A Second Go of It  

Prerequisite: Gumming Up the Works
Series Name: Entering the Vile Maw
Leads To: A New Gear
Start Zone: The Water-Works
Start Area: The Water-works
Start Location: Chamber of Wheels
Start Mob: Indrith
Flags: Solo
Reputation Increased: 500 Iron Garrison Miners
Cash Granted: 26s 25c
Exp Granted: 6222
Item Exp Granted: 4688
Quest Level: 54
Min Level: 50
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Locations with maps: The Water-Works
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    Indrith
    The Water-works
    Rusted Wheel

Bestowal

'With the number of toads and lizards reduced, we should get a better idea of what is clogging up the works. It is going to take some time to clean out the pipes, though.

'Well, that can wait for later. I have another task that I will need your help with. Of course, I first need to see if you are strong enough to help me.

'Roll up your sleeves and let me see how much muscle you have there.'

Objectives

Objective 1
Show Foreman Indrith how strong you are by
flexing
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.

Foreman Indrith wants to make certain that you are strong enough to assist him with turning the wheel. Perhaps you should flex for him.

Objective 2
Step to the Wheel to aid Foreman Indrith
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.

Foreman Indrith has asked you to help turn the wheel.

Objective 3
Wait for Indrith to turn the wheel
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.

Foreman Indrith has asked you to help turn the wheel.

Objective 4
Talk to Foreman Indrith in the Wheel-house
Foreman Indrith is in the Wheel-house, beneath the Great Wheel.

After showing the foreman that you were strong enough, of which he was dubious, the two of you attempted to turn the wheel behind him. A terrible noise was heard, and the foreman looked baffled.

Notes

Target Indrith and type /flex.