Challenge: Dunlang  

Start Zone: Lone-Lands
Start Area: Garth Agarwen
Start Location: Garth Agarwen (Fortress)
Start Mob: Quest Given When Entering Zone
Quest Time: 1d
Flags: Repeatable, Fellowship
Items Rewarded:Reputation Increased: 900 The Eglain
Cash Granted: 29s 68c
Quest Level: 32
Min Level: 27
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    Dunlang
    Eglain Archer
    Eglain Tale-weaver
    Eglain Warrior
    Garth Agarwen

Bestowal

Garth Agarwen
"Garth Agarwen . . . The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted."

Background

Not all who occupy Garth Agarwen are given over to corruption. Some are taken from their homes or the sites where they worked and brought to the ruins where they are enchanted and taught a new way of thought through foul magic. The Creoth warlord, Dunlang, is possessed of the gifts of Angmar and captures members of the Eglain to corrupt and turn into mindless minions of the Red-maid.

Objectives

Objective 1

  • Defeat Dunlang
  • Defeat no Eglain Warriors
  • Defeat no Eglain Tale-weavers
  • Defeat no Eglain Archers
  • Dunlang was given the power to enslave weaker minds, and many of the Eglain have gone missing over the years. He makes his home deep within the ruins of the Garth Agarwen Fortress and is in the process of converting members of the Eglain into devoted members of the Creoth clan. You should save them from the influence of this man, but do not harm them in the process.