Asgurn-capten | |
Dievlig Wight | |
Ilar | |
Dunland | |
Plas-maru |
'These are sad days for our people, Duvodiad. Those who went before us and guided us for generations are being defiled by those who have betrayed us. I fear that Plas-maru, the cairn of our greatest leaders, has fallen as well, but it may be that you will learn more of the evil there.
'The entrance to Plas-maru lies to the east of here. Travel there and defeat the wights which stand guard outside its entrance.'
Plas Maru is a great cairn which was reserved for the ancient brenins and their brehur.
Objective 1
Plas-maru lies to the east of Ilar's camp.
Ilar has asked you to defeat the wights guarding the entrance to Plas-maru and put to rest their captain.
Objective 2
Ilar is at his camp, west of Plas-maru.
You should bring word to Ilar of your victory against the wights.
To get this quest you must complete both quest:
Finding Rest
Rising Tide
Name |
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Plas-maru |