Giving the Durub a Good Drubbing  

Prerequisite: A Multitude of Durub
Start Zone: Zelem-melek
Start Area: Zelem-melek
Start Location: The Twenty-first Hall
Start Mob: Domarr
Cash Granted: 26s 60c
Exp Granted: 4985
Item Exp Granted: 7915
Quest Level: 55
Min Level: 51
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Locations with maps: Zelem-melek
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    Domarr
    Durub Captain
    Gazatu-ru

Bestowal

'The Durub have yet to take any real mis-steps yet, Name. Given how deluded they are in regard to their status with the Dark Lord, I find that a bit queer. Despite their foolish pride, they must have some cunning captains among their ranks.

'However, I doubt not that the Durub army will crumble if we lop off its head. I have a plan for setting the Durub against the Mazog's forces, but it will be hindered as long as the Durub's strongest leaders remain in control. Therefore, let us even the odds a little.

'Return south to Gazatu-ru and strike against their captains. The more of the captains that fall, the more likely my plans will succeed.'

Background

Domarr has determined that the Durub are being led by unusually clever captains, and that their threat is even greater than he first believed.

Objectives

Objective 1
Defeat Durub at Gazatu-ru (0/4)

The Durub captains are at Gazatu-ru, south of the Twenty-first Hall.

Domarr wishes you to defeat the Durub captains, as he believes they are responsible for their strong organization. If the captains fall, the Durub should become vulnerable.