Optional Objective: Creoth (Barrows)  

Start Zone: Lone-Lands
Start Area: Garth Agarwen
Start Location: Garth Agarwen (Barrows)
Start Mob: Quest Given When Entering Zone
Repeat Time: 1d
Flags: Repeatable
Reputation Increased: 700 The Eglain
Cash Granted: 18s 55c
Quest Level: 32
Min Level: 27
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Locations with maps: Lone-Lands
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    Creoth Apprentice
    Creoth Chieftain
    Creoth Devout
    Creoth Disciple
    Creoth Leader
    Creoth Warden
    Grim Creoth
    Garth Agarwen

Bestowal

Garth Agarwen
"Garth Agarwen . . . The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted."

Background

When men first settled in these lands, the Hillmen of Rhudaur settled in Garth Agarwen and treated nature as they should. As time passed and the influence of the Witch-king spread throughout the kingdom, the Men fell to corruption and turned against nature, poisoning the land and its caretakers.

Objectives

Objective 1

  • Defeat Creoth (0/18)
  • Creoth watch the entrance to the barrow of Garth Agarwen at the behest of the Gaunt Lord, Ivar. They are the first line of defence and a formidable opponent. These Men, loyal to the corrupt being that their ancestors helped create, are without conscience and filled with malice. Their redemption is unlikely, and it falls to you, in this place, to defeat them.