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Merit points upgrades from the general categories take effect for any and all jobs that the player sets as their current Main Job, including jobs that are not yet level 75. More upgrades come into effect as the player's Main Job levels up, as shown in the table immediately below:
Job Levels | Upgrades in effect per category |
---|---|
1-9 | 0 |
10-19 | 1 |
20-29 | 2 |
30-39 | 3 |
40-49 | 4 |
50-54 | 5 |
55-59 | 6 |
60-64 | 7 |
65-75 | 8 |
These categories can be upgraded regardless of which job you currently are, providing it is 75.
Melee Skills
Defense Skills
Group 1 | Group 2 | |
---|---|---|
Warrior | Berserk Recast (-10 seconds per upgrade) | Tomahawk (+15 seconds duration per upgrade) |
Warcry Recast (-10 seconds per upgrade) | Warrior's Charge (-2 minutes 30 seconds recast per upgrade) | |
Aggressor Recast (-10 seconds per upgrade) | Savagery (+10 Weapon Skill TP Bonus per upgrade) | |
Defender Recast (-6 seconds per upgrade) | Aggressive Aim (+4 Ranged Accuracy bonus per upgrade) | |
Double Attack Rate (+1% per upgrade) | ||
Monk | Focus Recast (-10 seconds per upgrade) | Mantra (+4% per upgrade) |
Dodge Recast (-10 seconds per upgrade) | Formless Strikes (+5% effect per upgrade) | |
Chakra Recast (-10 seconds per upgrade) | Invigorate (+24 seconds duration per upgrade) | |
Counter Rate (+1% per upgrade) | Penance (+20 seconds duration per upgrade) | |
Kick Attacks Rate (+1% per upgrade) | ||
Thief | Flee Recast (-10 seconds per upgrade) | Assassin's Charge (-2 minutes 30 seconds recast per upgrade) |
Hide Recast (-10 seconds per upgrade) | Feint (-2 minutes recast per upgrade) | |
Sneak Attack Recast (-2 seconds per upgrade) | Aura Steal (+20% absorb rate per upgrade) | |
Trick Attack Recast (-2 seconds per upgrade) | Ambush (+3 Accuracy Bonus per upgrade) | |
Triple Attack Rate (+1% per upgrade) | ||
White Mage | Divine Seal Recast (-20 seconds per upgrade) | Martyr (-2 minutes 30 seconds recast per upgrade) |
Cure Cast Time (-4% cast time of all Cure spells per upgrade) | Devotion (-2 minutes 30 seconds recast per upgrade) | |
Bar Spell Effect (+2 potency of Bar spells, +2 Magic Defense Bonus per upgrade) | Protectra V (+2 defense per upgrade) | |
Banish Effect (+2 damage, +2 seconds duration of Defense Down effect per upgrade) | Shellra V (+1 Magic Defense Bonus per upgrade) | |
Regen Spell Effect (+1 HP/tick recovered per upgrade) | ||
Black Mage | Elemental Seal Recast (-20 seconds per upgrade) | Flare II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) |
Fire Magic Potency (+2 potency for all Fire spells per upgrade) | Freeze II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) | |
Ice Magic Potency (+2 potency for all Ice spells per upgrade) | Tornado II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) | |
Wind Magic Potency (+2 potency for all Wind spells per upgrade) | Quake II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) | |
Earth Magic Potency (+2 potency for all Earth spells per upgrade) | Burst II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) | |
Lightning Magic Potency (+2 potency for all Lightning spells per upgrade) | Flood II (+3 Magic Burst Damage and +5 Magic Accuracy per upgrade) | |
Water Magic Potency (+2 potency for all Water spells per upgrade) | ||
Red Mage | Convert Recast (-20 seconds per upgrade) | Dia III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds) |
Fire Magic Accuracy (+3 magic accuracy per upgrade) | Slow II (+1 effect and +2 Magic Accuracy per upgrade) | |
Ice Magic Accuracy (+3 magic accuracy per upgrade) | Paralyze II (+1 effect and +2 Magic Accuracy per upgrade) | |
Wind Magic Accuracy (+3 magic accuracy per upgrade) | Phalanx II (+30 seconds duration and +3 damage reduction per upgrade) | |
Earth Magic Accuracy (+3 magic accuracy per upgrade) | Bio III (+30 seconds duration per upgrade : 30/60/90/120/150 seconds) | |
