Churning Froth  

Prerequisite: Darkened by Mildew
Series Name: Churning Wheel
Leads To: Rusted Works
Start Zone: The Water-Works
Start Area: The Water-works
Start Location: Hulwul-nefekh
Start Mob: Ansurr
Flags: Solo
Cash Granted: 26s 25c
Exp Granted: 8686
Item Exp Granted: 4688
Quest Level: 54
Min Level: 50
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Locations with maps: The Water-Works
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    Ansurr
    Deep-salamander
    Deep-toad
    Fell Glass-spider
    Flood-lizard
    Globsnaga Brawler
    Globsnaga Skirmisher
    Glow-worm
    The Water-works

Bestowal

'Do you hear that? That sound is from one of the ancient water-wheels which once powered the great forges of Khazad-dum. Without those wheels, the forges would overheat, and all the dwarves would have burned and died.

'However, not all of them still work. I challenge you to find one of those. If you can, do us a favour and drive out some creatures in the area. If we are to refire the forges, we will need to control the wheels first.

'The water-wheels can be found by The Great Wheel, south-west of here.'

Background

The water-wheels of Moria were once instrumental in powering and cooling the great fires of the ancient forges.

Objectives

Objective 1
Find the ancient water-wheel
Defeat creatures at the Great Wheel (0/6)

The water-wheels can be found at The Great Wheel, south-west of the Hulwul-nefekh.

Ansurr challenged you to find a great water-wheel in the Waterworks which is no longer working. Once found, he wants you to clear out some of the creaturtes nearby to secure it.

Objective 2
Talk to Ansurr in Hulwul-nefekh

Ansurr is in Hulwul-nefekh, north-east of The Great Wheel.

Ansurr will be pleased to hear you located and secured the water-wheel.