Candaith |
'You should next bring your message to Saeradan, in Bree-land. He is more settled than some others of my kin, but no less a vital part of the Grey Company. We will have need of Saeradan's calming wisdom on the road south, for though we have need of haste, so too do we need to keep our wits about us. Too often can the hasty road lead to carelessness. Saeradan will help prevent this.
'Look for him at his cabin near the town of Bree, in Bree-land. He lives east of Thornley's Work-site, in the Northern Bree-fields.'
You have brought word to Candaith that the Grey Company assembles, but now Saeradan in Bree-land must be notified.
Objective 1
Candaith has told you to travel next to tell Ranger Saeradan of the Grey Company's road.
Objective 2
Saeradan has agreed to travel south with the Grey Company, but he wants you to ask Barliman Butterbur to be careful while the Rangers are gone.
Objective 3
Barliman has heard the warning you brought from Saeradan, but he seems to have already forgotten it, and has asked you to carry foodstuffs out to the main room of the Pony.
Objective 4
Barliman has heard the warning you brought from Saeradan, but he seems to have already forgotten it, and has asked you to carry foodstuffs out to the main room of the Pony.
Objective 5
Barliman has heard the warning you brought from Saeradan, but he seems to have already forgotten it, and has asked you to carry foodstuffs out to the main room of the Pony.
Objective 6
Barliman has heard the warning you brought from Saeradan, but he seems to have already forgotten it, and has asked you to carry foodstuffs out to the main room of the Pony.
Objective 7
Barliman has heard the warning you brought from Saeradan, but he seems to have already forgotten it, and has asked you to carry foodstuffs out to the main room of the Pony.
Objective 8
Barliman has heard the warning you brought from Saeradan, but he seems to have already forgotten it, and has asked you to carry foodstuffs out to the main room of the Pony.
Objective 9
Objective 10
Barliman Butterbur has asked you to encourage Uchdrud, an unruly and coarse sort, to vacte the premises.
Objective 11
You did as Butterbur asked and told Uchdrud to finish his beer and leave the Pony, and he reacted angrily, challenging you to meet him outside the North Gate of Bree.
Objective 12
You did as Butterbur asked and told Uchdrud to finish his beer and leave the Pony, and he reacted angrily, challenging you to meet him outside the North Gate of Bree.
Objective 13
You have done as Saeradan asked and should now return to him at his cabin.