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My Beta Report (spoilers)Follow

#1 Feb 15 2007 at 12:31 PM Rating: Default
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#2 Feb 15 2007 at 3:56 PM Rating: Good
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I think your attention to lore details is remarkable. It is a shame that you weren't employed by Turbine during development. At this late stage of beta testing, it doesn't seem realistic that they would be making changes in anything but serious bugs while optimizing code for better performance.

Many people read Lord of the Rings, but I would guess far fewer were able to read The Silmarillion or other works by Tolkien characterized by that type of dry historical prose. This implies that few people would notice small departures from Tolkien's lore and even if they were noticed, would probably be overlooked as a nuance and not a 'game breaker' as you imply.

I am not privy to the particulars of Turbines agreement with the Tolkien Enterprises, but common sense would tell me that small deviations, either intentional or not, must have been expected to enhance game play. Tolkien could not have created the world of Middle Earth with later game development in mind. Surely he would have been thrilled to see his world recreated for more people to enjoy despite small flaws, deviations, mistakes and omissions.

I personally hope Turbine is concentrating on making this game FUN overall while preserving as much of Middle Earth as possible. If Turbine had instead chosen to make a game as unplayable and inaccessible as The Silmarillion, no one would buy it however closely it mirrors Tolkien's lore.
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#3 Feb 15 2007 at 5:35 PM Rating: Decent
Wait... this whole Lord of the Rings thing is a book series/trilogy/epic?! =P

The only way that you will ever get something that is 100% based on what the author of the lore wants is if the original author does it. No matter what.

I havent read any of the "trilogy" ever. I did read The Hobbit many, many, many years ago and to tell you the truth I remember nothing of it. It isnt because I thought it was blah.. it's just been too long ago.

I want to play LotRO mainly to play something different and I understand that many others want the "true" Tolkien experience, but it is almost impossible to make 100% of everyone happy without bringing together Tolkien, Turbine, Donald Trump, Steve Dobbs, Danny Elfman, Superman, Blizzard, and Industrial Lights and Magic. It wont happen... ever.

Seriously... you cant stick to the lore all the time. If you did you would have people griping about how, "The Hobbits never killed THAT many spiders in the book!! And all they got was 500xp?! Come on... I dont believe this! I am outraged!"

Hell... even Blizzard warped WoW's lore just a little bit and not too many people stood up and noticed, and those who did didnt get anywhere because no one playing it cared enough to stop playing it.

I REALLY liked that you stood up to them and told them how you felt though, and maybe in the future they will try and stick with the lore a little more concerning expansions or patches.



Edited, Feb 15th 2007 10:09pm by PentUpAnger
#4 Feb 18 2007 at 10:33 PM Rating: Default
The problem is, when I was Beta Testing in August/September they had more than enough time to correct some of these Lore Errors.

The majority of them are actual typographical errors which can be changed in one stupid patch. Even Quests such as Amdir's transformation can be easily rectified.

The major ones (such as Tom Bombadil's house) are ones which would require an update of the terrain, but this has been done many times by other companies (look at how Blizzard had to rush to "fix" darnassus' entire art scheme), and it would require time but they need to pay attention to this to sell it to the audience.

If there were just 2-3 errors in lore, or minor inconsistancies to make the story flow (such as the movies), that's one thing. But when you have a 22 page long letter of quotations where Turbine screwed up every single step of the way, that goes above and beyond regular "mishaps" and enters a real question of "why don't they just make up their own ****ing game-- because it has no semblance to tolkien?".


Now, my post to their messageboards was far more polite to them than the letter I sent to S.Z.C., and to be simply banned for quoting books like I was expected to do! That just really shows the quality of Turbine's work. I do want to clarify something -- I only read the books once before I joined. It was the fact that I was finding really screwed up things (like Rolo Maggot -- arsonist and murderer) that caused me to scour the indexes and books for quotations. The ***** ups may seem minor, but throughout the whole gaming experience you're asking yourself "Wtf is up with this?" if you have even read the books once.


As for overall gameplay I will say these things:

1. Questing -- fun, but repetetive. "Kill 25 of this monster" complete that quest "Kill 100 more!" complete that quest "Now let's see you kill 300!"
Fun -- kinda. I made it my business to complete every quest prior to my level before going on, why? I was testing the quests. I also have some notes on the various quests but they might not be valid anymore.

2. The titles -- most were absolutely lame. I did go after each one to just get them and see if they worked. I cannot see anyone wanting to do what I did for fun. Some of the titles are "ok." and well, you'll go ahead and get one or two just to get one or two so you can look cool with a long name.

