Chapter 11: Guldurchir's Restraint  

Prerequisite: Chapter 10: Do Not Trust Him
Series Name: Vol. I, Book 10: The City of the Kings
Leads To: Chapter 12: A Means to Carry It
Start Zone: Evendim
Start Area: Tinnudir Keep
Start Mob: Mordrambor
Flags: Small Fellowship, Epic
Items Needed:Items Rewarded:Reputation Increased: 700 The Wardens of Annuminas
Cash Granted: 24s 85c
Exp Granted: 4042
Quest Level: 50
Min Level: 45
Send a correction
Locations with maps: Evendim | Evendim
Click here for more and bigger maps with filtering options
 
 
 
 
    Guldurchir
    Mordrambor
    Menelband
    Tinnudir Keep

Bestowal

'Thou wishest to hear more of Tann Morgul, friend Czaritsa? I thought thou wouldst. It is a relic of ancient Númenor, corrupted through the dark arts of my brethren and gifted to Guldurchir for safe-keeping. Thou wonderest why he has not brought it to bear upon the city? The reason is simple: Amarthiel forbade him from using it until she had derived as much amusement as she could from the pathetic struggles of the Dúnedain.

'That time draws near. If thou wishest to postpone thine utter defeat, thou wouldst do well to relieve Guldurchir of Tann Morgul, and soon. His restraint will not last forever.

'My jailor has something to say? What could that be, Czaritsa?'

Background

Mordrambor has told you that one of his brethren, a Black Númenórean called Guldurchir, possesses an artifact of great evil that will be used to destroy the Dúnedain.

Objectives

Objective 1
Talk to Tadan
Ranger Tadan is on guard in the prison atop the stairs behind the door on your left as you enter the keep on the island of Tinnudir, in Evendim.

Mordrambor has told you of Tann Morgul, the artifact wielded by one of his brethren and says that its power can destroy the Dúnedain. Ranger Tadan is eager to speak with you about this new development.

Objective 2
Collect Tann Morgul
Guldurchir is in Menelband, a courtyard located on the uppermost level of Annúminas.

Ranger Tadan has told you where to find Guldurchir; he hopes you will be able to defeat this Black Númenórean before he is permitted to use the relic he carries, Tann Morgul, against the Dúnedain.

Objective 3
Bring Tann Morgul to Mordrambor
Mordrambor is in the prison atop the stairs behind the door on your left as you enter the keep on the island of Tinnudir, in Evendim.

You have done what Mordrambor believed you could not: you defeated Guldurchir and wrested Tann Morgul from his clutches. You should bring the artifact now to Mordrambor to show that he was wrong.

Objective 4
Bring Tann Morgul to Tadan

Ranger Tadan is in the prison atop the stairs through the door on your left as you enter the keep on the island of Tinnudir, in Evendim.

Tadan has called you out of your reverie, preventing you from freeing Mordrambor and handing him Tann Morgul!