TLP Servers: Upcoming Raid Changes

Aristo took to the forums late last week to explain some raid changes that will hit the Time-Locked Progression servers in July.


As Holly mentioned, we've been doing some work on raid targets and high end zones on Progression Servers. There are more active players on Ragefire and Lockjaw than there ever were on our launch servers, and right now there's too much competition for some very limited resources. We know some of you have suggested moving the raid targets into private instances, but we firmly believe that competition is a definitive component of the original EverQuest experience.

At launch, as now, there is only one Lord Nagafen and only one Lady Vox. If you defeated them, you also had to compete with a server full of people who wanted to defeat them, too. That's a pretty big accomplishment.

So, in the spirit of making raid content more available while still allowing for competition and accomplishment, here's what we have planned for an update in July:

  • Nagafen's Lair, Permafrost Keep, the Hole, and Kedge Keep are now load-balancing zones. This will let more people have access to these zones for XP and non-raid items (WTB GEBs, PST).
  • We now have a way to prevent raid targets from spawning in extra load-balanced zones. We have done this with Lord Nagafen, Lady Vox, Master Yael, and Phinigel Autropos so they will only ever spawn in the base version of their zones.
  • All raid targets (dragons, Phinigel, Yael, and gods) now spawn more often than they used to, but have a much larger variance in their spawn times so they'll be more difficult to predict.
  • We've made the raid bosses more difficult, so that they will require coordination of more adventurers to tackle them successfully. Healing and support should once again be very important in these encounters.
  • Speaking of Hate and Fear, while we didn't implement load balancing, we did reduce the respawn time of all non-raid targets by two thirds. Any mini-bosses that didn't have persistent timers (such as the Fear golems) now have them and have additional variance in their respawn times. This means that they won't necessarily be spawned when the server first comes up.

In summary, we're increasing availability so that there are more chances at the content, increasing difficulty for both a greater challenge and to require coordination of larger groups of people, and increasing variance in spawn timers so that knowledge of the last kill time is less of an advantage.

We're hoping that the combination of these changes will both relieve some of the competition for experience and item content at the top end of the server but keep the integrity and uniqueness of the race for raid targets. Thanks for playing!

Comments

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Huh?
# Jun 25 2015 at 3:44 PM Rating: Decent
I'm confused. What about the rest of you what? What do you want them to do?
The rest of us ....
# Jun 24 2015 at 3:13 PM Rating: Good
The 1% who do not box, power level and actually enjoy the content and game. Well we Get left behind either we learn to adapt and deal with it or we quit. I personally am going to continue to play, I just play at my place and by myself I've done that for a year now. by the way welcome to EverQuest were all you do is do daily quest missions and haha as you don't actually sit there and grind XP or learn to accomplish anything or work as a team any more. I call it the guild wars syndrome, which is what they pretty much turned EverQuest into. when they finally do close down EverQuest if ever I personally will never play a day break or Sony game ever again I don't trust them. the only reason I continue to play is 1 I've already signed up for a year subscription, I'm not going to let the people who don't want to play in groups run me off and my sister used to play this game and when she passed I just play in her honor and respect and of course I have no life and there is the one percent for mentioned people.

Edited, Jun 24th 2015 5:16pm by CarrollBross
The rest of us ....
# Apr 18 2018 at 11:18 AM Rating: Decent
3 posts
Come on now...maybe people who return to the game are boxers and there is no reason to sit there are xp like old times.. been there, done that... MANY times. Now it is all about boxing and not waiting for grps
real EQ
# Jun 23 2015 at 8:07 PM Rating: Default
21 posts
I played in 99...What you all are doing is no different then the regular in game servers we have up now.Half the battle to EQ then was figuring out on our own ways to deal and for some reason management now feels it has to be fixed now. Progression like 99 my ******************** made EQ..god or bad it gave everyone a common bond..Youre just runnin though content..
real EQ
# Jun 24 2015 at 8:06 AM Rating: Default
Yup, play on p99 or one of the other emu's that try to be accurate for the timeperiod if you want to feel that nostalgia again. I play on TAK personally, an EQMac emu.
hmmm
# Jun 22 2015 at 1:11 PM Rating: Good
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236 posts
here's a question..why did you guys bury the Hardcore Heritage schedule for 2015...I couldn't care less about Ragefire/ Lockjaw because I have zero intention of reliving 1999-2000 again.
hmmm
# Jun 22 2015 at 1:16 PM Rating: Decent
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236 posts
guess I will save you guys the trouble, seeing as how my comment will be ignored anyways: https://everquest.allakhazam.com/story.html?story=36101
hmmm
# Jun 22 2015 at 6:44 PM Rating: Excellent
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49 posts
Naggy/Mistmoore actually starts July 1 this year.
hmmm
# Jun 23 2015 at 6:23 AM Rating: Decent
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236 posts
No they just extended Permafrost/ Crushbone until 7/1...Naggy's lair/ Castle MM are still scheduled for 6/24 as their live dates according to the last post I saw.
Everquest
# Jun 22 2015 at 11:43 AM Rating: Decent
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What about the rest of us?
Everquest
# Jun 22 2015 at 1:06 PM Rating: Decent
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199 posts
If you've played this game you know they only care about the raiders the rest of us can suck eggs
Everquest
# Jun 22 2015 at 1:37 PM Rating: Good
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187 posts
As much as I do not want to, I have to agree with that statement.
Everquest
# Jun 22 2015 at 11:43 AM Rating: Decent
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What about the rest of us?
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