3. Combat system -- the neuances of the system were constantly changing, they couldn't seem to find a solid system they really liked when I was testing. I thought a variety of their ideas were good. Such as auto acquire on enemies already attacking you (if you killed an enemy while still loading a bow, your new shot would automatically hit the second enemy, which cut down on time wasted by acquiring and firing again). That came and went and came back again. I have no idea if it's going to be in the final product.

4. They went Pro-Raid. They bragged about being right for casual non raiding gamers. But all of the high end gear, high end recipies, high end materials used in recipies will only be found in Raid Areas.

End game = World of Warcraft and Everquest.

It is a big drawback to the entire game.

5. They made the Minstrels and the Lore Masters (Wizards) magic intensive. You will NOT be playing a game that feels ANYTHING like LoTRO. If you want that I suggest I.C.E.'s old rpg (or buy Decipher's if you really want to support that "pro-christain" anti-other religions bigoted company).

When I say magic intensive, I mean magic intensive.


Now I've seen a lot of successful different published RPGs out there, and they COULD have used any one of those method for varying degrees of RPG goodness, but they went the Nuker/Healer/Tank holy trinity route of World of Warcraft. It is fun, a lot of fun, but only if you lobotomize yourself so you never ask the question "Didn't I just buy a LotR game? I thought I was supposed to be playing LotR."
#5 Feb 18 2007 at 10:43 PM Rating: Good
So Dalboz, I take it you're pre-ordering and paying for the lifetime subscription?
#6 Feb 19 2007 at 4:38 AM Rating: Decent
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This is going to be a bit rude, but I've read countless lore complaints and I get tired of seeing these zealots making illogical arguements and shooting themselves in the foot.



LOTRO is a medium for the events of LOTR. Sacrifices must be made. Games HAVE to work differently than stories or movies. It is impossible to completely reconcile any two different forms of medium completely. It also frustrates me how most of these Tolkien fans fail to udnerstand how the books themselves are a medium for the events in LOTR. I read a lore psot on teh official boards about someone complaining how quickly they get travel to places. They wanted a journey from the shire to the lands of the elves to take real life weeks like it was describe in the books. I rolled my eyes. Tolkien didn't make it take weeks, he wrote that it took weeks, but it didn't take you weeks to read it. Because if Tolkien described in actual time the week long journey you'd be bored to death in teh books. He converted it into a story in which he can freely skip time to make the book mroe interesting. Likewise a game can freely skip time to make it more interesting.

The game takes "short cuts" in the same way the books take "short cuts."
Dalboz wrote:
Without a doubt, Videogames take shortcuts. In Battle for Middle-earth, you can summon Arwen and Elrond to fight and kill Sauron. What you need to understand is that Role Playing Games are far different. They are like Movies. They rely intensely on lore and mythology set forth. Turbine is trying to market to the Role-players, the people who dress up like elves, the people who speak elvish, when they produce a Tolkien role playing game. They have failed.

LOTRO is an MMORPG, not an MMORP. It's an udnerstandble mistake to make because the genre is so poorly named, but most RPGs are not really role-playing games in the way Oblivion, DnD, and LARP are. An PRG is a different genre than an RP and most modern MMOS are MMORPGs catering to gamers with some rp on the side, not MMORPs catering to RPers with a game on the side.



I also dislike the hardcore lore fans because they are saying that Turbine should tkae time away from improving the game and focus on the Lore. Time and staff are limited quantities and Turbine can't do both, if they improve the lroe they are going to have to take people away from other projects. This is an exmaple of how LOTR fans are shooting themselves in the foot. I've seen it done in other game, the company works on teh RP and the gmae doesn't improve. The RPers are happy withthe lroe, but realsie the game isn't that great and leave. And everyone loses. Even if the RPers are content you still hrt the game for many other players who end up leaving and you are left with a low popualtion game, a dying MMO.



And the final thing that urks me is how meaningless and unnoticeable msot of teh complaints are. These are thigns no one should rightfulyl care about. These are things no one will notice without explicitely looking for errors in the game.

You made mention of how the gmae lists distances in meters and not feet/yards. Seriously...








If I wasn't actually worried that if Turbine were to give mind to Lore compalints it would substantially hurt the game I wouldn't care less how accurate the game is teh book. However I do think it is somewhat funny how lorist seem to not understand how books manipulate events to make stories more interesting as most of the types of complaints being made about the game could be made about the books in describing "actual" events.
#7 Feb 19 2007 at 7:29 AM Rating: Good
I have to agree, lore freaks give me a headache.
#8 Feb 19 2007 at 11:49 AM Rating: Decent
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It is a balancing act for sure; no matter what the final product is there will be ires raised on both sides of the issue. Suggestions that are both reasonable and feasible will have the best chance of implementation.

