'Please...there is but one last of my kin in the Midgewater Marshes. Reniolind is his name. A young scholar of my kind. He was not here when Amdir came and may yet be alive.
'Go to him quickly. He had gone to study the ruins of the old Marshwater Fort at the centre of the Marshes. You must tell him...warn him...to beware Amdir's scream!'
When you entered the Mustering Cave, you found you were too late to help Mundol. Amdir had already come and mortally wounded him.
Enter the ruins of the old Marshwater Fort
Find Reniolind in the old Marshwater Fort, which lies at the centre of the Midgewater Marshes, west of the Mustering Cave.
Mundol asked that you warn the last of the Rangers in the Midgewater Marshes, Reinolind, a yound scholar, of Amdir's betrayal.
If, like me, you had trouble finding Reniolind in Marshwater Fort, here's the scoop:
Reniolind is not standing around in the ruins, nor is he dead there either.
Make your way toward the inner part of the Fort ruin. You will likely have to fight the Marsh Spider Queen and a couple of her hench-spiders (heh). They're part of a different quest, but to get where you're going, you'll step into their territory and probably end up fighting them.
At the spot where the Spider Queen usually sits, look left, at the wall. You'll notice that what you might've thought was just ornamental ancient stonework (the light IS bad in the Marshes!) is actually two gigantic doors.
Right-click on these doors to open them. They lead to an instanced (private) "dungeon" where the next piece of your epic story plays out. Reniolind will be waiting inside the doors when you arrive.
Should you fail this quest, be prepared to have to fight the Spider Queen again immediately after the game kicks you out of the instance. You appear almost on top of her, so it's on!
Lastly, if you do fail this quest, just click on the doors again to re-enter the instance and earn a second chance. There's no need to talk to your original quest-giver, or anything. Just re-enter.
At this point, the quest chain changes from Vol. 1, Prologue - Bree-land Epic Prologue to Vol 1, Book 1: Stirrings in the Darkness
Leads To: Foreword: An Unwanted Guest
|Prologue: Burying the Dead||5||Archet||Archet|
|An Urgent Summons||8||Archet||Archet|
|Cutleaf's Good Intentions||10||Bree-land||Combe|
|A Critical Strike||11||Bree-land||Combe|
|Instance: The Hideout||10||Bree-land||Chetwood|
|To a Ranger's Aid||14||Bree-land||Midgewater Marshes|
|Instance: To a Ranger's Aid||14||Bree-land||Marshwater Fort|