Optional Objective: Creoth (Fortress)  

Start Zone: Lone-Lands
Start Area: Garth Agarwen
Start Location: Garth Agarwen (Fortress)
Start Mob: Quest Given When Entering Zone
Repeat Time: 1d
Flags: Repeatable, Fellowship
Reputation Increased: 700 The Eglain
Cash Granted: 18s 55c
Quest Level: 32
Min Level: 27
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Locations with maps: Lone-Lands
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    Creoth Apprentice
    Creoth Chieftain
    Creoth Devout
    Creoth Disciple
    Creoth Leader
    Creoth Warden
    Grim Creoth
    Garth Agarwen


Garth Agarwen
"Garth Agarwen . . . The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted."


Within the fortress at Garth Agarwen, you will find the main force of the Creoth Hillmen loyal to the Red-maid. It is these Men, descendents of the Rhudaur, who poisoned the land and drove the once peaceful Red-maid mad.


Objective 1

  • Defeat Creoth Hillmen within the Garth Agarwen fortress(0/40)
  • You should hunt through the fortress and the ruins for the Creoth Hillmen. Purge the true-blooded minions of Angmar and punish them for defiling the natural order in the Lone-lands.