Have fun, love life, and remember... it's just a game =D
#9 Feb 19 2007 at 11:54 AM Rating: Good
AjnachakrA wrote:
Have fun, love life, and remember... it's just a game =D
No wai, it's the internet. The internet is serious business.
#10 Feb 19 2007 at 12:27 PM Rating: Good
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Wow ... just wow.

You remind me of comic-book guy.

You say you're not a fanatic and you don't speak Elvish, but your attention to these minute details speaks volumes otherwise.

Quote:

4. They went Pro-Raid. They bragged about being right for casual non raiding gamers. But all of the high end gear, high end recipies, high end materials used in recipies will only be found in Raid Areas.

End game = World of Warcraft and Everquest.

It is a big drawback to the entire game.

5. They made the Minstrels and the Lore Masters (Wizards) magic intensive. You will NOT be playing a game that feels ANYTHING like LoTRO. If you want that I suggest I.C.E.'s old rpg (or buy Decipher's if you really want to support that "pro-christain" anti-other religions bigoted company).


Without raiding content, the game is over too fast. That's reality. The fact that it offers solo options at every level gives everyone something to do if they don't feel like partying - but like most MMOs, there has to be a social aspect.

You are full of good ideas, but blinded by naivety. They did an excellent job of making the healing and nuking class feel less like the cookie-cutter "Wizard" and "Cleric." Renaming HP to "Morale" was a nice touch.

If you think it's such a bad representation of the LOTR world, please explain how you would have formatted the game? I mean there is a VERY solid reason why almost every MMORPG on the market revolves around the tank + DPS + heals model. It makes sense.

Please propose an alternative, or accept it.



Edited, Feb 19th 2007 3:48pm by Jordster
#11 Feb 21 2007 at 8:38 AM Rating: Decent
While I understand the points of several of the responders above that Turbine (and similarly producers of the movie trilogy) were forced, of obvious necessity, to interpret Tolkien's work to transfer the texts to other mediums, I also agree with Dalboz on many points. We are seeing the 2 extremes in this post -- those who are looking for the next MMORPG game and don't care much about the details, and the relatively rare true literary Tolkien experts who want to see the world precisely recreated online.

Let's not get too lost in the details. On the other hand, this is a game based on Tolkien's work and as Dalboz points out, Tolkien himself took this very seriously... But for most of us that is far too seriously. However, there are "necessary" modifications (e.g. travel distances/time) and there are "unnecessary" modifications (overly simplified storylines or blatant modifications of the storyline). And by the way, I personally couldn't care less about what units travel distances are listed in (furlongs, smoots, inches, microns... take your pick). I also suspect that is not a major concern of Dalboz'. I would gladly overlook relatively trivial details such as that for a playable game which accurately recreates both the STORYLINE and ATMOSPHERE of Middle Earth. Because if the storyline and atmosphere are not accurate, then we might as well be playing WoW 3 or whatever.

The basic point Dalboz makes which I am most sympathetic to is what sounds like unnecessary modifications of the story (e.g. wights haunting the old forest, and the creation of new nazgul....). I find it hard to imagine that such modifications were truly necessary in order to make a quality game. However, imagine I must, until I can judge for myself. The problem is that given the story title, this game isn't just another MMORPG. On the other hand, many people don't or won't care... plain and simple.

In any case, I will be judging the game myself as soon as possible. A long-time veteran of EQ, DAoC and WoW, and ALSO a long-time Tolkien fan (who has read the books many times, but not written essays on them), I am hoping this game will come close to it's EXTREMELY AMBITIOUS goals. Even if it comes close to those goals, it will be one of the greatest MMORPG's created to date. I really really really really hope this game doesn't join a long list of MMORPG's which don't live up to expectations/hopes. But hey... if it does, I guess we wait for the new and improved LOTRO II in a few years.
#12 Feb 21 2007 at 10:12 AM Rating: Decent
After thinking a bit more on this.... what is it we want from this game?

To expect to have thousands of characters running around this virtual Middle Earth universe all of whom are of epic importance is simply ridiculous. In fact, the majority of characters in Tolkien's novels were simply "noise" except for a seemingly chosen few. This game might work as single-player (and yes, it has been attempted... multiple times), but as a multi-player the best it can do is vaguely parallel the LOTR universe.

3 million ex-WoW Frodo-clone ring-bearers could rush the gates of Mordor simultaneously. I'm sure Gondor would be thrilled at the sight....
#13 Feb 22 2007 at 11:32 AM Rating: Decent
wow someone ate their wheaties to go through all that and still feel compelled to voice their opinion yet again on a fan site.

