Forum Settings
       
1 2 3 4 Next »
Reply To Thread

Live Letter from the Producer (5/21/15)Follow

#77 May 29 2015 at 7:58 PM Rating: Good
Scholar
***
1,104 posts
Agreed. As said before.. a lot of boss fights feel more like a dance routine than an actual battle.

Edited, May 29th 2015 10:06pm by BrokenFox
____________________________
http://na.finalfantasyxiv.com/lodestone/character/1053318/
#78 May 31 2015 at 7:51 AM Rating: Excellent
***
2,550 posts
BrokenFox wrote:
Agreed. As said before.. a lot of boss fights feel more like a dance routine than an actual battle.

Edited, May 29th 2015 10:06pm by BrokenFox


That is true for every boss battle except the final boss of Stone Vigil HM I think. I'd like to see more Monster Hunter style battles like that.
#79 May 31 2015 at 7:04 PM Rating: Default
Jack of All Trades
******
29,633 posts
Quote:
Learning now from the hands-on reviews that the new bard song takes 3 seconds to cast, and will boost damage from all skill abilities by 25%. Plus while the song plays you will get access to a powerful charged attack and a buff that automatically recasts your active dots on the target.


The potency of that attack will need to be huge or this will need to be something you only use for AoEing, because a mere 25% damage boost pretty much will only make up for the loss of auto attacks on a single target.

A lot of people in this game underestimate how much of your damage comes (or at least, SHOULD be coming) from auto attacks.

Quote:
SMN is one job I don't play, I levelled it and if its needed I will. In XI it was almost perfectly done.


Yeah, that's why it was relegated to "crappy last-resort healer with Cure 3" status for most of the game's life, right? Smiley: rolleyes

It eventually got better though, I suppose, but by then FFXI was kinda DIEING so nobody cared :(

Quote:
That is true for every boss battle except the final boss of Stone Vigil HM I think. I'd like to see more Monster Hunter style battles like that.


Yeah, I just LOVE fights where the tank role is made completely useless. Smiley: oyvey

Incidentally, the 2nd boss in the dungeon does the same thing, but there it's ignorable because the gimmick of the fight affects everybody, whereas the 3rd boss only really invalidates the tank role.
#80 Jun 01 2015 at 5:27 AM Rating: Decent
Valkayree wrote:

I sort of like the fact that I can jump into a battle any of the jobs in FFXIV and have an equal chance to win. But I still wish for the diversity in job/subjob combos you could put together in FFXI.

I suppose it is currently balanced as it is to prevent parties from, for instance, treating beastmasters like they smelled of the dung odor of their pets, or telling blu/thf to go dig a hole and bury himself. As a former blue/thf, it feels great to be able to level anything I want and be generally accepted.


This is the advantage of the current setup. As you mentioned BSTs were rejected and not wanted in any End Game content (at least I never saw it). It became one of those jobs never used. Not forgetting NINs being on

BLMs, THFs and Healers were in high demand. Luckily enough I had those jobs levelled, I did BLM after the TOAU was released so I had no choice but to SOLO > BLM Group later on. Something I don't miss. Problem is though as you have mentioned, you can level - play anything. You can also do End Game as anything (as long as you have the job levelled/know the job).

Having WHM as a job that I knew through and through, 80% of all my End Game was WHM. 19% being BLM/THF and 1% being the job I actually enjoy NIN or RNG.

Only difference now is if I want Instant DF to pop up I can go as a Tank, if I want to wait up to 2 minutes I go as Healer, if I want my DF time to go an average of 15 minutes I go as a DPS.

It was a different type of fun on XI, being a WHM is a prime example. On Sky it was essentially get to camp and stand still while using Macros, only time I moved was AOE casting or KIRIN which was done with kiting. For things like Salvage, Limbus, Sea, Dyna it required a little bit of moving but again tend to find a spot - camp it and cure. As a healer I found any new content very easy because I knew how to do my job. Learning the "mechanics" of the fights was never a requirement, it was essentially "Healer stands here" and "Be aware this move casts paralyze which you need to remove ASAP" or for fun "WHM kites this mob".

Now as a healer especially on COIL, its knowing the mechanics of an entire fight, knowing when to cure, what move does high damage (similar to XI).

T9 being a prime example.... of a multitasking healer...

#81 Jun 02 2015 at 1:10 PM Rating: Excellent
***
2,550 posts
Fynlar wrote:
Quote:
Learning now from the hands-on reviews that the new bard song takes 3 seconds to cast, and will boost damage from all skill abilities by 25%. Plus while the song plays you will get access to a powerful charged attack and a buff that automatically recasts your active dots on the target.


The potency of that attack will need to be huge or this will need to be something you only use for AoEing, because a mere 25% damage boost pretty much will only make up for the loss of auto attacks on a single target.

A lot of people in this game underestimate how much of your damage comes (or at least, SHOULD be coming) from auto attacks.


I think for bard it is around 60%. DPS jumped by 100 per second when I incorporated the "lock on target button" (for me it is clicking in L3 on my thumbstick).
1 2 3 4 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 198 All times are in CST
Anonymous Guests (198)