Optional Objective: Wights (Arboretum)  

Start Zone: Lone-Lands
Start Area: Garth Agarwen
Start Location: Garth Agarwen (Arboretum)
Start Mob: Quest Given When Entering Zone
Repeat Time: 1d
Flags: Small Fellowship, Repeatable
Reputation Increased: 700 The Eglain
Cash Granted: 18s 55c
Quest Level: 32
Min Level: 27
Send a correction
Locations with maps: Lone-Lands
Click here for more and bigger maps with filtering options
 
 
 
 
 
 
 
 
 
 
 
 
 
    Deadly Wight
    Fell Wight
    Twisted Wight
    Garth Agarwen

Bestowal

Garth Agarwen
"Garth Agarwen . . . The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted."

Background

Garth Agarwen is overrun by the servants of the Red-maid and Ivar the Blood-hand. Some of these servants are living entities corrupted by the horror wrought upon them by the fallen Men of Rhudaur, others are the Dead. Wights, animated through the dark sorcery of Ivar the Blood-hand, spread corruption to the land with every footfall. In the Arboretum, they befoul the earth and cause all within to suffer the pain of corruption.

Objectives

Objective 1

  • Defeat wights in the Arboretum (0/9)
  • Wights within the Arboretum continue to spread corruption to the flora and fauna in the area. To begin healing the land these foul creatures must be cut out of the world.