Inn of the Forsaken: Riddles in the Dark (Tier2)  

Prerequisite: Inn of the Forsaken: Riddles in the Dark
Series Name: Lone-lands
Leads To: Challenge: The Perfect Fellowship
Leads To: End the Wailing at the Source
Start Zone: Lone-Lands
Start Area: The Forsaken Inn
Start Mob: Ctrl+J
Flags: Small Fellowship, Skirmish, Repeatable
Items Rewarded:Quest Level: 20
Max Level: 65
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Locations with maps: Lone-Lands
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    Anlaf the Forlorn
    Arinora
    Kobbi Stonestar
    Sorel Dorson
    The Forsaken Inn

Bestowal

Inn of the Forsaken
"You have been asked by the proprietor of the Forsaken Inn to investigate the source of a terrible wailing noise coming from the basement. Rumours abound that the inn is haunted and as a result, business has been suffering."

Background

You find yourself inside The Forsaken Inn at midnight. The innkeeper has asked that you investigate the source of the wailing noises coming from the basement.

Objectives

Objective 1

  • Investigate the source of the wailing noises
  • Patrons have already begun complaining of the noises in the basement. Explore the area and see if you can uncover the source of the noises.

    Objective 2

  • Explore the depths below The Forsaken Inn
  • The bookshelf was hiding a secret passage leading down into the earth below the Inn. You should explore this cavern and see if you can locate who or what is making those noises.

    Objective 3

  • Talk to the suspicious man
  • You have found a suspicious-looking man reading a book and staring at the glowing, rune-marked door in front of him. Who is this man, and why is he down here? You had best ask him.

    Objective 4

  • Continue to explore the caverns
  • Umin, the man you met in these caverns, has agreed to assist you in your exploration of this place. You must use his expertise to make your way deeper into the caverns.

    Objective 5

  • Bring Umin to the burial chamber
  • You have discovered what appears to be a burial chamber. Perhaps Umín could shed some light on this place.

    Objective 6

  • Press onwards through the caverns
  • Umín has been crushed by the cave-in. You must press on without him. You are on your own now, so be always on guard.

    Objective 7

  • Defeat Umin
  • It is Umin. Alive and well, it seems...too well even. It appears that he has gained an almost supernatural strength in his absence. He wears a red, glowing necklace around his neck. He is also a bit angry with you...you will have to defeat him if you want to survive.

    Objective 8

  • Talk to Umin
  • or

  • Escape the ship
  • The spinning blade-trap has knocked the necklace from Umín's neck, and it lies glowing on the floor. Umin himself lies crumpled on the floor. Why did he attack you?

    Speak with him and allow him to explain....

    Objective 9

  • Defeat the Spirit of the Necklace
  • It wasn't Umin at all that was trying to kill you. It was the spirt inhabiting the necklace. It was controlling him, making him do its bidding. You must destroy the spirit, lest it escapes from the place and wreaks havoc upon Middle-earth.

    Objective 10

  • Talk to Umin
  • It is over. The spirit has been defeated. Speak with Umin and explain your victory.

    Notes

    Runed Doors & Riddle Inscriptions
    To open the doors with the riddles, you use Emotes, the chat bar has all the emotes you would need to do this, so use it. The Runed Doors, with there Riddle Inscriptions will be different every time, there are 83 different inscriptions. 