Lightning Magic Accuracy (+3 magic accuracy per upgrade) | Blind II (+1 effect and +2 Magic Accuracy per upgrade) | |
Water Magic Accuracy (+3 magic accuracy per upgrade) | ||
Paladin | Shield Bash Recast (-10 seconds per upgrade) | Fealty (-2 minutes 30 seconds recast per upgrade) |
Holy Circle Recast (-20 seconds per upgrade) | Chivalry (-2 minutes 30 seconds recast per upgrade) | |
Sentinel Recast (-10 seconds per upgrade) | Iron Will (+19% effect per upgrade) | |
Cover Effect Length (+4 seconds per upgrade) | Guardian (+19% effect per upgrade) | |
Rampart Recast (-10 seconds per upgrade) | ||
Dark Knight | Souleater Recast (-12 seconds per upgrade) | Dark Seal (-2 minutes 30 seconds recast per upgrade) |
Arcane Circle Recast (-20 seconds per upgrade) | Diabolic Eye (-2 minutes 30 seconds recast per upgrade) | |
Last Resort Recast (-10 seconds per upgrade) | Muted Soul (-10 Enmity per upgrade) | |
Last Resort Effect (+2% Attack Bonus, 2% Defense Down per upgrade) | Desperate Blows (-5% Delay per upgrade) | |
Weapon Bash Recast (-10 seconds per upgrade) | ||
Beastmaster | Killer Effects (+1% intimidation rate on all killer effects per upgrade) | Feral Howl (-2 minutes 30 seconds recast per upgrade) |
Reward Recast (-3 seconds per upgrade) | Killer Instinct (-2 minutes 30 seconds recast per upgrade) | |
Call Beast Recast (-10 seconds per upgrade) | Beast Affinity (+2 pet level per upgrade) | |
Sic Recast (-4 seconds per upgrade) | Beast Healer (+1 Regen amount per upgrade) | |
Tame Recast (-20 seconds per upgrade) | ||
Bard | Lullaby Recast (-1 second per upgrade) | Nightingale (-2 minutes 30 seconds recast per upgrade) |
Finale Recast (-1 second per upgrade) | Troubadour (-2 minutes 30 seconds recast per upgrade) | |
Minne Effect (+1 per upgrade) | Foe Sirvente (+5% effect per upgrade) | |
Minuet Effect (+1 per upgrade) | Adventurer's Dirge (-3 Enmity per upgrade) | |
Madrigal Effect (+1 per upgrade) | ||
Ranger | Scavenge Recast (-10 seconds per upgrade) | Stealth Shot (-10 Enmity per upgrade) |
Camouflage Recast (-10 seconds per upgrade) | Flashy Shot (-2 minutes 30 seconds recast per upgrade) | |
Sharpshot Recast (-10 seconds per upgrade) | Snapshot (-2% Delay per upgrade) | |
Unlimited Shot Recast (-6 seconds per upgrade) | Recycle (+5% activation rate per upgrade) | |
Rapid Shot Rate (+1% per upgrade) | ||
Samurai | Third Eye Recast (-2 seconds per upgrade) | Shikikoyo (-2 minutes 30 seconds recast per upgrade) |
Warding Circle Recast (-20 seconds per upgrade) | Blade Bash (-2 minutes 30 seconds recast per upgrade) | |
Store TP Effect (+2 per upgrade) | Ikishoten (+3 TP gained per upgrade) | |
Meditate Recast (-6 seconds per upgrade) | Overwhelm (+5% damage bonus per upgrade for the first 3 upgrades. 2% increase each for the last 2 upgrades) | |
Zanshin Attack Rate (+1% per upgrade) | ||
Ninja | Subtle Blow Effect (+1 per upgrade) | Sange (-2 minutes 30 seconds recast per upgrade) |
Katon Effect (+2 damage and +2 seconds resist down per upgrade) | Ninja Tool Expertise (+5% activation rate per upgrade) | |
Hyoton Effect (+2 damage and +2 seconds resist down per upgrade) | Katon: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade) | |
Huton Effect (+2 damage and +2 seconds resist down per upgrade) | Hyoton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade) | |
Doton: Ichi Effect (+2 damage and +2 seconds resist down per upgrade) | Huton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade) | |
Raiton: Ichi Effect (+2 damage and +2 seconds resist down per upgrade) | Doton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade) | |
Suiton: Ichi Effect (+2 damage and +2 seconds resist down per upgrade) | Raiton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade) | |
Suiton: San (+5 Magic Attack Bonus and +5 Magic Accuracy per upgrade) | ||
Dragoon | Ancient Circle Recast (-20 seconds per upgrade) | Deep Breathing (-2 minutes 30 seconds recast per upgrade) |
Jump Recast (-3 seconds per upgrade) | Angon (+15 seconds Defense Down duration per upgrade) | |
