Captain

Description

'And this I also say: you are our captain and our banner. The Dark Lord has Nine. But we have One, mightier than they. . . .' -The Lord of the Rings: The Two Towers, "The White Rider"

Bearing a mighty banner into battle, the Captain provides hope and leadership to their fellows, inspiring them to greater deeds. A skilled Captain can rally a party back from the brink of defeat, or seal a victory against many foes. While a Captain is a respected fighter on their own accord, they are primarily driven by their powerful sense of leadership to those fighting around them.

The Captain will be the class of choice for players who enjoy supporting their fellows while participating in melee combat. With the unique ability to plant banners to increase the battle prowess of those near them, the Captain helps to define where a fight will happen. Their battle cries allow them to take advantage of certain events in combat to aid the morale or combat ability of their fellows. A Captain's style of combat focuses on inspiring those around them to glory.

Skills

  • Rallying Cry: When the Captain's enemy is defeated, her cry boosts her fellowship's morale.
  • War-cry: When the Captain's enemy is defeated, she lets out a cry which rallies her nearby companions to attack with greater speed and determination.
  • Command: Make Haste: Inspires the Captain's fellowship to greater haste, both in and out of battle.
  • Defensive Strike: The Captain attacks defensively, causing light damage but recovering quickly to protect herself from returned attacks.
  • Enraged Shout: A fearsome shout which strikes terror into the hearts of enemies and puts the Captain into a battle-readied state.
  • Pressing Attack: Allows the Captain to swing twice at her enemy, inflicting medium damage.
  • Harrowing Mark: The Captain leaves a Mark on her enemy, increasing all damage dealt to that foe by her fellowship.
  • Telling Mark: The Captain leaves a Mark on her enemy, pointing out a weakness in the enemy's armour, which increases the chance that her companions will critically wound it.
  • Cry of Vengeance: When a companion falls, the Captain's Cry inspires nearby companions to greater feats of skill.

Traits

  • Captain's Valour: The Captain's Banner of War evokes greater effects upon her allies.
  • Captain's Hope: The Captain's Banner of Hope evokes greater effects upon her allies.
Post Comment
Being A Captain
# Jan 30 2011 at 3:04 PM Rating: Decent
1 post
As a lvl 34 Captain I would like to say that life is not always easy but it sure is interesting and fun. When you hook up with the right partners, Hunter, Guardian & Champion, you can whip your weight in Trolls. The group dynamic is greatly inhanced by a Captain who knows how to lead his troops. After planting your banner and urging those fellowshiping with you on to greater heights the Elite do not seem so tough. Of course I have had only a lvl 34 experience so far but I am greatly looking forward to making lvl 65. This Game is AWSOME and very well developed. If only people on the outside would show as much cooperation, life wouild be alot easier to live.
beginer
# Dec 20 2007 at 7:18 AM Rating: Decent
2 posts
I'm new to LotRO, is it OK if i choose captain at first, is it hard to lvl up with him, or does he require a lot of money and time? One more questions - should i use molaforum advices?

Edited, Dec 20th 2007 10:21am by noopportunity
Diggin the Captain
# Jul 21 2007 at 11:53 AM Rating: Decent
1 post
I agree and disagree with u TowheadJeff. I recently started a captain and i love it!. I have a lvl 44 champ, and of course he is almost always welcome in groups. Even at high lvls i dont find it difficult to find a group for most quests. This is how i learned just how valuable a well played Captain can change a good group into a AWESOME group.

Here are some very useful things i have seen from high lvl capts:

1. the critical buff can turn a couple of nicely outfitted champs into uber over powered teamsters!

2. the HoT is welcome by any Minstrel, they will thank you when u are not around to help out, just ask one that has ever run thru Fornost.

3. Battle Shout and Routing shout, once the traits have been built up, make crowd control a breeze for a struggling tank. too many champs dont understand thier AoE skills, and can really erk a LM or a Burg.

4. This is the meat and potatoes of a Capt, your harelds. These guys are just pimp. Take a good group, Champ/Hunter/Guard and throw on ++ Agi/Might and now you guys are really mowing down some elites. Most of your champs focus on one or the other, they will be happy with your addition, spacificly the agi Champs, at times your Hareld can push them into a full % over thier normal critical chance and that means alot. plus higher lvl champ skills can cause bleeds when a crit goes off... bam! DPS goes up, thank you :)

I also find multiple mobs a pain while soloing, but some of the survival skills have saved me more than once, the skill that will keep u standing even after you are out of morale is by far the slickest skill i have used. Unfortunately i do not remember the name, but i received it at lvl 22. I use that in conjunction with the skill that takes morale from my pet and i can almost always live to fight again.

These are just my opinions on the Capt class, they are not 100% but they have swayed me to change from my champ to the captain. good luck with ur Captains, and stay focused, we need more high lvl leaders out there.

44 champ -- Lloki
23 capt --- Odenn Bil

(sorry about the spelling, spell check hates me)
different armaments
# Jun 19 2007 at 6:25 PM Rating: Decent
2 posts
i got to lvl 20 and im wondering i ftheres a difference in the type of armaments you get theres squire,pilgrim.man-at-arms and commoner, do they have different abilitiesarmour,etc? or just a different look to them?
character
# Apr 24 2007 at 4:10 PM Rating: Decent
1 post
how do i get may character
First
# Apr 13 2007 at 11:04 AM Rating: Decent
First to type something in this class. Captain is an awesome class, somewhat easy to solo with, but hard to take on multiple enemies, then again I'm still in beta.
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First
# May 01 2007 at 10:45 AM Rating: Decent
1 post
After playing a Captain for a week, it is definitely true that handling groups solo is a point of great difficulty. It seems like even with your Herald active, you can take on any one or even two mobs with great results. Yellow and orange mobs are even fair game. Somehow, however, even three blue mobs pose a huge problem. The lack of any AoE attacks is painful, and groups aren't likely to see a need for some of the Captain's skills (ie. If I have someone to heal my party, why would I need you to raise our morale or HoT?). All in all, I love the Capt. class and I strive to show groups how useful a Captain can be when the going gets tough.
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