Instance: New Devilry  

Series Name: Volume II, Book 6: The Shadowy Abyss
Included in Quest: Chapter 8: New Devilry
Leads To: II.6.8 Tale: New Devilry
Start Zone: Foundations of Stone
Start Area: Foundations of Stone
Start Location: Azanarukar
Start Mob: Lenglammel
Flags: Fellowship, Epic
Quest Level: 60
Min Level: 55
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    Globsnaga-troll
    Lenglammel

Bestowal

New Devilry
"With the absence of the Balrog, other powers less great, yet terrible still, have arisen in the dark places. Mazog has sent his Orcs into the Shadowy Abyss to entreat or control these powers...though it may prove his undoing...."

Background

The Elves of Lothlorien have sent you deep into Azanarukar to find out what has happened to Magor and discover what is really going on in the uncharted depths.

Objectives

Objective 1

  • Defeat Moria Orc-berserkers (0/5)
  • Defeat Dhugluk
  • Upon entering Azanarukar, you are confronted with the battallions of Mazog's elite troops. The Elves have asked you to remove the threat of Mazog in Azanarukar by defeating their leaders.

    Objective 2

  • Talk to Magor, the Elven prisoner
  • You have defeated the leaders of the Moria Orcs that Mazog sent to Azanarukar and found Magor, the lost Elf. Now, Magor wants you to help him defeat the Nameless creatures that dwell deep in Azanarukar. He will need assistance in putting an end to the scourge.

    Objective 3

  • Help Magor clear the evil from Azanarukar
  • You have defeated the leaders of the Moria Orcs that Mazog sent to Azanarukar and found Magor, the lost Elf. Now, Magor wants you to help him defeat the Nameless creatures that dwell deep in Azanarukar. He will need assistance in putting an end to the scourge.

    Objective 4

  • Defeat The Gloom-walker
  • Defeat The Flame-drinker
  • Magor has helped you clear the way to a darker deeper lair. Sensing great danger, he has gone for help, leaving you to seek out the new threat. Seek out the evil ahead and defeat it.

    Objective 5

  • Defeat Gwathnor
  • You have killed two great Regmyl that have claimed to guard Azanarukar for a long time. You hear horrible bellowing roars ahead and can only guess at what danger lurks behind the next turn.

    Notes

    During Objective 3, Magor will need to be defended, don't let yourself get near the trolls without the wall behind you, they will knock you over the cliff, a train alot of mobs on you, that will kill Magor.
    And stay away from the pools of acid, they are instant death.

    During Objective 4, The Flame-drinker & The Gloom-walker will alternate attacks, switch an become non-agro, during this time, they will also turn the purple piles of sludge on the ground, into drop pits that you will need to avoid.