High Jump Recast (-6 seconds per upgrade) | Empathy (+1 copied effect per upgrade) | |
Super Jump Recast (-6 seconds per upgrade) | Strafe (+5 Wyvern Breath Accuracy per upgrade) | |
Spirit Link Recast (-6 seconds per upgrade) | ||
Summoner | Avatar Physical Accuracy (+3 per upgrade) | Meteor Strike (40 TP bonus per upgrade) |
Avatar Physical Attack (+2 per upgrade) | Heavenly Strike (40 TP bonus per upgrade) | |
Avatar Magical Accuracy (+3 per upgrade) | Wind Blade (40 TP bonus per upgrade) | |
Avatar Magical Attack (+2 per upgrade) | Geocrush ((40 TP bonus per upgrade) | |
Elemental MP Cost (-1 elemental perpetuation cost per upgrade) | Thunderstorm ((40 TP bonus per upgrade) | |
Grand Fall ((40 TP bonus per upgrade) | ||
Blue Mage | Burst Affinity Recast (-4 seconds per upgrade) | Assimilation (Increases maximum Blue Magic points by 1 per upgrade) |
Chain Affinity Recast (-4 seconds per upgrade) | Convergence (+5 Magic Attack and +5 Magic Accuracy per upgrade) | |
Monster Correlation (Increase monster family related effects by 1 per upgrade) | Diffusion (-2 minutes 30 seconds per upgrade) | |
Physical Potency (+2 Magic Potency of physical Blue Magic spells per upgrade) | Enchainment (Grants a 10 TP Bonus to Chain Affinity per upgrade) | |
Magic Accuracy (+2 Magic Accuracy of magical Blue Magic spells per upgrade) | ||
Corsair | Phantom Roll Recast (-2 seconds per upgrade) | Snake Eye (-2 minutes 30 seconds per upgrade) |
Quick Draw Recast (-2 seconds per upgrade) | Fold (-2 minutes 30 seconds per upgrade) | |
Quick Draw Accuracy (+2 per upgrade) | Winning Streak (+20 seconds per upgrade) | |
Random Deal Recast (-40 seconds per upgrade) | Loaded Deck (-10% failure rate per upgrade) | |
Bust Duration (-10 seconds per upgrade) | ||
Puppetmaster | Automaton Melee Skill (+2 per upgrade) | Role Reversal (-30 seconds recast per upgrade) |
Automaton Ranged Skill (+2 per upgrade) | Ventriloquy (-15 seconds recast per upgrade) | |
Automaton Magic Skill (+2 per upgrade) | Fine-Tuning (Increase accuracy by 5, ranged accuracy by 5, evasion by 5, and magic defense by 5 per upgrade) | |
Activate Recast (-40 seconds per upgrade) | Optimization (Increase attack by 5%, defense by 5%, and magic attack by 5 per upgrade) | |
Repair Recast (-6 seconds per upgrade) | ||
Dancer | Steps Accuracy (Increases the accuracy of steps by 3) | Saber Dance (-30 seconds per upgrade) |
Haste Samba Effect (Increases the effect of Haste Samba by 1) | Fan Dance (-30 seconds per upgrade) | |
Reverse Flourish Effect (Increase TP gained via Reverse Flourish by 3) | No Foot Rise (+1 Finishing Move per upgrade) | |
Building Flourish Effect (Increase Building Flourish accuracy by 2, attack power by 1%, and critical hit rating by 1%) | Closed Position (+3 Accuracy and +3 Evasion per upgrade) | |
Scholar | Grimoire Recast (Shorten recast time of Light Arts and Dark Arts by 2 seconds) | Altruism (Light Arts Stratagem (requires two charges). Increases the accuracy of your next white magic spell.) |
Modus Veritas Duration (Increase duration of effect for Modus Veritas by 10%) | Focalization (Dark Arts Stratagem (requires two charges). Increases the accuracy of your next black magic spell.) | |
Helix Magic Acc./Atk. (Increase Magic Accuracy by 3, and Magic Attack Bonus by 2 for Helix spells) | Tranquility (Light Arts Stratagem (requires two charges). Your next white magic spell will generate less enmity.) | |
Max Sublimation (Increase the maximum amount of MP available via Sublimation by 10) | Equanimity (Dark Arts Stratagem (requires two charges). Your next black magic spell will generate less enmity.) | |
Enlightenment (Optimizes both white and black magic capabilities and allows access to both addenda for your next spell. Recast: 10min.) | ||
Stormsurge (Storm-type spells grant a bonus to attributes associated with their element. Initial bonus value: +3.) | ||
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