Login / Create Account
Recent Visitors: 13
Allakhazam IRC: Go visit the #eq channel!
General EverQuest Discussion Forum: Our Main EverQuest Forum
8 Replies (Search Forums)
All Times are in EST
Thread Index | New Subject | Reply to this
"rarified air" doubling spawn rate of rare encounters
Posted: Oct 30th 2009 5:05pm | Edited: Oct 30th 2009 7:14pm | IP: Logged | Reply to this
**
731 posts
Score: Good
Has this "doubling of spawn rate of rare encounters" trick been done before? I am asking because I am wondering what to expect, as in what encounters exactly have they modified for the weekend?

Any insight would be appreciated.

Edit: I have been told in game that "rare spawns in the last 5 expansions have been made more likely"

Edited, Oct 30th 2009 7:19pm by snailish
Posted: Oct 31st 2009 7:14am | IP: Logged | Reply to this
**
498 posts
Score: Decent
I'm guessing this just means they've increased the spawn rate of nameds. So they will be noticed to pop more often.

Nice "perk" but probably not nearly as attractive as another double-xp weekend but they don't want to risk killing the golden goose by going to that perk too often.
----------------------------
Sippin 85 DRU Saryrn
My crew: 85 WAR ENC CLE MAG WIZ Saryrn
73 WAR CLE WIZ Antonius Bayle
73 WAR CLE Stromm
60 MNK Firiona Vie
56 DRU Zek

Posted: Oct 31st 2009 9:54am | IP: Logged | Reply to this
*
227 posts
Score: Good
named npc's with a placeholder from the last 4-5 expansions have had their chance to spawn doubled.

This is actually in response to a player request that was made several months ago on the Sony board for a "double loot weekend" instead of double xp. His suggestion was that every named drop 2x their normal loot which was unreasonable but this is a pretty decent compromise.
Posted: Nov 2nd 2009 6:38pm | Edited: Nov 2nd 2009 6:38pm | IP: Logged | Reply to this
*
87 posts
Score: Excellent
Cilrail wrote:
This is actually in response to a player request that was made several months ago on the Sony board for a "double loot weekend" instead of double xp. His suggestion was that every named drop 2x their normal loot which was unreasonable but this is a pretty decent compromise.


I dunno about that. Given the way EQ's spawns work, this was a gimmick that wasn't even worth bothering with.

For example, if a named has a 10% chance to spawn per respawn cycle, is increasing it to 20% really going to make all that much difference? Is it going to be THAT noticeable?

From what I noticed this weekend, the answer to both is 'no'. The named mobs that you see a lot, you saw more (which isn't really saying much). The named mobs you don't see a lot, you still didn't see a lot.

I would've liked a 'Bonus XP weekend' more (the +50% xp thing), since double xp really shouldn't be done except for holiday weekends (or other periods where there's traditionally a lull in player online activity), in my view.

Edited, Nov 2nd 2009 6:38pm by Remianen
----------------------------
Current Rotation
All the members of Rendition
Fennin Ro
Posting from Brooklyn, NY
Posted: Nov 3rd 2009 12:32am | IP: Logged | Reply to this
**
429 posts
Score: Good
Honestly, all these promos need to be held the weekend before or after the holiday, not the weekend of, so fewer players are occupied with holiday events and more can enjoy the bonuses.
----------------------------
Ruinous Dreadnought of Saryrn, Gnome, 84 Shadowknight and Synthetic Hate Generator
Mnesis Obscura, Erudite, 70 Enchanter, Harbinger of Notions
Mephistopheles Ascendant, Child of Atathus, 72 Necromancer, Herald of Winged Agony
Posted: Nov 3rd 2009 9:31am | IP: Logged | Reply to this
*
238 posts
Score: Good
I can't say that I noticed any more rare mobs this weekend than any other weekend. In past weekends, I had the named spawn three times in a row, but this weekend, I never managed a back-to-back spawn. Yes, I know it is more related to the RNG than anything else.

I think a better promor would be to offer double spawn weekend with double the change of the mob dropping it's rare loot.
Posted: Nov 3rd 2009 9:49am | IP: Logged | Reply to this
**
731 posts
Score: Good
How about "full loot table weekend". They did it to the lame, seldom used quest named in Scarlet Desert. You kill one of them now you get 5-12 items it seems like --thanks to defiant, world armor, etc. drops, and most of them are useless.

Personally I think all named should drop a dragon hoard of stuff anyways. Sure the "rare" things can cycle but a level 40 named should drop a bagful of useful to level 40 stuff all the time. Norrath has the poorest (as in financially destitute) dragons in the fantasy world.

Example: The Muglwump is a level 25 "dragon" (giant tadpole actually).

He could easily drop 3-5 of the level 20-27 research only spells, a smattering of decent gems and 2-3 defiant pieces gauranteed per kill. This would not be unbalancing. His original loot is so bad by today's standards he could drop it all at once everytime and no one would care. Kind of sad actually.

Revitalize the Muglwump I say!
Posted: Nov 3rd 2009 4:25pm | IP: Logged | Reply to this
22 posts
Score: Good
Muglwump ftw!!1!
Posted: Nov 4th 2009 5:06pm | IP: Logged | Reply to this
I camped the errie chest in Plane of Hate for a day and a half and got five:

http://everquest.allakhazam.com/db/item.html?item=1138

In the past, I have camped the chest for weeks and never gotten a single one.

So, to answer the question of how far back the expansions for this "event".... all the way back.

8 Replies (Search Forums)

Forum by ZAM Network   v2.7