Ansurr | |
Deep-salamander | |
Deep-toad | |
Fell Glass-spider | |
Flood-lizard | |
Globsnaga Brawler | |
Globsnaga Skirmisher | |
Glow-worm | |
The Water-works |
'Do you hear that? That sound is from one of the ancient water-wheels which once powered the great forges of Khazad-dum. Without those wheels, the forges would overheat, and all the dwarves would have burned and died.
'However, not all of them still work. I challenge you to find one of those. If you can, do us a favour and drive out some creatures in the area. If we are to refire the forges, we will need to control the wheels first.
'The water-wheels can be found by The Great Wheel, south-west of here.'
The water-wheels of Moria were once instrumental in powering and cooling the great fires of the ancient forges.
Objective 1
Find the ancient water-wheel
Defeat creatures at the Great Wheel (0/6)
The water-wheels can be found at The Great Wheel, south-west of the Hulwul-nefekh.
Ansurr challenged you to find a great water-wheel in the Waterworks which is no longer working. Once found, he wants you to clear out some of the creaturtes nearby to secure it.
Objective 2
Talk to Ansurr in Hulwul-nefekh
Ansurr is in Hulwul-nefekh, north-east of The Great Wheel.
Ansurr will be pleased to hear you located and secured the water-wheel.