Grodbog Matron | |
Hersiir | |
Fulz-zahar |
'It seems that no matter where we go within Khazad-dum, all we find are infested delvings or rubble. Even Fulz-zahar, a mine that is fairly well-hidden, does not escape incursion.
'If you have spoken with my companion Alwar, you will know that he favours a decisive strike at the leaders of the intruders within our mine. And in that, I agree with him.
'Deep within Fulz-zahar, I suspect there to be one such enemy, one who hold sway over the rest. Defeat that leader, and you will sow disarray among the rest!'
The Redhorn Lodes have become a haven for beasts and Orc-kind alike since the fall of Moria. A variety of different tribes of Orcs fight for control over the precious ore found within the rock, while also competing with insect and beast alike for territory to call their own. The Iron Garrison has sent a small expedition into the Redhorn Lodes to recover a little known mine called Tumun-ghar.
Objective 1
Defeat leader of the intruders within Fulz-zahar
The entrance to Fulz-zahar lies within Gharaf-fehem.
Hersir has asked you to defeat the leader of the intruders within Tumun-ghar.
Objective 2
Talk to Hersir at Gharaf-fehem
Hersiir is at Gharaf-fehem.
With the defeat of their leader, the intruders within Fulz-zahar have had their morale weakened. You should return to Hersiir and tell him of your victory.
The Iron Garrison has created a diversion, drawing the bulk of the intruders from the depths of Fulz-zahar. They are permitting you access for one hour, during which time you may enter and exit Fulz-zahar freely to complete the tasks bestown upon you.
However, after the hour has passed, the Iron Garrison will bar access until they can once again muster an offense to draw the enemy from Fulz-zahar.
Also note, that all mobs inside these instances are random...
You could have a dungeon full of Orcs, or Goblins, or Cave-claws, or Gredbyg.