I for one am a long time beta tester of PC - Board and card games , well over 20 + years worth of game testing.I understand both the loyal fan base and the gamr bases and I must say some points are valid and others are just plain out of text for a MMORPG.Lets think on this as someone else has posted - it matters little what kind of measurement system is used i na game.Also time will skimmed over in movies - book and games period - to have a PC game force you to travel weeks to get from the misty Mountaisn to the Shire would be dull and boring and NO ONE would play for long.For those of us who played EQ when it first launched, travel by boat , ( ARG the horror ) will soon atest , the portals made game play faster and much more simpler.

So to beat a game company over the head with such detaisl would surely have them dragging their feet in a game with so much dull no eventfull travel or over the edge skirmages that you would not want to step ot fro mthe city areasat all.So before gamers and lore fans start debating those facts thing - whe nyou play a game would oyu ratehr have a game that allows you to a faster mode to travel from a to b or would you ratehr have a game that makes it so boring or dangerous to travel at all.Either way thsoe 2 issues will cause the downfall of a game fast.

Next I understand to need to acruate eye for detail but to clai ma FANTASY world like Middle Earth be like our real world is silly.Understand the meanign FANTASY - as in pretend - so when the game does notshow the leaves ofa tree NOT turning the color you wish them to have o na certain DATE is kind of silly when you truely want a game that allows youto adventure i ntheforest and gives you the ability to travel around the tree and leaves - if that tree causes me ot STOP and cannot move - do youthink I care what color the leaves are on it ?

Also fantasy allows me ot pick up a sword - cleave a mob into a few pieces and move on dow nthe road ......

Real world - I do this and I become a murderer and if caught I will be on death row for 20 years till I finally run out of appeals and then have my fianl date with the lethal injection chamber.

So lets face it - if we want to play a game with dull boring lives we woudl all be sitting in our PC chairs wooting and yahooinh over the SIMS - well I dont see many here who are reveiwing this game doign that so we want more then dull boring travel.We also dont want to hag and slash every 2 feet when we enter the wilderness areas eithers.So the game must be allow some Leeway to resolve those issues, Lore is a must to allow a connection tothe book - and game BUT to the lore fan you must be able to allow some suspened belief and allow the game to add some flavor for the gamer.this delicate balance can be reached but both sides MUST be willing ot sayt I Like this and dont mind that.

Its a game and for my taste it feels more intuen with my style and likeing then most others out there now .Wow - EQ and EQ2 and City og heros andCity of Villaisn all have had my attention but this game is one of the few where I will spend tiem just traveling and seeing what I can find out and get into and help discover.Eq had my attention for well over 6 yrs but when they started adding more and more expansions and not fixing the issues the original game had todl me the game is bugged and will not be fixed so why keep playing it .

Hoefully the Turbine crews wil lfix the game to MOST of our likeing and allow the game ot flourish and trive for its players.So far the game is nicely put together and allows small groups to aid the Major Roles in the book on tasks in Middle Earth.As for the Ring and the Journey - that will only be answered i nteh future and no one can say right now what will be happening.
#14 Feb 25 2007 at 5:26 PM Rating: Decent
I had to go look this up, since it appears that the major issue is the Nazgul thing...

From Fellowship of the Ring, Book II, Chapter 1, "Many Meetings".. where Frodo has just woken up in Rivendell, and Elrond and Gandalf are discussing how long Frodo has been ill...


---
[I assume Gandalf replies to Frodo]
'What would it have done to me?', asked Frodo. "What were the Riders trying to do?"

"They tried to pierce your heart with a Morgul-knife which remains in the wound. If they had succeeded, you would have become like they are, only weaker and under their command. You would have become a wraith under the dominion of the Dark Lord; and he would have tormented you for trying to keep his Ring, if any greater torment were possible than being robbed of it and seeing it on his hand."

---

So, yes, it appears there is some basis for the thought that things like the Nazgul could be created.

#15 Feb 25 2007 at 7:31 PM Rating: Decent
I don't think all of your information is correct.

I recall Tolkein hinting at Entwives having mysterious appearances near the Shire, at the beginning of the Fellowship of the Ring, even before the four hobbits entered Tom Bombadil's forest, and later reinforced by things said by Treebeard and possibly somewhere else in the book (glossaries?).

As you *appear* to be the die-hard expert on ALL the facts, and as you can see, mine are all but a foggy memory, I cannot argue with you on this point, or any of the other ones which may not 'ring' true.

All I can do is ask: Does anybody ELSE out there remember what I am talking about? That Tolkein hinted that the last of the Entwives were supposedly in the WEST? Near the Shire, in Tom Bombadil's woods? Possibly growing old and turning into those evil half-tree, half-ent abominations that tried to swallow one of the hobbits until Tom saved him?

If none of what you say is wrong, you should be working for Turbine. If some of what you say is wrong, I can see why they shouldn't hire you.
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