Optional Objective: Wights (Barrows)  

Start Zone: Lone-Lands
Start Area: Garth Agarwen
Start Location: Garth Agarwen (Barrows)
Start Mob: Quest Given When Entering Zone
Repeat Time: 1d
Flags: Small Fellowship, Repeatable
Reputation Increased: 700 The Eglain
Cash Granted: 18s 55c
Quest Level: 32
Min Level: 27
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Locations with maps: Lone-Lands
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    Garth Agarwen

Bestowal

Garth Agarwen
"Garth Agarwen . . . The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted."

Background

The time of Men is not so long, and the time of Rhudaur before its fall to corruption and alliance with Angmar was shorter still. Heroes, warriors, sacrifices, thieves, villains, and many others were buried in the barrows near the Red-maid's spring. Here, the Gaunt-lord Ivar has chosen to being raising his army.

Objectives

Objective 1

  • Defeat wights (0/30)
  • Wights patrol the befouled land in an endless journey through the mire. They wait until they will be called on by their dread lord, Ivar, to make war upon the living and began their campaign of corruption through the land. It need not be this way. Armed as you are, you can aid the Free Peoples of the world by ridding the land of these foul creatures.