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Thayos wrote:
No, I do not want FFXI to be ninja'd into FFXIV.

FFXI is still there, though! And you can try Wildstar (f2p now) for that kind of hardcore experience.


Not sure anyone suggested XIV was supposed to be made into XI especially not in terms of how hardcore or casual it is supposed to be. From what I saw Duo asked for a new type of content, not for content to be super hardcore. Also you should know XI is not the same game it used to be so even if you want the experience you had before you won't get it there now, as if that was even relevant to begin with.

Hyrist wrote:
[...] it was even discussed then to. That makes conversations like these bordering on redundant, depending on the individual who raises the subject.


True, because we all know everything always stays the same and opinions never change, especially not after having seen the results of choosing a certain path. Not to mention it is a lot better to have the discussion forum only get new threads about weekly goals and achievements with a bot thread about viagra spruced in every once in a while.

Lonix wrote:


No. For the love of god I don't want a return of XI. If SE is to use Ideas from XI and change them to suit XIV - I will continue to love the game. Otherwise I will grow tired of it and lose my love for XIV. Unlike these whiners I would actually quit like I quit XI and every other MMO that I didn't enjoy or lost interest in instead of sticking around complaining about a game that isn't for me...


I think most people quit when the game isn't for them, but that doesn't mean the game is necessarily a perfect fit for everyone that decides to stick around. This is even more true when the game might not go in the direction they thought it would or moves too slowly in that direction.

Edited, Jul 28th 2015 5:54am by Belcrono

Edited, Jul 28th 2015 5:55am by Belcrono

Edited, Jul 28th 2015 5:57am by Belcrono
#20 Jul 28 2015 at 7:58 AM Rating: Excellent
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Thayos wrote:
No, I do not want FFXI to be ninja'd into FFXIV.

FFXI is still there, though! And you can try Wildstar (f2p now) for that kind of hardcore experience.


ok this really needs to end now.

FFXI is NOT still there. anyone, and everyone, who talks about FFXI, is talking about the level 75 era. I don't like what they have done since then, and neither do most people, which is why that game is dead, and why square is halting progress on it at the end of the year.

We will gladly go play ffxi again...if you people would build us a god damn time machine so we can go back in time and play ff11 before it got "modernized" into garbage.
#21 Jul 28 2015 at 7:59 AM Rating: Good
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Belcrono wrote:


Lonix wrote:


No. For the love of god I don't want a return of XI. If SE is to use Ideas from XI and change them to suit XIV - I will continue to love the game. Otherwise I will grow tired of it and lose my love for XIV. Unlike these whiners I would actually quit like I quit XI and every other MMO that I didn't enjoy or lost interest in instead of sticking around complaining about a game that isn't for me...


I think most people quit when the game isn't for them, but that doesn't mean the game is necessarily a perfect fit for everyone that decides to stick around. This is even more true when the game might not go in the direction they thought it would or moves too slowly in that direction.

Edited, Jul 28th 2015 5:54am by Belcrono

Edited, Jul 28th 2015 5:55am by Belcrono

Edited, Jul 28th 2015 5:57am by Belcrono



This. I quit games I totally dont like (elder scrolls online) not game I DO like but WISH did X, Y and Z as well.
#22 Jul 28 2015 at 6:04 PM Rating: Good
Keysofgaruda wrote:
Thayos wrote:
No, I do not want FFXI to be ninja'd into FFXIV.

FFXI is still there, though! And you can try Wildstar (f2p now) for that kind of hardcore experience.


ok this really needs to end now.

FFXI is NOT still there. anyone, and everyone, who talks about FFXI, is talking about the level 75 era. I don't like what they have done since then, and neither do most people, which is why that game is dead, and why square is halting progress on it at the end of the year.

We will gladly go play ffxi again...if you people would build us a god **** time machine so we can go back in time and play ff11 before it got "modernized" into garbage.


From what I understand, the cell phone version coming out next year will only go up to CoP for a long time. But since you can't transfer your character over..... have fun leveling to 75 from scratch!
#23 Aug 08 2015 at 10:04 PM Rating: Excellent
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I think open world bosses are really ****** cool and would love to have them return. Unfortunately the response would be a thousand "No thanks. I don't want to camp Nidhogg again at 3am." or "This isn't FFXI man, get over it."

I think people are against anything they don't want to do if there is something to gain from it. They want to be able to obtain EVERYTHING that anyone else can, but only on their terms. The thing is, they don't have to do it and they don't have to have every item in the game. They're narcissists though (most people are these days), so they will never gain the perspective to see it from any other point of view. Prestige and exclusivity are unfortunately no longer valued in today's mainstream gaming culture.

#24 Aug 08 2015 at 11:18 PM Rating: Good
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Belcrono wrote:


Hyrist wrote:
[...] it was even discussed then to. That makes conversations like these bordering on redundant, depending on the individual who raises the subject.


True, because we all know everything always stays the same and opinions never change, especially not after having seen the results of choosing a certain path. Not to mention it is a lot better to have the discussion forum only get new threads about weekly goals and achievements with a bot thread about viagra spruced in every once in a while.

]


In this case, two years haven't changed anyone opinions or stances, specifically referring to thread creation and stance of the Developers. So your sarcasm kinda falls flat here.