    Riddle Inscription 01: /faint
    Riddle Inscription 02: /story
    Riddle Inscription 03: /no
    Riddle Inscription 04: /mumble
    Riddle Inscription 05: /look
    Riddle Inscription 06: /smoke
    Riddle Inscription 07: /dance
    Riddle Inscription 08: /rude
    Riddle Inscription 09: /cower
    Riddle Inscription 10: /pat
    Riddle Inscription 11: /shrug
    Riddle Inscription 12: /surrender
    Riddle Inscription 13: /mock
    Riddle Inscription 14: /kneel
    Riddle Inscription 15: /sad
    Riddle Inscription 16: /angry
    Riddle Inscription 17: /stare
    Riddle Inscription 18: /cry
    Riddle Inscription 19: /sorry
    Riddle Inscription 20: /impatient
    Riddle Inscription 21: /bye
    Riddle Inscription 22: /handstand
    Riddle Inscription 23: /thank
    Riddle Inscription 24: /whistle
    Riddle Inscription 25: /blush
    Riddle Inscription 26: /flirt
    Riddle Inscription 27: /nothing
    Riddle Inscription 28: /away
    Riddle Inscription 29: /beg
    Riddle Inscription 30: /fight
    Riddle Inscription 31: /hug
    Riddle Inscription 32: /sing
    Riddle Inscription 33: /mourn
    Riddle Inscription 34: /assist
    Riddle Inscription 35: /crazy
    Riddle Inscription 36: /liedown
    Riddle Inscription 37: /laugh
    Riddle Inscription 38: /bored
    Riddle Inscription 39: /sit
    Riddle Inscription 40: /mood_sleepy
    Riddle Inscription 41: /eat
    Riddle Inscription 42: /stretch
    Riddle Inscription 43: /bow
    Riddle Inscription 44: /wave
    Riddle Inscription 45: /shiver
    Riddle Inscription 46: /sigh
    Riddle Inscription 47: /clap
    Riddle Inscription 48: /pose
    Riddle Inscription 49: /poke
    Riddle Inscription 50: /drool
    Riddle Inscription 51: /ready
    Riddle Inscription 52: /calm
    Riddle Inscription 53: /agree
    Riddle Inscription 54: /salute
    Riddle Inscription 55: /cheer
    Riddle Inscription 56: /pick
    Riddle Inscription 57: /charge
    Riddle Inscription 58: /slap
    Riddle Inscription 59: /sweat
    Riddle Inscription 60: /drink
    Riddle Inscription 61: /wink
    Riddle Inscription 62: /roar
    Riddle Inscription 63: /scratch
    Riddle Inscription 64: /tear
    Riddle Inscription 65: /scold
    Riddle Inscription 66: /yawn
    Riddle Inscription 67: /talk
    Riddle Inscription 68: /challenge
    Riddle Inscription 69: /bother
    Riddle Inscription 70: /pushups
    Riddle Inscription 71: /curtsey
    Riddle Inscription 72: /cough
    Riddle Inscription 73: /point
    Riddle Inscription 74: /flip
    Riddle Inscription 75: /wait
    Riddle Inscription 76: /beckon
    Riddle Inscription 77: /yes
    Riddle Inscription 78: /grumble
    Riddle Inscription 79: /kiss
    Riddle Inscription 80: /think
    Riddle Inscription 81: /hail
    Riddle Inscription 82: /innocent
    Riddle Inscription 83: /shakefist

    The answers for these riddles were given by Markbjorn at http://forums.lotro.com/showthread.php?392884-IOF-Answers-to-Riddles



    The Ancient Letter, Sarcophagus, & Lever
    For this part, use the letter, it will tell you three names, then click on the Strange Runes, and the runes that match those names, click on its Sarcophagus, then kill the Pile of Bones inside, and click on the Lever, do this until you get all three names.



    How to defeat Umin
    Part 1:
    One player becomes the "Tank", to keep Umin over the spike traps (note: do not stand on the spike traps, they will damage and kill the players when set off), the tank should keep themselves, up against the south end of the ship, just behind the spike trap there, with their back against the wall therefore avoiding knockbacks and also placing Umin on the spike trap, the second player your "Healer", a Minstrel/Rune-keeper/Lore-master, will begin to chain heal your tank for the entire battle with Umin, the third player the "Trap-trigger" attacks Umin but never gets or keeps agro. At some point Umin will hit half morale, then you start the Part 2.

    Part 2:
    At this point, Umin's attacks have opened both the south and north ends of the ship, Umin uses the necklace, and becomes immune to all attacks, however there is a way to bypass this shield effect. When Umin strikes at the tank to smash him, he will get his hands stuck into the ship, at this point the trap-trigger will run the south end, on the overhead of where the tank is fighting Umin and step-on the pressure plate, this will set off the spike traps and remove Umin's shield from the necklace, now the tank and trap-trigger attack Umin for as much damage as possible before his shield comes back up. Once the shield is back up wait for Umin to get his hands stuck again, and repeat the spike trap on him.

    Part 3:
    Eventually Umin will hit less then 100 morale, he will then run to the middle of the ship, to heal himself, do not let him, use ranged attacks and keep hitting him (note: Umin if left alone, he will heal himself back to 1/4 of his morale, when he runs to the center of the ship, if this happens it will set you back to Part 2) but do not chase him to the center, the trap-trigger should now head to the north end of the ship, and step-on the pressure plate there, it will set off the blades trap, and then Umin's fight is over, he is defeated, he returns to normal, and he will now speak with you.





    SIDE NOTE:
    If you have completed the quest Inn of the Forsaken: Stroke of Midnight and this instance, you will have to wait until it is Dark In Game, to repeat it, it will not appear in your Skirmishes Panel until it is night time in game.