Tumun-ghar: Taking Back What is Ours  

Series Name: Moria Lower Deeps
Includes Quest: Tumun-ghar: Incursion in the Quarry
Includes Quest: Tumun-ghar: Things Left Behind
Start Zone: Redhorn Lodes
Start Area: Redhorn Lodes
Start Location: Gharaf-fehem
Start Mob: Alwar
Quest Time: 1h
Repeat Time: 1d
Flags: Solo, Repeatable
Items Rewarded:Reputation Increased: 900 Iron Garrison Guards
Cash Granted: 27s 65c
Item Exp Granted: 5602
Quest Level: 58
Min Level: 53
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Locations with maps: Redhorn Lodes
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    Alwar
    Goblin Overseer
    Grodbog Matron
    Tumun-ghar

Bestowal

'The Redhorn Lodes are a frightening place to be in. Orcs to the left, deep-claws to the right, and gredbyg right in the middle!

'Were it not for my duty to the Iron Garrison, I would not even attempt to reclaim Tumun-ghar. But to me, duty is everything, so here I am.

'In order to reclaim this mine, we will need to defeat the leadership of the intruders within. Defeat the enemy, be it Orc or beast, that leads the intruders within. Doing so should position us to more ably reclaim Tumun-ghar in the name of the Iron Garrison.'

Background

The Redhorn Lodes have become a haven for beasts and Orc-kind alike since the fall of Moria. A variety of different tribes of Orcs fight for control over the precious ore found within the rock, while also competing with insect and beast alike for territory to call their own. The Iron Garrison has sent a small expedition into the Redhorn Lodes to recover a little known mine called Tumun-ghar.

Objectives

Objective 1
Defeat leader of the intruders within Tumun-ghar
The entrance to Tumun-ghar lies within Gharaf-fehem.

Alwar has asked you to defeat the leader of the intruders within Tumun-ghar.

Objective 2
Talk to Alwar at Gharaf-fehem
Alwar is at Gharaf-fehem.

With the defeat of their leader, the intruders within Tumun-ghar have had their morale weakened. You should return to Alwar and tell him of your victory.

Notes

The Iron Garrison has created a diversion, drawing the bulk of the intruders from the depths of Tumun-ghar. They are permitting you access for one hour, during which time you may enter and exit Tumun-ghar freely to complete the tasks bestown upon you.

However, after the hour has passed, the Iron Garrison will bar access until they can once again muster an offense to draw the enemy from Tumun-ghar.




Also note, that all mobs inside these instances are random...
You could have a dungeon full of Orcs, or Goblins, or Cave-claws, or Gredbyg.