----------------
- NODE LOCATIONS (ancient vase):
- Lone Lands - Naerost - Lone Lands ( s, w)
- Lone Lands - Mithrenost - Lone Lands ( s, w)
- Lone Lands - Ost Cyrn - Lone Lands ( s, w)
- Lone Lands - Nindor - Lone Lands ( s, w)
- North Downs - Ost Galumar - North Downs ( s, w)
- North Downs - Dol Nendir - North Downs ( s, w)
- North Downs - Merenost - North Downs ( s, w)
- North Downs - Dwarf Ruins by Dori ( s, w)
- North Downs - Swamp in southern-central North Downs ( s, w)
RECIPES
- BATTLE LORE (scrolls that provide 30 minutes of a party buff in either Offence (Battle Lore) or Defense (Warding Lore). Mastery: 1 Flawed Huron Heartwood (grants 3 scrolls instead of 1).
- Scroll of Battle Lore - 3 Faded Sindarin Passages, 1 Torn Craftsman’s Diary and 1 Cracked Dwarf-carving.
- Scroll of Warding Lore - 3 Faded Sindarin Passages, 1 Torn Craftsman’s Diary and 1 Cracked Dwarf-carving.
- BOOKS (allows a Loremaster to reduce the cost of power for certain skills, this tier allows for -4% power cost). Mastery: 1 Flawed Warg Ear (grants an additional -2% to powercost).
- Book of Beasts - 3 Faded Sindarin passages, 2 Torn Craftsman’s Diary, 1 Cloth-Bound Journal and 1 Quill and Ink set (reduces cost for “Sign of the Wildâ€).
- Book of Nature - 3 Faded Sindarin passages, 2 Torn Craftsman’s Diary, 1 Cloth-Bound Journal and 1 Quill and Ink set (reduces cost for “Lore Powerâ€).
- Book of the Dunedain - 3 Faded Sindarin passages, 2 Torn Craftsman’s Diary, 1 Cloth-Bound Journal and 1 Quill and Ink set (reduces cost for “Sign Powerâ€).
- CONSUMABLES (potions that will restore power or morale when used at higher Tiers, oil to be applied to arrows for extra damage) Mastery: 1 Flawed Spider Eye (grants 2 potions instead of 1).
- Greater Celebrant Salve - 3 Faded Sindarin Passages, 2 Cracked Dwarf-carvings, 1 Water and 1 Glass Phial (restores 320-340 Power when used).
- Greater Essence of Athelas - 3 Faded Sindarin Passages, 2 Cracked Dwarf-carvings, 1 Water and 1 Glass Phial (restores 320-340 Morale when used).
- Light-oil (makes 4) - 3 Faded Sindarin Passages, 2 Torn Craftsman’s Diary, 1 Water and 1 Glass Phial.
- CRAFTING LORE: scroll that increases a skills critical chance for a small amount of time, adds 3.5% chance). Mastery: 1 Flawed Warg Ear (grants 3 scrolls instead of 1).
- Scroll of Metalworking Lore - 3 Faded Sindarin Passages and 1 Torn Craftsman Diary.
- Scroll of Tailoring Lore - 3 Faded Sindarin Passages and 1 Torn Craftsman Diary.
- Scroll of Weaponsmithing Lore - 3 Faded Sindarin Passages and 1 Torn Craftsman Diary.
- Scroll of Woodworking Lore - 3 Faded Sindarin Passages and 1 Torn Craftsman Diary.
- DYES: used to color cloth or other objects of that sort. Mastery: 1 Huge Worm Eye (grants 3 dyes instead of 1).
- Navy Dye (blue color) - 3 Woad Plants, 1 Chalk, 1 Water and 1 Glass Phial.
- Violet Dye (light-purple color) - 3 Juicy Blackberries, 1 Chalk, 1 Water and 1 Glass Phial.
Edited, Mar 6th 2008 9:34pm by agonizer