Indrith | |
The Water-works | |
Rusted Wheel |
'With the number of toads and lizards reduced, we should get a better idea of what is clogging up the works. It is going to take some time to clean out the pipes, though.
'Well, that can wait for later. I have another task that I will need your help with. Of course, I first need to see if you are strong enough to help me.
'Roll up your sleeves and let me see how much muscle you have there.'
Objective 1
Show Foreman Indrith how strong you are by flexing
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.
Foreman Indrith wants to make certain that you are strong enough to assist him with turning the wheel. Perhaps you should flex for him.
Objective 2
Step to the Wheel to aid Foreman Indrith
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.
Foreman Indrith has asked you to help turn the wheel.
Objective 3
Wait for Indrith to turn the wheel
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.
Foreman Indrith has asked you to help turn the wheel.
Objective 4
Talk to Foreman Indrith in the Wheel-house
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.
After showing the foreman that you were strong enough, of which he was dubious, the two of you attempted to turn the wheel behind him. A terrible noise was heard, and the foreman looked baffled.
Target Indrith and type /flex.