Optional Objective: Wights (Fortress)  

Start Zone: Lone-Lands
Start Area: Garth Agarwen
Start Location: Garth Agarwen (Fortress)
Start Mob: Quest Given When Entering Zone
Repeat Time: 1d
Flags: Repeatable, Fellowship
Reputation Increased: 700 The Eglain
Cash Granted: 18s 55c
Quest Level: 32
Min Level: 27
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Locations with maps: Lone-Lands
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    Deadly Wight
    Fell Wight
    Twisted Wight
    Garth Agarwen

Bestowal

Garth Agarwen
"Garth Agarwen . . . The ruins of an ancient fortress of Rhudaur, now overrun by corrupted nature and a vile necromantic power out of Angmar. The most terrible power still remains to be confronted."

Background

Since the arrival of Angmar, the Dead have occupied this land and their leader Vatar has existed since the Red-maid began to slip beyond the reach of nature.

Objectives

Objective 1

  • Defeat wights (0/25)
  • You should cleanse the ruins of Garth Agarwen of the wights who have so long stood a vigil over the continued corruption of the land. With them removed, perhaps healing can begin within the swamp of Agamaur.