Tham Ornen  

Prerequisite: Tham Varan
Leads To: Tham Andalath
Start Zone: Middle-earth
Start Area: Global
Start Mob: Orchalwe's Journal on the Twilig
Items Needed:Items Rewarded:Reputation Increased: 1200 The Wardens of Annuminas
Cash Granted: 30s 80c
Exp Granted: 4139
Quest Level: 34
Min Level: 30
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'You turn a blind eye to a corner of this region for just a moment and something momentous happens that you missed. Somehow, with all of our focus on the tomb raiders and bandits in the south, a scouting force from Angmar has slipped into one of the ruins.

'This is a disaster for us on several fronts. Something here is of enough value for Angmar to send a force to find it. Something that we do not yet know of ourselves. If they were to find something it could tip the tides of war. Not to mention what could happen if they find the refuge of Tinnudir. If they use that to somehow find Esteldin... I cannot entertain those thoughts.

'We must drive them out, and we must sow confusion among those who remain. Their plans have been tacked to the walls of the ruins. If their numbers were thinned and their plans destroyed, perhaps we will stand a greater chance.'


Tham Ornen has been occupied by forces from Angmar. What value they see in the ruins is unknown.


Objective 1

  • Defeat Angmarim at Tham Ornen (0/8)
  • Destroy Angmarim orders at Tham Ornen (0/4)
  • Tham Ornen is north east of Tinnudir.

    Orchalwe's journal speaks next of Tham Ornen, a ruin now controlled by a scouting force of Angmar.

    You feel that Tham Ornen is under control. The next page in the journal speaks of Tham Andalath