There is also a matter of questioning the established backbone policies of the game two years in. Think how long the level 75 Endgame existed for FFXI. It was only at the twilight of the game's lifetime when that fact ever shifted. Why would you consider the instance-focused backbone of a Themepark MMO to suddenly be questionable only 2 years in, especially seeming that now FFXIV is being talked about now as the only game really rivaling WoW in terms of staying power?

While I'm more than in support of a Semi-instanced endgame pursuit, I do not, objectively, see it as on the table at this juncture. Duo has followed the game closely enough to make the same conclusion and raises the matter in defiance of that.

As far as sparking discussions. There are several far better ones to raise that nobody cares enough to discuss. Lore, Rotations, Job comparisons, Guides, Screenshots/Silly, referential discussions of other parts of the community. All of these could be done but are not - likely due to burnout on all these argumentative threads created. "Anything is better than nothing" is poor logic to be making when arguing in benefit to spark discussion.

Edited, Aug 9th 2015 1:20am by Hyrist
#25 Aug 09 2015 at 2:14 AM Rating: Good
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Transmigration wrote:
I think open world bosses are really ****** cool and would love to have them return. Unfortunately the response would be a thousand "No thanks. I don't want to camp Nidhogg again at 3am." or "This isn't FFXI man, get over it."

Are they wrong? Do you really want to go back to the days of camping HNMs and tracking ToDs at all hours of the day and night? Did anyone actually find that fun, or was it because the drops were to good for anyone serious about endgame to pass up, even if it mean getting up at 4am to camp Fafnir?

I would love to see more open world content but I don't think world bosses are the answer. We already have hunts and look how that turned out.


Transmigration wrote:
I think people are against anything they don't want to do if there is something to gain from it. They want to be able to obtain EVERYTHING that anyone else can, but only on their terms. The thing is, they don't have to do it and they don't have to have every item in the game. They're narcissists though (most people are these days), so they will never gain the perspective to see it from any other point of view. Prestige and exclusivity are unfortunately no longer valued in today's mainstream gaming culture.

Pat of that comes from the fact that it's a game. People play them for fun (most of the time) and it's not unreasonable for people to expect to be able to access most of the content. You have things like savage modes and EX primals and relic grinds for the people who care, but most things really have to be accessible or why would those "casuals" (who make up the vast majority of the player base) even bother logging on?

Personally I prefer the prestige that comes from non-gear accomplishments. Things that anyone can do but not everyone chooses to. In FFXI I was much prouder of the fact that I was Last Verse, Eternal Mercenary, and rank 10 in all nations, than I was of any items I had. Even in FFXIV I'm prouder of my "The Negotiator" title than of my DRG gear. I'd rather be able to say "I did that" than "I have that" (though titles and vanity items are always a nice bonus :)) Not everything has to be about gear in the first place.
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#26 Aug 09 2015 at 6:59 AM Rating: Decent
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Being blunt:

XIV is barely supporting the content structure it does have. Yeah it makes people happy that barely play the game, but people who do keep on the up and up all agree that end-game in XIV in general is sorely lacking in general. So "old school" is certainly out of the question. I mean, GW2 and PSO2 (even though not a traditional MMO in the sense) does it beautifully, so it certainly can work.

However XIV suffers from far too many problems to see it viable. In 2 years time the game has not evolved, at all, systematically. 3.0 feels exactly like 2.0 era, so it doesn't seem likely they'll ever move on from this format, which is fine but is indeed a bit boring.

Let's be honest though - bringing up HNMs/Ground kings from 2003-2004 era of FFXI is kind of silly because XI evolved loooooooong since then, even by 2006 in terms of open world content. So while 2006 is still technically old school by today's standards, I could definitely see systems like ZNM/Voidwatch/Walk of Echos (this is technically open world) working for sure in terms of content, but in implementation? The fact the servers would die if they so much as gave everyone a few more inventory spaces means the game itself can't actually handle any shift in content format at all.

Karlina wrote:
Personally I prefer the prestige that comes from non-gear accomplishments. Things that anyone can do but not everyone chooses to. In FFXI I was much prouder of the fact that I was Last Verse, Eternal Mercenary, and rank 10 in all nations, than I was of any items I had. Even in FFXIV I'm prouder of my "The Negotiator" title than of my DRG gear. I'd rather be able to say "I did that" than "I have that" (though titles and vanity items are always a nice bonus :)) Not everything has to be about gear in the first place.


This is why I like XI - It has a variety, there's lots of various things you can do progression wise and while gear is the overall goal, like any RPG and progression is the end goal (like any video game) XI had content you did because it was fun or because it would eventually pay off for you. In XIV, all you do is a gear treadmill. Your only progression is grinding either:

Tomes
Alexander/Alexander Savage.

This is 2 years later in XIV ARR, this is ignoring the 3 years of XIV 1.x. - XIV is nothing but gear grinding and what proves this is:

How populated is Golden Saucer and its activities now compared to when it was implemented, versus people spamming Ravana or Alexander (either)? The only thing to really do in XIV is either leveling, doing your weekly stuff or crafting/gathering. Essentially either grind, grind or grind for gear in some fashion. So I don't know, maybe it's because I've kept current on XIV content but it feels way more restrictive than XI ever had.

Though vertical progression MMOs tend to be like that.

Edited, Aug 9th 2015 6:06am by Theonehio
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