Chapter 3: Runners in the Deeps  

Series Name: Volume II, Book 4: Fire and Water
Included in Quest: Chapter 3: Preparations for the Heart of Fire
Start Zone: The Great Delving
Start Area: The Way of Smiths
Start Mob: Rink Stronghammer
Flags: Epic
Items Rewarded:Cash Granted: 26s 95c
Exp Granted: 6295
Item Exp Granted: 5929
Quest Level: 56
Send a correction
Locations with maps: The Water-Works
Click here for more and bigger maps with filtering options
 
 
 
 
 
 
 
 
 
 
    Goblin-runner (Water-works)

Bestowal

'Goblins can move quickly when they want to. The filthy creatures are not very intelligent, but they can still do a lot of damage if they coordinate their attacks. If we disrupt their ability to communicate, they may be less effective at organizing a serious attack on the Heart of Fire.

'Scouts have reported that goblin runners are moving through the Water-works, running and swimming and creeping and crawling. If you defeat many of these runners, they will be less able to signal the timing of their attack.

'The more time we have to construct barricades and other defences, the better off we will be. Disrupting goblin communication in the Water-works will buy us this time.'

Background

Rink Stronghammer is concerned that the goblins have established a network of runners throughout the Water-works and wants you to disrupt it.

Objectives

Defeat goblin-runners in the Water-works (0/5)

Goblin-runners bring word of the enemy's plans throughout the Water-works.

Rink Stronghammer wants you to defeat goblin runners, thus disrupting goblin communications in the Water-works.