The Hold of the Necklace  

Prerequisite: Inn of the Forsaken: Riddles in the Dark
Series Name: Lone-lands
Start Zone: Lone-Lands
Start Area: The Forsaken Inn
Start Location: Hoarwell Water Cavern
Flags: Small Fellowship, Skirmish, Repeatable
Quest Level: 20
Max Level: 65
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Locations with maps: Lone-Lands
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    The Forsaken Inn

Bestowal

Inn of the Forsaken
"You have been asked by the proprietor of the Forsaken Inn to investigate the source of a terrible wailing noise coming from the basement. Rumours abound that the inn is haunted and as a result, business has been suffering."

Background

Umin seems to be possessed by that necklace he is wearing. You must remove that necklace from him at all costs.

Objectives

Objective 1

  • Save Umin from the necklace's hold
  • Save Umin from the necklace's hold

     

    Notes

    How to defeat Umin

    Part 1:
    One player becomes the "Tank", to keep Umin over the spike traps (note: do not stand on the spike traps, they will damage and kill the players when set off), the tank should keep themselves, up against the south end of the ship, just behind the spike trap there, with their back against the wall therefore avoiding knockbacks and also placing Umin on the spike trap, the second player your "Healer", a Minstrel/Rune-keeper/Lore-master, will begin to chain heal your tank for the entire battle with Umin, the third player the "Trap-trigger" attacks Umin but never gets or keeps agro. At some point Umin will hit half morale, then you start the Part 2.

    Part 2:
    At this point, Umin's attacks have opened both the south and north ends of the ship, Umin uses the necklace, and becomes immune to all attacks, however there is a way to bypass this shield effect. When Umin strikes at the tank to smash him, he will get his hands stuck into the ship, at this point the trap-trigger will run the south end, on the overhead of where the tank is fighting Umin and step-on the pressure plate, this will set off the spike traps and remove Umin's shield from the necklace, now the tank and trap-trigger attack Umin for as much damage as possible before his shield comes back up. Once the shield is back up wait for Umin to get his hands stuck again, and repeat the spike trap on him.

    Part 3:
    Eventually Umin will hit less then 100 morale, he will then run to the middle of the ship, to heal himself, do not let him, use ranged attacks and keep hitting him (note: Umin if left alone, he will heal himself back to 1/4 of his morale, when he runs to the center of the ship, if this happens it will set you back to Part 2) but do not chase him to the center, the trap-trigger should now head to the north end of the ship, and step-on the pressure plate there, it will set off the blades trap, and then Umin's fight is over, he is defeated, he returns to normal, and he will now speak with you.